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Hero
Herald of Khorne (110)
- Armor of Khorne
Herald of Tzeentch (135)
- Master of sorcery (Light)
Herald of Nurgle (140)
- Stream of Bile
Total: 385
Core
29 Bloodletters (360)
- Standard
29 Pink Horrors (375)
- Standard with Icon of sorcery
29 Plaguebearers (385)
- Standard with icon of seeping decay
Total: 1120
Rare
3 screamers of Tzeentch (90)
Total: 90
Grand Total: 1595
I wanted to see how the tree gods would work together. Combining the resilience of Nurgle with the killing power of Khorne with the supporting attacks of Tzeentch.
Unfortunately, Nurgal Plaguebearers no longer get double saves. I'm pretty sure they where meant to? But, on the upside, they really put the hurt on anything without mass destruction spells like the purple sun. With seeping decay rerolling to wound attempts, most of my wounds should make it through.
Bloodletters do what they are meant to do... close combat and resit magic.
Horrors are my ranged support. As my opponent approaches, I shoot.
Herald of Nurgle gives my Plaguebearers a 4+ regen. Basically a 4+ ward combine with their high toughness. Flaming could be an issue... but then i still get my 5+ ward. Stream of Bile seemed like a better choice over the other options which only affected models in B2B. I also though of staff of Nurgle... but decided that it wasn't worth 50 points for a toughness test that continuously eats away at the opponent. T3 i think would save quite quickly. T4 is what I have been up against.
Herald of Khorne gives my bloodletters hate. Makes that first round of combat almost assured to make the opponent fall back, and if I charge... I can get some overrun kills as well =)
Herald of Tzeentch, my favorite herald, will support all of my models with lore of light. I have found that its ability to prevent opponents from hitting back and actually making Horrors decent in CC with speed of light to be invaluable.
Screamers... trying them. I had an extra 95 points and decided to through them in. They are going to support in combat. Only 3 S5 hits... but still... 3 S5 hits!
Close to everything in my army (with the exception of my screamers) has or can get a 4+ save. Nurgal herald, Tzeentch herald, and Magic resistance.
Viable? Are there better choices for upgrades on certain things (like my heralds). Are the screamers enough or should they be replaced with something else? Any comments appreciated
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