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![[Post New]](/s/i/i.gif) 2011/01/31 04:14:33
Subject: Upon the arming of Ork Deff Dreads
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Krazed Killa Kan
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After getting an assembled Ork deff dread in the mail, and loving how it smashed face with 4 ccw arms.. I am going to be getting a brand new in box one, and am not totally sure how to equip it.
Since I already have the 4 CCW monster, is it useful to have a second one identical, or should I change things up a bit.
I KNOW (KNOW KNOW KNOW!) that I am not going to throw a Rokkit Launcher, Big Shoota or KMB on it.. but I am toying with either double Scorcha or single Scorcha as weapon combo with 2 or 3 CCW..
Anyone run a hybrid like this or do you all stick with as many CCW as you can jam in there?
-P
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2011/01/31 04:57:28
Subject: Upon the arming of Ork Deff Dreads
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Irked Necron Immortal
On the train headin down to delicious town
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There were some folks just talking about a similar thing here earlier!
http://www.dakkadakka.com/dakkaforum/posts/list/343072.page
Hope it helps!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/01/31 05:25:17
Subject: Upon the arming of Ork Deff Dreads
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Krazed Killa Kan
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gosh darn it.. I even searched for that topic before I posted mine..
That topic is talking about anti-tyranid tactics though.. I am looking for more of a general "All comers" loadout...
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This message was edited 1 time. Last update was at 2011/01/31 05:26:57
2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2011/01/31 05:33:03
Subject: Upon the arming of Ork Deff Dreads
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Decrepit Dakkanaut
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DDs are not really meant for shooting; hence why we have Killa Kans to take up the slack.
I'd go with 3 DCCWs and a Scorcha for a bit of anti-hording, as everything else is pretty much a crappy 1/3 of the time shooting attack for an ork to take.
However, if you already have one decked out with 4 DCCWs, I would toy around with giving the second dread as many Sorchas as you can and see what kind of an effect a BurnyDD has.
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![[Post New]](/s/i/i.gif) 2011/01/31 05:37:05
Subject: Upon the arming of Ork Deff Dreads
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Krazed Killa Kan
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Sounds like a plan for magnetizing.. hmmmmm..
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2011/01/31 05:41:57
Subject: Upon the arming of Ork Deff Dreads
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Decrepit Dakkanaut
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porkuslime wrote:Sounds like a plan for magnetizing.. hmmmmm..
Eh...I'm only throwing options out on the table there. I would like to see an example list for what the DDs are going into.
As you already know, any form of shooting for a DD is frowned upon. Skorchas are present as a way to reduce infantry counts before the inevitable assault. Play the numbers game and see how well a Skorcha DD does versus a non Skorcha DD.
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![[Post New]](/s/i/i.gif) 2011/01/31 05:47:26
Subject: Re:Upon the arming of Ork Deff Dreads
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Swift Swooping Hawk
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I prefer the 3xDCCW and 1xSkorcha set-up.
Simply because 3 seems enough most of the time and i like to have at least one shooting weapon, even if it is short range, incase the dread gets immobilised. The skorcha can help deter anything getting to close to him while he is vulnerable.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/01/31 05:51:22
Subject: Upon the arming of Ork Deff Dreads
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Krazed Killa Kan
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WarOne wrote:
Eh...I'm only throwing options out on the table there. I would like to see an example list for what the DDs are going into.
As you already know, any form of shooting for a DD is frowned upon. Skorchas are present as a way to reduce infantry counts before the inevitable assault. Play the numbers game and see how well a Skorcha DD does versus a non Skorcha DD.
Well, the Scorcha is an autohit, high damage potential weapon.. and since the DD is likely to deal heavy damage but only a couple hits it is better, I think, to have something that will thin out a tarpit horde.
As for the DD list.. I am mainly getting it to add to the Ork Horde I have going.. mainly playing around with a Kan Wall with heavy Big Mek assistance in the form of KFF Meks, and a 9 strong Kan brigade, and the 2 DD and Shoota Boyz making up the troops.
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2011/01/31 05:59:20
Subject: Upon the arming of Ork Deff Dreads
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Decrepit Dakkanaut
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The only things that makes a DD a sad DD is... Heavy Anti-tank fire IG blobs that simply won't die (same for orkies and tough to kill heavy infantry). No support (i.e. a dead Big Mek). The Skorcha solves one of the problems. The other two (and most any more) are readily dealt with via clever playing and smart decisions.
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This message was edited 2 times. Last update was at 2011/01/31 06:11:29
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![[Post New]](/s/i/i.gif) 2011/01/31 06:09:48
Subject: Upon the arming of Ork Deff Dreads
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Insect-Infested Nurgle Chaos Lord
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I have 1 with 4 ccw
1 with 3 ccw and a skorcha
1 with 2 ccw and 2 skorcha.
