Switch Theme:

Orks[RTT,2000]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Yesterday, monthly RTT, 10 players.

I played Orks:

1 Waaghboss w/ bike, cybork, pk
10 Nob Bikerz w/ 3 pk, 7 bc, painboy (all differently equipped)
1 Bigmek w/ KFF
3x 20 Shoota Boyz w/ 2 bs, incl. Boss w/ bosspole, pk
2x 3 Killa Kanz w/ rokkits
2x 1 Deff Kopta w/ rokkit, buzzsaw
2x 5 Lootas


1. Game vs Dark Eldar (George):

Archon w/ huskblade, 8 Incubi, 2 or 3 Hamies, 5x 7-9 Wychs incl. Succubi w/ agonizers in Raiders, 10 Warriros w/ darklance, 2 Ravagers w/ disintegrator, 1 Ravager w/ darklances, 10 Hellions incl. Helliarch w/ agonizer. Very good player (also Fantasy) and decent army list.

Mission: KP. Deployment: piched battle.

DE began the game, deploying the Raiders up front.
Orks decided to bunch up in a corner, refusing a flank, with a small ruin in front, with 3 Ork mobz, 2 Loota mobz, and 6 Killa Kanz led by the Big Mek. The Nob Bikerz and Koptaz stayed in reserve.

DE approached the Orks' front ranks aggressively. However, the Orks managed to down 2 Wych Raiders and the Hellions when they came close. One Wych unit charged an Ork mob and wiped it out but in return one Kanz unit destroyed the Wyches. Another Wych squad charged two Ork mobz but got killed.
In the meanwile the other DE Raiders deployed at the opposite corner came close. Then the Nob Bikers arrived and upon arrival killed one Wych unit deployed close to the centre and downed two Raiders by a simultaneous charge. Deff Koptas took out one DIS Ravager.
Then the Archon with retinue charged into the lines of the Bikerz, but got beaten badly. Archon killed on Nob outright (by huskblade) but in return failed the 1st save roll for the shadowfield and died (S6 doesn't allow FnP roll). The Incubi got also badly beaten and fell back.

Orks lost 3 Ork mobz, 2 Loota mobz, Big Mek, 1 Deffkopta, while DE lost something more ... Orks won!


Second game vs. Nids (Jens):

Mission: 3 objetives, 1 in centre, 1 in each deployment zone. Deployment: DoW.

Nids had 1 Alpha Warrior, 1 Tervigon, 1 Morgon, 1 Trygon, 5 Warriors, 5 Raveners, 1 Hive Guard, 3x Gaunts, 1 Lictor, 3 Zoantrophes, 1x 15 Genestealers. What a fund of models!

Nids started the game and the Gaunts immediately appeared at the objective in centre. Orks held 2 Ork mobz and 2 Deff Koptas in reserve. The 3rd Ork mob held the objective in the centre of my deployment zone.
The Tervigon rolled a double 4 and so could produce Gaunts (11) only once in the game. Poor Nids. Boss Bikers killed a Trygon (alpha) appearing close to their front ranks. Next turn they took on the Zoantrophes and the Alpha Warrior, decimating them quickly. Then they got charged by Lictor and Warriors and only the Warriors survived long enough.
In the meanwhile the Genestealers appeared at one flank. A bit later, one Ork mob showed up and opened fire. In combination with the Lootas the Genestealers got decimated and then wiped out by the Boyz in cc.
In the centre the Tervigon got shot down by a hail of rokkit shots.
Orks ruled again. Poor Nids. Orkz won the battle by 2-1 objectives.


Final game vs. Nids (Peter):

Mission: 5 objectives, 1 in the centre, 1 in each corner. Deployment: quarters (cleanse).

2 Tervigon, 2 Trygon, 2x 14 Genestealers, 8 Hive Guard, 2 or 3 Gaunt broods. Not a bad list.

Nids started the game. Hive Guard opened fire and killed two or three Boyz. Orks decided to keep 2 Boyz mobz and 2 Koptas in reserve.
Nobz turbo boosted from one corner to the other close to the Trygons. Next turn 14 Genestealers showed up charging together with one Trygon the Nobz, but lost cc. Trygon dead, Genestealler (6) fell back. Next turn, Nobz charged the other Trygon and a Gaunt brood which gave cover to the Hive Guard. Both units dead. In return another Genestealer unit appeared charging the Nobz, lost but held the ground. Then suddenly 20 Boyz appeared ready to charge into the melee between Nobz and Genestealers.
At the same time the Kanz approached the centre, ready to charge the Hive Guard.
Nids decided to give up and withdraw.


Summary: Its fun to play Orks and see others lose
Well, at the end, I was 1 point short, since I didn't consider the 2nd mission objective in the 1st game, otherwise I would have won the RTT in a clear manner (+6 pts).


Final standing: 1. mech BA (Heiko), 2. Orks (me; 1 pt short), 3. IG (Fränk).


