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Level 4 Wizard, barded steed, speculum, sword of striking, rod of power, crimson amulet, General. Lore of Metal.
2x Warrior priests, barded steeds, shields.
9 Knights, Banner of Eternal Flames, musician.
9 Knights, Gleaming Pendant, musician.
6 Knights, Standard of Discipline, musician.
30 Flagellants (core)
2x Mortars
30 Flagellants (rare)
25 Flagellants (rare)
Mortars soften up anything too big, and flagellants lead the way. Warrior priest joins the blocks of 9 to hold the flanks, and the Wizard advances center zapping over the flagellants.
You'd be surprised how many people don't know that final transmutations blocks flee charge reactions in a ~30" bubble. This can let the flagellant hordes break the enemies back, when they should have fled.
-Matt
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