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![[Post New]](/s/i/i.gif) 2011/01/14 01:43:32
Subject: 2000 pt Dwarf list
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Tail-spinning Tomb Blade Pilot
Where people Live Free, or Die
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Hey all,
Came up with a new 2000 point Dwarf list this evening. My main goal was to create a strong line of stout infantry regiments backed up by some key shooting units and artillery pieces with enough magic defense to firmly hold its own.
Dwarf Lord – 221
Shield Bearers
Great Weapon
Master Rune of Gromril
Rune of Cleaving
Dwarf Thane – 120
Battle Standard
Rune of Stone
Rune of Resistance
Dwarf Runesmith – 145
Rune of Spell Breaking x2
Master Rune of Dismay
20 Longbeards – 265
Full Command
Shields
20 Warriors – 205
Full Command
Shields
20 Warriors – 225
Full Command
Great Weapons
20 Ironbreakers – 290
Full Command
10 Thunderers - 140
10 Thunderers – 140
Cannon – 125
Rune of Forging
Organ Gun – 120
1996
Thanks!
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Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
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![[Post New]](/s/i/i.gif) 2011/01/14 02:02:58
Subject: Re:2000 pt Dwarf list
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Master of the Hunt
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Overall, it seems to be a pretty good list. A few things I would change would be,
The Dwarf lord's great weapon is no longer a great weapon when you put a rune on it.
I think I would prefer the MR of dismay if you had more shooting. I would probably drop it.
I think I would change your warrior shield unit to more gw warriors.
You could get the points by dropping veterans or changing a unit of thunderers for quarrelers or something else.
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dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar |
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![[Post New]](/s/i/i.gif) 2011/01/14 22:59:40
Subject: 2000 pt Dwarf list
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Sure Space Wolves Land Raider Pilot
Columbus, Ohio
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Your list is very similar to my Dwarf list at 2000 points. Some small differences are that I opt for 2 Bolt Throwers for the price you've spent on 1 cannon. You can rune-up the Bolt Throwers as you like and add an engineer to use his BS.
By the way, which units (if any) did you plan on sticking your characters in?
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Proudly howling at 40k games since 1996.
Adepticon Team Arrogant Bastards
6000 point Space Wolves army
2500 point 13th Company Space Wolves army
3000 point Imperial Fists army
5000 point Dwarfs army
3500 point Bretonnian army
2000 point Beastmen army |
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![[Post New]](/s/i/i.gif) 2011/01/14 23:34:49
Subject: 2000 pt Dwarf list
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Killer Klaivex
Oceanside, CA
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Pretty nice, and I would only make a few slight changed.
Drop master rune of gromril for rune of stone (both will give 1+ save).
Drop rune of cleaving, plain great weapon is good enough.
Combine thunderers into 1 block, give shields.
Upgrade warriors with great weapons to rangers.
Swap rune of dismay for rune of challenge, and put it on the general. Being able to say, come and get some, is much better than forcing a handful of units to take an Ld test using the generals leadership with a re-roll.
20 Thunderers is the most awesome unit ever in the watchtower mission. T4 5+ save 6+ parry, and not getting stuck in combat is so good. Pretty much any time you can go into a building with these guys, do so.
Scouting great weapons is a really nice option. Being able to drop 20 warriors just about anywhere, and block vanguard and other scouts, is really good.
Personally, I like a rune'd up grudge thrower over the organ gun. My thunderers/cannon do enough against elite hard targets, but the template of pain really thinned down those hordes.
Oh, find the points for a shield on your rune smith.
It's a pretty solid list for 2000 points.
-Matt
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![[Post New]](/s/i/i.gif) 2011/01/15 06:32:23
Subject: Re:2000 pt Dwarf list
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Tail-spinning Tomb Blade Pilot
Where people Live Free, or Die
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boogeyman wrote: The Dwarf lord's great weapon is no longer a great weapon when you put a rune on it.
 DUH! I can't believe I forgot that! Thanks!
wolflord patrick wrote: By the way, which units (if any) did you plan on sticking your characters in?
I'll probably stick my Lord in with the Longbeards. My BSB would either go with a Warrior regiment or the Iron Breakers. I'm really not sure what to do with the Runesmith, most likely in the HW Warrior unit to give them a little hitting power (HawaiiMatt's suggestion of a shield is a good one, thanks!)
hawaiimatt wrote: Swap rune of dismay for rune of challenge, and put it on the general. Being able to say, come and get some, is much better than forcing a handful of units to take an Ld test using the generals leadership with a re-roll.
To be honest, I've never used the Rune of Dismay before. Part of me thinks that it could be beneficial with the new longer charging distances (IE stop more charges). How does the Rune of Challenge work with the new die-based charging system? If I use it on a unit that can charge me (Such as Empire troops 16" away) and they fail their charge, what happens? (or are they automatically assumed to successfully charge?)
Thank you all for your feedback!
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Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
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![[Post New]](/s/i/i.gif) 2011/01/15 07:37:14
Subject: Re:2000 pt Dwarf list
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Mad Gyrocopter Pilot
Scotland
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Personally I'm not a massive fan with how ironbreakers perform this edition. I would scrap that unit ( unless you already have the models. Otherwise they could also represent longbeards I guess. Do love the models though. ). Get a bolt thrower with an engineer for more ranged support. Then use the leftover points to bulk out your longbeard and warrior units so they can retain ranks for longer.
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![[Post New]](/s/i/i.gif) 2011/01/15 07:44:58
Subject: 2000 pt Dwarf list
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Auspicious Aspiring Champion of Chaos
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Swap the MR of Gromril on the lord for the rune of stone on the BSB. The lord only needs a rune of stone to hit a 1+ AS. So for the exact same price, you end up with a 1+ re-rollable on the BSB and the same armor save on your dwarf lord.
