Switch Theme:

Khorne, Nurgle, Tzeentch Oh my!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Hero

Herald of Khorne (110)
- Armor of Khorne

Herald of Tzeentch (135)
- Master of sorcery (Light)

Herald of Nurgle (140)
- Stream of Bile

Total: 385

Core

29 Bloodletters (360)
- Standard

29 Pink Horrors (375)
- Standard with Icon of sorcery

29 Plaguebearers (385)
- Standard with icon of seeping decay

Total: 1120

Rare

3 screamers of Tzeentch (90)

Total: 90

Grand Total: 1595


I wanted to see how the tree gods would work together. Combining the resilience of Nurgle with the killing power of Khorne with the supporting attacks of Tzeentch.

Unfortunately, Nurgal Plaguebearers no longer get double saves. I'm pretty sure they where meant to? But, on the upside, they really put the hurt on anything without mass destruction spells like the purple sun. With seeping decay rerolling to wound attempts, most of my wounds should make it through.

Bloodletters do what they are meant to do... close combat and resit magic.

Horrors are my ranged support. As my opponent approaches, I shoot.

Herald of Nurgle gives my Plaguebearers a 4+ regen. Basically a 4+ ward combine with their high toughness. Flaming could be an issue... but then i still get my 5+ ward. Stream of Bile seemed like a better choice over the other options which only affected models in B2B. I also though of staff of Nurgle... but decided that it wasn't worth 50 points for a toughness test that continuously eats away at the opponent. T3 i think would save quite quickly. T4 is what I have been up against.

Herald of Khorne gives my bloodletters hate. Makes that first round of combat almost assured to make the opponent fall back, and if I charge... I can get some overrun kills as well =)

Herald of Tzeentch, my favorite herald, will support all of my models with lore of light. I have found that its ability to prevent opponents from hitting back and actually making Horrors decent in CC with speed of light to be invaluable.

Screamers... trying them. I had an extra 95 points and decided to through them in. They are going to support in combat. Only 3 S5 hits... but still... 3 S5 hits!

Close to everything in my army (with the exception of my screamers) has or can get a 4+ save. Nurgal herald, Tzeentch herald, and Magic resistance.

Viable? Are there better choices for upgrades on certain things (like my heralds). Are the screamers enough or should they be replaced with something else? Any comments appreciated
   
Made in us
Omnipotent Lord of Change





Albany, NY

I think you should get a slaanesh herald + unit to reach 2k and complete the pantheon I might drop the screamers and pick up some furies for an undivided support unit flourish, and then when you push to 2500 you could get some nurglings / flesh hounds / flamers / fiends to keep the undivided theme going strong, as well as picking up some needed supporters.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Regular Dakkanaut




Well, I am slowly moving up in points. ATM, 1600 is the best I can do... and then I will move to 2k.

The screamers are fairly small in unit size. I figured that the opponent would probably ignore them. They can't possably cause that much havok *wink wink* supporting units in CC with 3 S5 attacks a turn (and Hitting other units as it moves along)

Furries... I'm not sure about them. They seem more like cannon fader really... not really much to speak of. S4 and flying are all I see... and even then... a unit of them seems like free VP's. What would I use the Furries for?
   
Made in us
Regular Dakkanaut




Why is it my threads always seem to get 0-1 post?
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: