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Made in ca
Purged Thrall




Canada

I have 2 lists here actually tell me which one you like better and why naturally suggest any fixes you may have

Lord

High Liche Priest
Cloak of Dunes
Talisman of Preservation
310pts

Heroes

Liche Priest
Casket of Souls
280pts

Liche Priest
Dispel Scroll
Brooch of the Great Desert
165pts

Tomb Prince
Shield
Amour of Ages
Gold Sigil Sword
152pts

Core

30 Skeleton Bowmen
Musician
Standard
255pts

30 Skeleton Bowmen
Musician
Standard
255pts

10 heavy horsemen
160pts(filler)

Special

20 Tomb Guard
FC
Icon of the Sacred Eye
320pts

4 Ushabti
260pts

Tomb scorpion
85pts

Rare

Sceaming Skull Catapult
Skulls of the Foe
110pts

Sceaming Skull Catapult
Skulls of the Foe
110pts

Total:2487pts


Lord

High Liche Priest
Cloak of Dunes
Talisman of Preservation
310pts

Tomb King
Armour of Ages
Golden Ankhra
Shield
253pts

Heroes

Liche Priest
Casket of Souls
Brooch of the Great Desert
305pts

Liche Priest
Dispel Scroll
Ruby Ring of Ruin
165pts

Core

30 Skeleton Bowmen
Musician
Standard
255pts

30 Skeleton Bowmen
Musician
Standard
Banner of The Undying legion
280pts

10 Heavy Horsemen
160pts

Special

20 Tomb Guard
FC
Icon of the Sacred Eye
320pts

4 Ushabti
260pts

Rare

Sceaming Skull Catapult
90pts

Sceaming Skull Catapult
90pts

Total:2488pts

Rip em apart
   
Made in us
Fresh-Faced New User




I like the first one more. More liche priests means more incantations!
   
Made in ca
Purged Thrall




Canada

Yes it does I just want to make you aware however to the fact that both lists contain 2 normal liche and 1 high liche
   
Made in us
Fresh-Faced New User




Oops totally read that wrong. Haha. Anyways in the first one if your horsemen are just a filler you could run swarms instead as a protect for your bowmen. They don't block line of sight and have a lot of wounds. If you bought 3 swarms instead you'd have 15 wounds to protect your bowmen and about 25 points left over to spend elsewhere. Just a thought.
   
Made in us
Inspiring Icon Bearer





If I may offer some changes..



2500.0 Pts - Tomb Kings Roster

Tomb King (1#, 276.0 pts)
1 Tomb King @ 276.0 pts (General; Hand Weapon; Light Armour; Shield; Flammable; Undead)
1 Wizarding Hat

Liche High Priest (1#, 290.0 pts)
1 Liche High Priest @ 290.0 pts (Hierophant; Hand Weapon; Undead)
1 Goldon Ankhra

Liche Priest (4#, 325.0 pts)
1 Liche Priest @ 325.0 pts (Hand Weapon; Undead)
1 Casket of Souls (Causes Terror)
2 Casket Guard (Always Strikes Last; Great Weapon; Light Armour; Undead)
1 Talisman of Preservation

Liche Priest (1#, 115.0 pts)
1 Liche Priest @ 115.0 pts (Hand Weapon; Undead)

Skeleton Warriors (25#, 215.0 pts)
25 Skeleton Warriors @ 215.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Bow; Undead)

Skeleton Warriors (25#, 215.0 pts)
25 Skeleton Warriors @ 215.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Bow; Undead)

Skeleton Warriors (23#, 199.0 pts)
23 Skeleton Warriors @ 199.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Bow; Undead)

Ushabti (3#, 195.0 pts)
3 Ushabti @ 195.0 pts (Undead)

Tomb Guard (24#, 318.0 pts)
23 Tomb Guard @ 318.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)
1 Champion (Hand Weapon; Light Armour; Shield)

War Engines (4#, 90.0 pts)
1 Screaming Skull Catapult @ 90.0 pts (Stone Thrower; Undead)
3 Crew (Hand Weapon)

War Engines (4#, 90.0 pts)
1 Screaming Skull Catapult @ 90.0 pts (Stone Thrower; Undead)
3 Crew (Hand Weapon)

Tomb Scorpion (1#, 85.0 pts)
1 Tomb Scorpion @ 85.0 pts (Killing Blow; Magic Resistance (1); Poisoned Attacks; Undead)

Tomb Scorpion (1#, 85.0 pts)
1 Tomb Scorpion @ 85.0 pts (Killing Blow; Magic Resistance (1); Poisoned Attacks; Undead)

Validation Report:
Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Tomb Kings Army
Roster satisfies all enforced validation rules

Total Roster Cost: 2498.0



Trust in the Wizard Hat!

