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I was looking at the eighth edition rule book and it was talking about making your own units. I was thinking what better place to start than with the dwarf engineering guild and their cool inventions. so here are the rules for the stuff in the Engineering guild so far.
Dwarf Engineer lord
lord choice 190 points
_M_WS_BS_S_T_W_I _A_LD
_3__7__ 5 _4_5_3_4__4_10
equipment: hand weapon, master smithed gromil armor
options
*may choose a pistol (10 points) or brace of pistols (20 points)
*may have a master crafted dwarf handgun (30 points)
*may have a great weapon (8 points)
*may have sheildbearers (25 points)
*may have up to 100 of runic weapons,armor or talismans
special rules: artillary master, extra crewman, entrenchment (see Master Engineer entry in the dwarf army book)
equipment rules
master smithed gromil armor: gives 2+ sv
master crafted Dwarf handgun: is a dwarf handgun that confirs a +2 to hit modifier instead of the normal +1
Dwarf Fighter Plane
rare choice 170 points
_M_WS_BS_S_T_W_I_A_LD
_-__4___4_4_5_3_ 2_2__9
SV 4+
Dragon gun: The Fighter Plane is armed with the experimental Dragon gun The Fighter Plane fires a number of shots equel to the number rolled on the artillary die. If a misfire is roled the Fighter plane takes a wound and the Dragon gun does not fire this turn. The Dragon gun has the profile below.
range__S__special rules
_18''___5__armor piercing
special rules
Dog Fighter: The Engineer piloting the Fighter Plane is a skilled dog fighter. As such the Fighter Plane gains a +1 to hit modifier against models with the fly or hover special rules.
Flyer: Has the Fly special rule.
I have some more stuff that I am working on so stay tuned for new editions
c&c welcomed
please send me a private message if you have any questions or sugestions. if you have a question I will post a reply as soon as I can on the descusion board. If you have a sugestion I will take it into consideration.
thanks
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