Any other loadout is a waste. I've REAPED eldar/tau/nids with the 2 ccw 2 skorcha blend
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/01/31 10:13:06
Subject: Re:Upon the arming of Ork Deff Dreads
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Sneaky Lictor
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A little analysis on a deffdread:
Deff dreads are good at two things:
1Being resilent
2Dealing alot of damage
The first requires a Kustom Force Field sunergy to a large extent and to get into combat as fast as possible so as not to get shot up in the open. (This means running towards it's goal)
With regard to the second you should consider that the rest of your army also deals alot of damage so in order for it to be of any use is must chase targets that the other units you have can't. Like Landraiders, Dreadnoughts (risky and only worth it if the deff dread outnubers its attacks 5-3 or better) or Lightning claw termies. I will focus on Landraiders alone: I consider immobilised, wrecked or explodes as a wanted result on the chart:
If the LR has not moved each attack has a 19,4% of getting a result
If the LR has moved up to 6 the chance falls to 9,7% of getting a result
If the LR has moved more than 6 the chance is 3,2% of getting a result
The above stats include glancing hits and results. As you can see 3 or 4 attacks are not goint to cut it. My experience tells me that it is only going to get one decent go at that landraider (probably having moved 6) and that's it. It is desperate for more attacks.
After reading the above I would say the dread is meant for running and assaulting so one should always opt for 4DCCW . Next you should consider the cost:
Minimum cost is 85 points. With 2 DCCW it shoots up to 105points. 105 points for a unit that could miss out on the game if it gets 2 stunned results or 2 immobilised (I assume you have a mek that makes it a troop choice and can repair it). Definitely not worth it :(
So no DCCW doesn't cut it, 2 is too expensive. Simple sollution is take 1. As you are trying to keep costs low, the other arm is either a scorcha or a big shoota. 1 big shoota licks balls. Each shot has a 7,4% chance of killing a MEQ and a 13,8% chance to kill GEQ. The scorcha doesn't tempt you not to run, has a 22.2% chance to kill any MEQ it covers with the template and will evaporate any GEQ squad it hits.
My ideal dread is now at 95 points. If there are 10 points to spare they should be given for armor plates which means that only an immobilised result will stop it's forward march.
My experience also tells me that a Deffdread does not usually make it's points back and other choices are better. I do however field one in my kan wall for shear awesomeness of the model and it's feel
(My thoughts but copied from another thread)
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2011/01/31 13:26:25
Subject: Re:Upon the arming of Ork Deff Dreads
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Decrepit Dakkanaut
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I have 1 that is 2 skorchas and Im pretty pleased with it. If your dred is in assault range, your going to burn something. And have twice the templates just means twice the wounds. Ive actually downed a few MEQs with the skorchas. Anything to weaken up that first assault is a bonus in my book
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![[Post New]](/s/i/i.gif) 2011/01/31 15:15:20
Subject: Upon the arming of Ork Deff Dreads
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Sneaky Lictor
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My disagreement with the 2 scorchas is you dont get enough attacks to bring down something big like the LR or kills things fast enough like large blobs or termies.
Also when firing two scorchas you will often cause enough wounds so that your opponnent can remove enough forward models to deny you the assault
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2011/01/31 17:32:06
Subject: Upon the arming of Ork Deff Dreads
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Ladies Love the Vibro-Cannon Operator
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Scorchas and DCCWs are the way to go.
Deff Dreads can also be used to intercept some pesky outflankers such as Genestealers.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/02/01 18:01:37
Subject: Upon the arming of Ork Deff Dreads
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Gargantuan Gargant
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sn0zcumb3r wrote:My disagreement with the 2 scorchas is you dont get enough attacks to bring down something big like the LR or kills things fast enough like large blobs or termies.
Also when firing two scorchas you will often cause enough wounds so that your opponnent can remove enough forward models to deny you the assault
While I'd consider this is a danger, I'd also consider it less important than the primary reason to take skorchas - cost. The extra attacks from 4xDCCWs can help you munch huge blobs and put the hurt on those tough-as-nails units, but against many (if not most) units, they're simply overkill. While it may not always be the case, there are plenty of times where the point difference between 2 skorchas and 2 DCCWs is simply too high a cost for smashy insurance and the skorchas are the better option, whether you fry yourself out of assault range/immobilize the LR instead of wreck it or not.
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The Dreadnote wrote:But the Emperor already has a shrine, in the form of your local Games Workshop. You honour him by sacrificing your money to the plastic effigies of his warriors. In time, your devotion will be rewarded with the gift of having even more effigies to worship. |
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![[Post New]](/s/i/i.gif) 2011/02/01 20:01:38
Subject: Upon the arming of Ork Deff Dreads
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Decrepit Dakkanaut
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oadie wrote:sn0zcumb3r wrote:My disagreement with the 2 scorchas is you dont get enough attacks to bring down something big like the LR or kills things fast enough like large blobs or termies.
Also when firing two scorchas you will often cause enough wounds so that your opponnent can remove enough forward models to deny you the assault
While I'd consider this is a danger, I'd also consider it less important than the primary reason to take skorchas - cost. The extra attacks from 4xDCCWs can help you munch huge blobs and put the hurt on those tough-as-nails units, but against many (if not most) units, they're simply overkill. While it may not always be the case, there are plenty of times where the point difference between 2 skorchas and 2 DCCWs is simply too high a cost for smashy insurance and the skorchas are the better option, whether you fry yourself out of assault range/immobilize the LR instead of wreck it or not.