It adds SOOO much more depth to your Magic Phase and it really stretches your enemy magic dice thin. Even being generous and given them 6 regular dispel dice and 1 channel.. You have 6 invocations now PLUS your regular power dice. 2 of those invok's are at 2d6 and 2 more are at 3d6. You are either getting a LOT of shooting in the magic phase or you will be casting from your randomly chosen lore with near impunity. OR they will try and play their dice thin as possible and only throw one or two at your invoks, which means the odds of them knocking out their top dispeller drops a lot. AND the TK in Wizard Hat can channel power dice, unlike you priests. This build gives you 4 channels in the dispel scene as well.

I dropped cloak of the dunes because shooty TK armies tend to corner so they can reach all their units with their priests, which means you dont need flying movement anyways. I dropped a Ushabti, not because they aren't good, but because they are FAR too expensive for the good they do provide. And in your army they're going to support your Tomb Guard rather than the other way around. If it were my lists I would have also dropped the Liche High Priest and added a Tomb King with the Spear of Antharok(spelling?). It's a sick item. In melee you challenge with and accept challenges with your 2 attack killing blow TG champ. This leaves the stabby King or Prince free to hit the softer rank and files. Every wound he deals can either heal his own wounds or those of his unit, as the Inv. of Summoning, which means you revive the just defeated champion.. which means next round he absorbs the enemy challenge or forces their lord to the back rank. Nasty Cycle. Squeeze in the Scorpion Armor which lets you trade off 1 wound to absorb half of your units crumble wounds.. and you have a helluva anvil in your TG.



Cheers



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Automatically Appended Next Post:
Oh yea. About the Tomb Scorps. Almost absolutely our best unit. Yes, it can be unlucky sometimes, but against about 10 to 15 archers, any warmachine besides a steam tank, and almost all skirmishers, it's a nightmare.

KB and Poison, T5 and 4 wounds is hard to displace. His movement of 7 means that even if he has to charge shooty things from the front due to scattering from his bury point he usually denies them stand and shoot anyways. Always take two in my opinion, so as to help counter enemy warmachines and solo casters looking to exploit you cornering up.

This message was edited 1 time. Last update was at 2011/01/16 00:16:17




Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in us
Regular Dakkanaut



SoCal

Are there any TK builds that AREN'T bow-heavy? I know that the new fear rule is not helpful to us TK types (to say the least), but I'd like to get a little more use out of my non-shooty units if possible.

Also, any recent rumors about a new TK book?

"Word to your moms, I came to drop bombs." -- House of Pain 
   
Made in ca
Purged Thrall




Canada

LordOfTheSloths wrote:Are there any TK builds that AREN'T bow-heavy? I know that the new fear rule is not helpful to us TK types (to say the least), but I'd like to get a little more use out of my non-shooty units if possible.
there are but they dont do well
Also, any recent rumors about a new TK book?

sadly no
   
Made in us
Killer Klaivex




Oceanside, CA

LordOfTheSloths wrote:Are there any TK builds that AREN'T bow-heavy? I know that the new fear rule is not helpful to us TK types (to say the least), but I'd like to get a little more use out of my non-shooty units if possible.

Also, any recent rumors about a new TK book?

Smite has been FAQ's to let you use supporting attacks. A horde of skeleton spearmen would throw out 40 S3 attacks with smite. That's pretty good.

If tomb king chariots move like fast cav, can they vanguard?

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in ca
Purged Thrall




Canada

thy are fast cav so ya they get vanguard but still arent worth it IMO compared to other chariots and fast cav
   
Made in us
Inspiring Icon Bearer





With light chariots you have to get lucky with your opponent.

Being fast calv is nice but being unable to march and only doing d3 impact hits hurts a little.

There's a decent build using Settra and a Tomb Prince, 2 units of 25 Tomb Guard & some other stuff.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in ca
Purged Thrall




Canada

XD Settra. He's so Garbage
   
Made in us
Inspiring Icon Bearer





Note I said "decent", which is still shy of good.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
 
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