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Made in gb
Terrifying Wraith





Training sheep, Stocking Urchins.

I really like the idea of 40k bounty hunters, and I always thought that there could be rules for them for use with all armies, as an HQ choice.
I came up with this:

HQ
Bounty hunter –80pts

WS BS S T W I A LD SV
6 5 4 4 3 5 3 9 5+

Equipment:
Close combat weapon
Laspistol
Frag and Krak grenades
Torso plate- This piece of reinforced under-armour is often worn by Bounty hunters and is known for its lightness. This confers a 5+ armour save.

Special rules:
Fearless
Not worth the price- All bounty hunters are confident once recruited that they will capture or kill their quarry, but they know when they are beaten. If a bounty hunter suffers 2 unsaved wounds or more in combat then despite the fact he his fearless, he will automatically count as losing the combat by 1. He flees 2D6+1 for this, towards the nearest friendly unit. He automatically stops 2’ from this unit. If there are no friendly units on the board, he flees toward the nearest board edge.

Upgrades:
Power weapon-15pts
Power fist-25 pts
Full body plate-25pts
Bolt pistol-2pts
Plasma pistol-10pts
Hot shot Laspistol-6pts
Adamantium Chainsword-25pts
Refractor field-15pts
Melta bombs-5pts
Bounty blade-15pts
Stimulant-18pts
Bike-25pts



Full body plate- This highly reinforced full body armour is light and provides excellent defence, at no loss of agility. This confers a 3+ armour save.

Adamantium Chainsword- This is a Chainsword made from the finest materials but is very heavy. It is a power weapon that has the rending rule, but the bearer strikes at -1I.

Bounty blade- This is the most common armament wielded by bounty hunters and is a finely weighted and slender blade. This confers+1 WS and +2 initiative.

Stimulant – Used by the more unstable bounty hunters, this combat drug increases the combatants reflexes for a battle. This confers +1I and the fleet special rule.


Thoughts?

This message was edited 1 time. Last update was at 2011/01/23 10:52:17














 
   
Made in gb
Purposeful Hammerhead Pilot





He seems a little under-costed. I'd make him 90/100pts. Why not just have him wear flak armour and can be upgraded to wear carapace armour for 10pts or power armour for 25pts? The "Not worth the Price rule is a little op, in my opinion. Make it 2D6+1 and it should be fine.

   
Made in gb
Terrifying Wraith





Training sheep, Stocking Urchins.

CommissarCandlestick wrote:He seems a little under-costed. I'd make him 90/100pts. Why not just have him wear flak armour and can be upgraded to wear carapace armour for 10pts or power armour for 25pts? The "Not worth the Price rule is a little op, in my opinion. Make it 2D6+1 and it should be fine.



A CSM chaos lord is 90 points, and he already has 3+ armour and a 5+ invulnerable. I'll change the 2D6+1.


Automatically Appended Next Post:
(Edited)

This message was edited 1 time. Last update was at 2011/01/23 10:52:35














 
   
Made in gb
Purposeful Hammerhead Pilot





Combat drugs should also have a drawback, like if he rolls a 1, he takes a wound with no saves allowed.


   
Made in be
Blood-Raging Khorne Berserker





Belgium, Mechelen!

Like the Idea

Bounty hunters could be a serious unit for The Dark eldar like haha

Nice Idea!

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Made in gb
Fixture of Dakka






Lincolnshire, UK

At first glance, I don't feel he should have stats (WS, wounds, attacks) equal to that of a Space Marine Chapter Master.
Also, I believe he should not be a HQ choice but an Elites choice.
Finally, what kind of unit is he?

Otherwise, I like the idea. I'd definitely enjoy seeing such a character in a game!

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Made in us
Conniving Informer






I think he would be better as a 0-1 or something Elite choice rather than an HQ; you want a bounty hunter leading your Marine company? Eh? I also agree with Just Dave that his stats could be toned down a hair.

   
Made in gb
Terrifying Wraith





Training sheep, Stocking Urchins.

How about:
Choice-Elites Type-Infantry (unless mounted on a bike)

Bounty hunter –80pts


WS BS S T W I A LD SV
5 5 4 4 3 4 3 9 5+

Equipment:
Close combat weapon
Laspistol
Frag and Krak grenades
Torso plate- This piece of reinforced under-armour is often worn by Bounty hunters and is known for its lightness. This confers a 5+ armour save.

Special rules:
Fearless
Not worth the price- All bounty hunters are confident once recruited that they will capture or kill their quarry, but they know when they are beaten. If a bounty hunter suffers 2 unsaved wounds or more in combat then despite the fact he his fearless, he will automatically count as losing the combat by 1. He flees 2D6+1 for this, towards the nearest friendly unit. He automatically stops 2’ from this unit. If there are no friendly units on the board, he flees toward the nearest board edge.

Upgrades:
Power weapon-15pts
Power fist-25 pts
Full body plate-25pts
Bolt pistol-2pts
Plasma pistol-10pts
Hot shot Laspistol-6pts
Adamantium Chainsword-25pts
Refractor field-15pts
Melta bombs-5pts
Bounty blade-15pts
Stimulant-18pts
Bike-25pts



Full body plate- This highly reinforced full body armour is light and provides excellent defence, at no loss of agility. This confers a 3+ armour save.

Adamantium Chainsword- This is a Chainsword made from the finest materials but is very heavy. It is a power weapon that has the rending rule, but the bearer strikes at -1I.

Bounty blade- This is the most common armament wielded by bounty hunters and is a finely weighted and slender blade. This confers+1 WS and +2 initiative.

Stimulant – Used by the more unstable bounty hunters, this combat drug increases the combatants reflexes for a battle. This confers +1I and the fleet special rule. However, if he rolls any 1 when rolling to hit, he takes 1 wound with no armour saves allowed on a D6 roll of 3+, regardless of how many 1s he rolled.


Is it better?













 
   
Made in gb
Lone Wolf Sentinel Pilot






Inside that little light in your refridgerator

If he's a bounty hunter, you could add in a rule that gives him re-rolls to hit against an enemy HQ (chosen at the start of the battle).

Downsides could be that he must always charge that character or their unit if possible.

S_P

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Made in us
Bloodtracker







Space potato's ideas seem good, it will make him more of a "bounty hunter" going after a target.... maby he could be infantry, bike, or jump infantry? This would allow him to be a unique Merc/BH?

This message was edited 1 time. Last update was at 2011/01/28 19:14:58


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Made in at
Deranged Necron Destroyer





Again, why is this S4 T4? I'm guessing it's not a marine, since you didn't give it power armor standard. Also, why 3 wounds?

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Made in us
Navigator





Mostly, Im rather curious how a bounty hunter has the same statline as my Wolf Lords? It seems like it should be more in line with the Lone Wolves, also an elites choice. Perhaps 5/4/4/4/2/4/2/8/5+. Of course, Lone wolves come in at 1/4 the points you have suggested, so I'd also suggest dropping that too.

   
Made in ca
Fresh-Faced New User




That must me one ripped guy to have a stat line like that .

I would seriously consider making a cheaper variant, talking about how you would envisioned him modeled and say specifically which armies he can ally with (I'm sorry but I don't see this guy with necrons or nids and chaos would be waay to stubborn to hire a bounty hunter.)

Also a little too strong to be an elite? I would recommend HQ but you must fill your other HQ slot as well in order to take him (I can't imagine a bounty hunter leading a force because he'll probably steal the war fund and take off )

Points are nowhere near realistic (that guy would beat the %^&* out of my tau Shas'el yet after mandatory upgrades I'm almost double the cost of a bounty hunter.)
   
Made in us
Squishy Oil Squig




This is an interesting idea. Maybe there should be some specific rules about his objective of taking out his target. How about something like this: Before each battle begins, nominate one enemy model. If at the end of battle the bounty hunter is alive, eliminating the target model gives one more additional KP than normal. However, if the target model survives the duration of battle, your opponent gets the bonus KP.

Maybe he should get special attacks that use enemy Ld as strength. Then again, that would be more like an assassin than a bounty hunter.

I'm not trying to gank your idea or anything, that's just my two cents.

orks was made to fight and win  
   
 
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