I think 20 warriors with shields are not going to do much for you. They either need to be bigger or be eliminated to bulk other units. They don't kill anything, so their value is primarily in maintaining steadfast for as long as possible. This is an issue with a lot of your units- small size. Eliminate one and bulk the others out by a rank.
Otherwise, you're pretty good, I think.
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2011/01/15 13:51:02
Subject: 2000 pt Dwarf list
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Regular Dakkanaut
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I think ur blocks should be a lot bigger. Least 30 each in order to take some casualties from magic, sjooting and still have rank bonus and steadfast. Warriors w/ GW are just silly in 8th edition, longbeards are too expensive IMO. Hammerers are awesome, and since you have a lord, stubborn.
Im not sold on thunderers, they just dont seem to kill much for their points! In watchtower mission i guess... But a pair of GTs simply can do soooo much more now.
I think you need a Ro balance on the runesmith, and maybe even another runesmith. Dwarfs are an army among few that can really shut down the enemys magic phase completly, which is really cool.
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![[Post New]](/s/i/i.gif) 2011/01/15 14:08:43
Subject: 2000 pt Dwarf list
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Auspicious Aspiring Champion of Chaos
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Solbo wrote:Hammerers are awesome, and since you have a lord, stubborn.
Hammerers are stubborn whether you have a lord or not. The lord grants immunity to fear and terror.
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2011/01/16 01:56:12
Subject: Re:2000 pt Dwarf list
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Tail-spinning Tomb Blade Pilot
Where people Live Free, or Die
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Would this Lord/Hero set up work better?
Dwarf Lord
Shield Bearers
Great Weapon
Master Rune of Kragg the Grim
Rune of Fury
Rune of Stone
Dwarf Thane
Battle Standard
Rune of Cleaving
Rune of Stone
Rune of Resistance
Dwarf Runesmith
Shield
Rune of Spell Breaking x2
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Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
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![[Post New]](/s/i/i.gif) 2011/01/16 02:58:51
Subject: Re:2000 pt Dwarf list
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Master of the Hunt
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I am leaning towards using the rune of snorri instead of fury for your lord.
I also think that you will want gromril and resistance on your BSB instead of giving him a runic weapon.
I am not sure about the runesmith  . I think 2x spellbreakers is good, but don't mind balance or binding either  .
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dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar |
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![[Post New]](/s/i/i.gif) 2011/01/16 05:38:06
Subject: Re:2000 pt Dwarf list
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Tail-spinning Tomb Blade Pilot
Where people Live Free, or Die
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boogeyman wrote: I also think that you will want gromril and resistance on your BSB instead of giving him a runic weapon.
On second thought, I really like this combo. A re-rollable 1+ is pretty damn sweet. Thanks! Automatically Appended Next Post: Red_Zeke wrote: I think 20 warriors with shields are not going to do much for you. They either need to be bigger or be eliminated to bulk other units. They don't kill anything, so their value is primarily in maintaining steadfast for as long as possible. This is an issue with a lot of your units- small size. Eliminate one and bulk the others out by a rank.
Otherwise, you're pretty good, I think.
Yeah, the 20 per unit was something I was debating. Part of me likes the option of having four infantry blocks to move and use, but another part of me sees the value in having 3 big units of 25 ( GW Warriors, Longbeards, Ironbreakers) each with a character.
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This message was edited 1 time. Last update was at 2011/01/16 05:43:45
Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
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![[Post New]](/s/i/i.gif) 2011/01/16 11:04:50
Subject: 2000 pt Dwarf list
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Regular Dakkanaut
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Well, actually, what i was thinking was rather 2 30man GW warriors and 1 30man hammerer. U really need those extra guys, trust me.
I'm not sold on a tank lord at all, i'd rather get a runelord and make him rock solid instead.
Ironbreakers kinda sux now compared to GW stuff.
And BTW, 25 guys is not a big block, come back when you have 50 of them.
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![[Post New]](/s/i/i.gif) 2011/01/17 10:17:11
Subject: 2000 pt Dwarf list
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Prospector with Steamdrill
the netherlands
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I'd swap your iron breaker for hammerers, immune to fear / terror along with stubborn give them and your lord staying power.
I prefer my runesmiths with rune of balance, but we have a lot of magic heavy armies where i play.
give your thunderers shield, and switch i unit to quarrelers, the 6" extra range can come in handy.
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"live's gonna suck when you grow up, and then you face my dwarfs."
20.000 Dwarfs
6.500 Lizardmen
3.500 WOC
3.000 TK
2.500 High Elves
2.000 Empire
------
2.000
2.000
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![[Post New]](/s/i/i.gif) 2011/01/17 16:01:48
Subject: Re:2000 pt Dwarf list
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Auspicious Aspiring Champion of Chaos
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G. Whitenbeard wrote:
Yeah, the 20 per unit was something I was debating. Part of me likes the option of having four infantry blocks to move and use, but another part of me sees the value in having 3 big units of 25 (GW Warriors, Longbeards, Ironbreakers) each with a character.
It's a valid concern. I think some players undervalue having multiple units. I haven't decided if I'm going the other extreme and *over* valuing them. That being said, though- 20 strong warrior units occupy a bad middle ground where they are too big to be an "acceptable loss" but too small to do much more than skirmish with chaff.
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2011/01/22 09:39:37
Subject: 2000 pt Dwarf list
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Regular Dakkanaut
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The thing is that if you have to many small unit then ur enemy will take you out piecemeal. As dwarfs are pretty slow and dont have any fast reaction time units (cept the gyro). I preffer big blocks which can dish out a lot of pain wherever ur enemy attacks them, they can also take hits from shooting and still be effective. When playing dwarfs you need to make sure the enemy pays well for his every move.
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