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Made in us
Crazy Marauder Horseman




Tx

Hi all, I am looking for suggestions on the best way to run this list or make any necessary adjustments. I would like to find a way to make cut backs so I can squeeze in Wulfrik the Wanderer as I have had great luck with him in the past. I usually play against Empire and High Elves. Here is what I have worked up to 1500 (1420)

Core

15 Chaos Warrior - 335
Full Command
Sheilds
MOT

15 Chaos Warriors - 300
Full Command
Additional Hand Weapon
MOK

30 Marauders - 200
Full Command
Great Weapons
MOK

5 Marauder Horsemen - 105
Flails
Light Armor
Javelins
MOT

Special

5 Chaos Knights - 310
Champion and Standard
Blasted Standard
MOK

Exalted Hero - 170
Talisman of Preservation
MOK

This leaves some points based on not running Wulfrik to add a unit of Warhounds and /or maybe some more MOT Warriors /w shields into the previous unit or take the Hero up to a lord maybe

Currently I have been running a similar list but with 15 Marauders and Wulfrik with some additional cutbacks to keep the points already busting at the seams from going over 1500


What do you all think?



 
   
Made in us
Master of the Hunt





I am surprised that you don't have any magic in the list. I think I would drop champions from the warrior units and the knights along with the blasted standard. I would also drop the marauder horsemen for a sorcerer and switch your exalted to Wulfrik if you want. The other thing I might do is give the MoK warriors halberds instead of ahw, but against HE and Empire, str 4 isn't as big of a deal.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Crazy Marauder Horseman




Tx

Thanks, the main reason I dont have magic is simply because the few times I have run them (against HE and Empire) I had a rough time against HE magic. Maybe its try to give the fickle winds of magic another go



 
   
 
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