This message was edited 7 times. Last update was at 2011/01/16 17:24:14


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Awesome Autarch






Las Vegas, NV

Nicely done! 2nd place is a good finish. That was a smart play putting the Nob Bikers in reserve game 1, you're opponent walked right into your trap.

I would have thought that the Nids would have done better against Orks, but you handled them without much effort it looks like.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Reecius wrote:Nicely done! 2nd place is a good finish. That was a smart play putting the Nob Bikers in reserve game 1, you're opponent walked right into your trap.

I would have thought that the Nids would have done better against Orks, but you handled them without much effort it looks like.

Thanks!

The DE army had too much dark lances and disintegrators for my liking. Moreover, I wasn't able to hide the whole army in said corner. So I dedided to keep the Nobz in reserve. At the end, it worked pretty well and they got their job done.

Nids were just dying left and right. Even if the last opponent had a rather good list, it was no real contender.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Awesome Autarch






Las Vegas, NV

Yeah, DE can put a hurting on the Nob Bikers. That was a smart play to reserve and charge off the board edge.

Were the nid players making mistakes? It seems weird to me that the bugs would get owned so hard. They are superior in combat to most of your units.

   
Made in us
Committed Chaos Cult Marine





Powerklaws do a number on big bugs without bubble wrap and Orks can get enough shots off to down bugs.

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in us
Regular Dakkanaut




i'm kinda wondering why the 'nid player wasn't using those x8 hive guard to insta gib those nobs...

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Awesome Autarch






Las Vegas, NV

Yeah, hidden Klaws will waste a big bugs if they are allowed to get into them, but I was thinking about the stealers. HG should drop Kans pretty easily, even with KFF. The stealers with FnP should have ripped the Boyz to pieces, but it sounds like they got minced. Trygons also would go right through Kans and Boys, especially when combo charged.

Either way, well played to Wustenflux.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Were the nid players making mistakes? It seems weird to me that the bugs would get owned so hard. They are superior in combat to most of your units.

Well, in the 2nd game, the Trygon appeared in charging range to my Nobz and so was pretty much dead.
The Genestealers appeared on a flank while my force were deployed in the centre so that they couldn't charge.
Here I had 2 Boyz mobz in reserve one appearing right after the Genestealers able to shoot them. Combined with the fire of Lootaz the Genestealers got decimated down to a few and then wiped out by the Boyz.


i'm kinda wondering why the 'nid player wasn't using those x8 hive guard to insta gib those nobs...

This was my thought too. But the HG was not in shooting range in 1st turn. Then the Nobz turbo boosted parallel to my large board edge close to it. So they got an improved cover save. Then in round 2, a few HG were in range and could down just 1 Nob. Then the Nobz got charged by outflanking Genestealers and one Trygon. The Nobz killed the Trygon and the Genestealer fell back so that the Nobz could charge the other Trygon and some Gaunts. Then my Kanz were in charging range of the HG - my opponent gave up.


Automatically Appended Next Post:
The stealers with FnP should have ripped the Boyz to pieces, but it sounds like they got minced. Trygons also would go right through Kans and Boys, especially when combo charged.

Genestealers and Trygons didn't get the chance to go against my Boyz or Kanz. In the 2nd game the Trygon was killed immediately by the Nobz, and the outflanking Genestealers were too far away to do damage against them.

This message was edited 1 time. Last update was at 2011/01/17 08:53:03


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Awesome Autarch






Las Vegas, NV

AH, that makes sense.

I NEVER deepstrike my Trygons and almost never outflank my Steelers. Better to Infiltrate them and start the Trygon on the board. Just because you can use alternate deployment methods doesn't mean you should.

Well played though, you handled those guys with ease.

   
Made in us
Fixture of Dakka





San Jose, CA

Congrats on your finish. 2nd is still pretty awesome, especially against all the newer armies like DE, BA and SW. Even tyranids are pretty good, though that 2nd round Nid list is pretty terrible.

Shooty/tervigon-nids will have problems with hammer armies like nob bikers, wolfstar lists and assault terminators, especially if they are fast like your nob bikers. And you have enough boys to handle his hordes as well. It was just a favorable matchup for you. What you will have problems with, however, are Prefered Enemy/FNP genestealers and the Swarmlord. It's a good thing that your opponent doesn't have that, otherwise, you may find the outcome a little different.

Anyways, congrats and well done.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

What you will have problems with, however, are Prefered Enemy/FNP genestealers and the Swarmlord. It's a good thing that your opponent doesn't have that, otherwise, you may find the outcome a little different.

Well, the Nids army in the 2nd game had about 10 Genestealers led by a Swarmlord.
I deployed my units in the centre (pitched battle) so that the outflanking Genestealers couldn't charge upon arrival. So they were hanging back for a round.
After them, 20 Boyz arrived from reserve. I deployed them close to the Stealers so that they could shoot and eventually charge them.
The Stealers got shot by the Boyz and the Lootaz and in this way decimated down to a few incl. Swarmlord.
Then the Boyz charged and wiped them out. Ouch!


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
Forum Index » 40K Battle Reports
Go to: