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Fantasy Mini-Campaign Rules
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Day: January 22nd
Fantasy warbands:
-Limit 500 points, Rulebook percentages apply
-No Lords. Heroes are OK, but not mandatory- if not taking a hero, you must upgrade a unit champion and designate them as your general (they still must remain with their unit, but other units can use that model's leadership as if it were the general).
-If using a unit champion as your army's general, you cannot take a
BSB or any other character.
-Only 50 points are earned for slaying the enemy general. Captured banners still give 25 points.
-Limit 1 Monster OR 1 Warmachine (not both) per army. 2-for-1 monster/warmachines are not allowed, only a single
model is allowed
-Winds of magic are generated by rolling a single dice. The casting player gets the value of the dice (
d6) for PD while the defending player gets the value of the roll as if it was a d3 for
DD
-For spells with a "large" and "small" version, only the small version is in play
-Only 2 units (plus characters, if applicable) are required
-Terrain will be pre-placed, and no special terrain effects will apply
Army specific FAQs:
-Brettonians do not need to take characters for a general and
BSB, even though their army book requires them to. For the purposes of this warbands campaign, they can do like every other army book, and simply upgrade a unit champion to be their general if they prefer, and do not have to take a
BSB.
-Tomb Kings do not need 2 characters (I'm not familiar with them, if someone is bringing them, post here!)
Battle Map:
Each battle will take place on a map that will be at the event, so that we can keep track of the larger "war" going on, and have each "side" (good vs. evil, approximately) going for larger objectives. Each battle will take 45 minutes, and there will be 4 rounds.
Things That Need Ironing Out! (Scenarios, Matchups)
The first round, pairings will be random, but afterwards your "team" (good or evil) will be able to discuss what army you would like to battle in which part of the map, or against which opponent, etc. Most likely the current losing side will get more of the choices here.
I would like for one of the scenarios to be an assassin-type mission, aiming to kill a single model in the enemy army. There will probably also be an attacker / defender scenario, perhaps for a strategic point on the map. There will also likely be small cumulative effects from the previous battle on each army (not enough to cripple or overpower an army, just something to make things interesting and make a win worthwhile).
Suggestions for scenarios, carry-over affects, and match-ups welcome!!
I will post here with the scenarios as they are finalized