Agreed. Not to mention, a dred w/x2 scorchas can STILL KO a LR. Is it as likely? No of course not, one has far more attacks. It doesnt mean that with less attacks you just cant kill a LR. Thats like saying dont take rokkits in boyz mobs because they never hit. No, they can still hit, its just not as likely.
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![[Post New]](/s/i/i.gif) 2011/02/02 03:58:25
Subject: Upon the arming of Ork Deff Dreads
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Grovelin' Grot
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I say, If you have one modeled 4 dccw, then build the other definitely go dual skorcha. First off, versatility is nice, and you won't always run two dreads. Or as you said...just magnetize it
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![[Post New]](/s/i/i.gif) 2011/02/02 07:31:31
Subject: Upon the arming of Ork Deff Dreads
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Insect-Infested Nurgle Chaos Lord
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It has huge arm sockets- nice and easy to magnet up, if you want to go that route..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/02/02 07:40:17
Subject: Re:Upon the arming of Ork Deff Dreads
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Longtime Dakkanaut
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You point numbers are really weird (on my first reading) Snoz, but I share the sentiment, boys before toys basically. A DD with *Cough* 2 skorchas, AP & riggers *cough* is only 100, one still has 4 Str 10 attacks on the charge and can do a fairly good job of melting anything. Where 105 for two Dccw, leaves one with something that might stop advancing, and has no range at all!! Skorchas are gold, if one has enough boys
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This message was edited 2 times. Last update was at 2011/02/02 16:34:48
"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2011/02/02 07:58:15
Subject: Upon the arming of Ork Deff Dreads
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Insect-Infested Nurgle Chaos Lord
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My pyromaniac burna-kult agrees, good sir! ;D
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/02/02 10:29:11
Subject: Upon the arming of Ork Deff Dreads
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Sneaky Lictor
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@ChrisCP My point numbers? I am sure I can clarify
By the way DD can't take 3 scorchas so the cost of what you mention is 95
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2011/02/02 16:30:38
Subject: Upon the arming of Ork Deff Dreads
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Longtime Dakkanaut
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No, they can't. Had the book in front of me too
So going to claim it was a brainfart and the last 5 points was meant to be riggers so he doesn't have to hold the meks hand
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2011/02/03 02:30:23
Subject: Upon the arming of Ork Deff Dreads
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Sneaky Lictor
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Haha awesome tidying up on the post
I new that's what you ment anyway
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2011/02/03 13:28:15
Subject: Upon the arming of Ork Deff Dreads
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Krazed Killa Kan
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So, what I am hearing from you mad people is that
A: 1 Scorcha, maybe 2, magnetized for testing..
B: Grot riggers are a must
C: Extra Armor Plating is a must as well..
Correct?
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2011/02/03 13:34:26
Subject: Upon the arming of Ork Deff Dreads
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Sneaky Lictor
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A: Yes pretty much
B: Optional. If you have the points to spare yes! otherwise if you have a Big Mek or Meks(ugh!) close by they can do the same thing. Very much like a mother walking her kid in the park
C: In most cases, yes
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2011/02/03 13:46:43
Subject: Upon the arming of Ork Deff Dreads
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Krazed Killa Kan
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Not looking likely that I will have a Big Mek in base contact with the big guy.. and I have NEVER taken a Mek in a unit that allows him (except the occasional Burna unit in a bare bones BW)
5 points for riggers sounds like a heck of a bargain.
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2011/02/03 13:52:11
Subject: Upon the arming of Ork Deff Dreads
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Decrepit Dakkanaut
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porkuslime wrote:Not looking likely that I will have a Big Mek in base contact with the big guy.. and I have NEVER taken a Mek in a unit that allows him (except the occasional Burna unit in a bare bones BW) 5 points for riggers sounds like a heck of a bargain. Agreed. Don't throw away points for a Mek (well, it's free as an upgrade....anywho...). Stick with the Grot riggers (Griggers), and see how well both the skorcha and nonskorcha Dreads do.
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This message was edited 1 time. Last update was at 2011/02/03 13:52:30
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![[Post New]](/s/i/i.gif) 2011/02/06 09:25:28
Subject: Upon the arming of Ork Deff Dreads
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Krazed Killa Kan
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And, I now have a Deff Dredd kit in my hands.. and the darn thing only has *1* flippin' Scorcha.. Has 2 Rokkits, and 2 Big Shootas.. but.. What The Heck! Only one..
dagnabit.
Made an order from Bloodquest for some magnets to give it a shot ... any idea if I ordered the right ones? I got some 1/8 x 1/8 and some 3/16 x 1/8 thick..
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2011/02/06 09:29:36
Subject: Upon the arming of Ork Deff Dreads
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Insect-Infested Nurgle Chaos Lord
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I'm sure someone on here has several skorchas from their Killa Kanz that they'll not be using.. Can't hurt to ask on the Swap Shop..
You could also get one from somewhere like Bitz Barn..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/02/06 09:39:57
Subject: Upon the arming of Ork Deff Dreads
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Krazed Killa Kan
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yep.. I was making a post in the swap shop when you responded..
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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