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![[Post New]](/s/i/i.gif) 2010/12/28 21:37:32
Subject: Space Wolves help needed
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Speedy Swiftclaw Biker
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Hey guys need help on putting together a 1750 pt list and a 2000pt list.
I have:
3 squads of 10 grey hunters
1 Land Raider Crusader
1 Wolf Lord/ Canis wolfborn
1 Rune Priest/ Njal Stormcaller
Squad of 5 Long Fangs and Squad leader : 2 Las, 2 Missile,1 Multi Melta
5 Wolf Guard Terminators
4 Wolf Guard in power armour for leading squads
Drop pod
Things i am getting:
Bought the wolves for my Thunder Cav waiting for them to be delivered
I get paid Friday and can spend up to a Land Raider?
Please help in 3 games i have won one on 8-3 Kill points. Second game drew 7 - 7 Kill points and 3rd lost to 2 objectives
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This message was edited 1 time. Last update was at 2010/12/28 21:38:45
3000pts+
BURRRRRN HERETICS |
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![[Post New]](/s/i/i.gif) 2010/12/28 22:09:59
Subject: Space Wolves help needed
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Navigator
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With the fangs at most have 2 types of weapons.
Make sure if you are running gray hunters anything above about 8 give wolf banner and mark of wolfen.
Best configuration for wolfgard with hunters is power fist with a combi wepon to match squad.
list needs rino's and more long range (long fangs are best)
hope this helps
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![[Post New]](/s/i/i.gif) 2010/12/28 22:11:43
Subject: Space Wolves help needed
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Speedy Swiftclaw Biker
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cheers dude yh on my grey hunters they all have wolf standards but wasnt sure on mark of the wulfen but thanks man
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3000pts+
BURRRRRN HERETICS |
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![[Post New]](/s/i/i.gif) 2010/12/28 23:22:47
Subject: Space Wolves help needed
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Ambitious Space Wolves Initiate
South Da-freaking-kota
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Dittoes on the Rhinos. They are my very next purchase.
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![[Post New]](/s/i/i.gif) 2010/12/28 23:56:44
Subject: Space Wolves help needed
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Stern Iron Priest with Thrall Bodyguard
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What the others have said.
You need transports, but do not purchase Rhinos. Buy Razorbacks, because they come with the entire Rhino kit, plus the turret for a Razorback for only slightly more. Just glue the two doors of the Rhino top hatch together, but do not glue them in place. That lets you freely switch between the Rhino top hatch and the Razorback turret collar. You will want to have one Rhino/Razorback kit for every pack you own. 6 or so is a good number for starters; my 1,750 and 2k lists both use 2 Rhinos and 4 Razorbacks.
Aside from that you need more Long Fangs with Missile Launchers (Ultimately you need to have 15 of them with Missile Launchers, and 3 Pack Leaders), and you want to have enough models to represent Wolf Guard with Power Fists and Combi-Meltas for each of your Grey Hunter packs. Additional models to represent Rune Priests in Powered Armor would be very useful as well.
Here is the 2k list I've been using, for reference. You can use it as a purchasing guide if you like, or perhaps tailor it to fit your collection:
Wolf Lord (Thunderwolf, Wolf Claw, Storm Shield, Wolf Tooth Necklace, Meltabombs, Saga of the Bear, 2x Fenrisian Wolves) - 265
Rune Priest (Chooser, Meltabombs, Living Lightning, Murderous Hurricane) - 115
Rune Priest (Meltabombs, Murderous Hurricane, Tempest's Wrath) - 105
4 Wolf Guard (2x Power Fists, 4x Combi-Meltas) - 132
8 Grey Hunters (Meltagun, Wolf Standard, Mark of the WUlfen, Rhino) - 185
8 Grey Hunters (Meltagun, Wolf Standard, Mark of the WUlfen, Rhino) - 185
5 Grey Hunters (Meltagun, Razorback w/ TL Lascannon) - 155
5 Grey Hunters (Meltagun, Razorback w/ TL Lascannon) - 155
4 Thunderwolves (2x Storm Shield, Thunder Hammer, Meltabomb) - 295
6 Long Fangs (5 Missile Launchers, Razorback w/ TL Lascannon) - 215
5 Long Fangs (5 Missile Launchers, Razorback w/ TL Lascannon) - 190
Total 1,997
The Wolf Guard with CM/PF ride with the larger packs of Grey Hunters, the ones with just a CM ride with the smaller packs. One Rune Priest with each large pack of Grey Hunters though should the occasion present itself you could make the tactical decision to put the Rune Priest with Living Lightning in the back with the Long Fangs. Most times he is better up front though.
Obviously the Wolf Lord joins the Thunderwolves who form the melee center for the force. Use your transports to give them cover as they advance and they should be able to slam into your opponent on turn 2 relatively unmolested unless your opponent focuses on them exclusively.
I've had a lot of fun with this list, and it's pretty well balanced at 2k, so feel free to use it if you like it. Give it a run or two with some proxy figures and see how it performs for you. I play very aggressively with it but it's versatile enough to work for many styles of play.
Good luck!
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![[Post New]](/s/i/i.gif) 2010/12/29 12:37:54
Subject: Space Wolves help needed
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Speedy Swiftclaw Biker
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Aldarionn thanks a lot man, really i will follow your list and see what happens
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3000pts+
BURRRRRN HERETICS |
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![[Post New]](/s/i/i.gif) 2010/12/29 13:32:31
Subject: Space Wolves help needed
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Infiltrating Broodlord
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Excuse me for the lame-question but I don't see the point of having a power armoured Wolf guard leading each sq. of Grey hunter.
A part the Combi-weapon and 1 point more of Discipline what they will give?
It's just a fluffy setup?
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Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2010/12/29 16:22:55
Subject: Space Wolves help needed
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Calm Celestian
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Toban wrote:Excuse me for the lame-question but I don't see the point of having a power armoured Wolf guard leading each sq. of Grey hunter. A part the Combi-weapon and 1 point more of Discipline what they will give? It's just a fluffy setup? It's mainly for the leadership bump, the combi is to compensate for the loss of the second special that occurs when the squad size is reduced to accommodate the WG and still fit in a Rhino/Pod. WG also get wargear cheaper and use it more effectively. For instance, a WG costs 18 points and gets power fist for 20. A GH costs 15 and gets power fist for 25. The WG has an additional attack. Better leadership, more attacks and the only downside is one-shot melta versus fire-at-will melta and three points total. WG + PF + Combi: 18 + 20 + 5 = 43 versus GH + PF + 2nd melta: 15 + 25 + 0 = 40. The advantage is even clearer if the squad size is less than ten, since the smaller squad wouldn't get the second melta at all. It's about as close to an auto-include as it gets.
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This message was edited 1 time. Last update was at 2010/12/29 16:24:13
The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2010/12/29 17:59:45
Subject: Space Wolves help needed
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Stern Iron Priest with Thrall Bodyguard
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pzbw7z is right on all points. Wolf Guard Leaders are essential, and I take them in every pack. The extra attack brings them in line with Tactical Squads and their Veteran Sergeants, but with Counter-Assault and a cheaper Power Fist and Combi-Melta. Considering Grey Hunters are considered the best basic infantry in the game right now, taking a Pack Leader that improves their combat abilities and Leadership is a great way to give them a little boost.
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