I bet you've got a hunch who wins this one. And I'll bet you that you'll be surprised....
I have been helping Somnicide with his dark eldar lately. he doesn't want to over-buy and he doesn't like to lose either. So pretty much our entire gaming group has been doing a collective think-tank for the
DE, and we are starting small at 1500 for the playtesting.
I wanted to throw him in to the deep end right away. This is my take all comers
IG list,
btw. But it is biased against speedier and lighter armies. I actually use hydras mostly to really hurt long fangs from range and thunderwolves as they close in But they also have the benefit of scaring the hell out of
GWs newest codex.
Ok, we rolled a 5 objective seize ground pitched battle, and the dark eldar won the roll and punted first turn. First smart decision of many. I think a lot of dark eldar players are struggling against armies like
IG because they are making an assumption that they have enough firepower to outshoot an attrition style mech spam army like
IG, as long as they go first. Its not possible, you've got to shorten the game by as much as possible, and you can only afford to fight locally, taking the whole army on with your whole army is just a bad plan. You'll see this unfold as the game goes on.
Ok, so I deployed my
IG in a flexible, spread out, 'hopefully able to react' deployment. here is the list and a couple deployment pics.
CCS 4x melta chimera
PBS x6 chimera
vets 3x melta 1x autocannon chimera
vets 3x melta 1x autocannon chimera
vets 3x melta 1x autocannon chimera
vendetta heavy bolters
vendetta heavy bolters
2x hydra
2x hydra
2x hydra
On the scout move, I move forward, on turn one I move to the side and on turn 2 I move right back to where I was during deployment only with a 4+
SMF save.
On bottom of turn 2, the villains show up. His list was...
haemonculus liquifier
5x trueborn 2x splinter cannons 3x blasters in venom with extra splinter cannon
5x trueborn 2x splinter cannons 3x blasters in venom with extra splinter cannon
5x trueborn 2x splinter cannons 3x blasters in venom with extra splinter cannon
9x wyches hekatrix agonizer in raider
5x warriors 1x blaster in raider
5x warriors 1x blaster in raider
5x warriors 1x blaster in raider
ravager
ravager
ravager
He got one ravager, three trueborn venoms, and two warrior raiders. This is how he arrived. Intelligent decision number two.
Please excuse the cell phone venom stand-in. I only own two vypers with which to loan him, and so we endeavored to kill that ugly proxy ASAP.
Ok, as you can hopefully glean from this first opening move by Somnicide, he is not planning to play a conventional "fair" game. Its actually kinda funny, in the normally pretty useless strategy section of the dark eldar codex, the first two paragraphs are basically Phil telling you guys. "Look, I didn't give you enough firepower to just move on and table someone. If you try to do that, you aren't going to win much. You are going to have to play unconventionally to win with this army" of course he uses more positive language than that. But that strategy section is actually better than most, and is worth a read again. he's really trying to let you know what not to do, without giving too much away. Som is on his way to a much closer game than you would expect against
IG with 6 hydras.
The ravager and both raiders are able to fire, and between them they are able to crew shake my closest vendetta and destroy one of two hydras right across from them.
Ok top of turn 3.
Half of my chimeras are out of range of the enemy, and my furthest hydras only have a single shot, on an 'in cover' raider. The shaken vendetta moves 12.1" to get
SMF, and the other one moves across table and can just see another raider from around the central building. This is probably my best turn...
The surviving hydra shoots at the tiny fraction of venom that it can see behind that building and gets past its cover save to wreck it. The trueborn fall out, unpinned. my hydras in the far corner shoot their bad shot, only one could see and he got a cover save, and didn't manage to do anything. The center hydras shot at the center troop raider and wrecked it with an explosion, the warriors were pinned. My chimeras could only see the ravager and only two could fire at it. but they couldn't get past armor 11. Lastly, my vendetta made a trick shot, exploding the ravager, catching all of the warriors in the radius, killing two more, and causing a morale test which they failed, running off the table. That was about as good of a turn as I could hope for, considering many of my vehicles were out of
LOS, and many of his won vehicles were out of range and
LOS to the majority of my force.
On bottom of 3, he had the first of his two 'good' turns. He got the wych raider, and one ravager. All three of his trueborn debarked and moved into
LOS of my army. The new ravager set up a shot at my vendetta while remaining out of
los to everything else thanks to the building in table center. The venoms peeled back and angled for shots on his primary target. And the wyches also boosted on to the table into a position where they were almost entirely out of
LOS.
He fired at my closest troop chimera, blowing it open and then dumping 24 splinter cannon shots into the survivors. mostly due to poor rolling by Som, i had one meltagunner alive, unpinned and unbroken

He re-crew stunned my closest vendetta, but whiffed on the other vendetta (this was going to be a theme, the emperor LOVES my second vendetta) he had darklight to spare, and so he shot three blasters into my
CCS chimera that was halfway to a blocking position. That vehicle took both an immobilize and a weapon destroyed (heavy flamer) In yet another shrewd move, his trueborn who shot at that chimera then charged it. With no plasma grenades to hurt it, it seems wierd, but they did so to get into base with the vehicle blocking damn near my entire
LOS to them.
Ok top of 4. Now I'm looking for troops to kill. I do not have time to worry about killing the killy stuff, I need to cut out his mobility, kill troops off, and get my own vehicles in positions where they can move onto objectives next turn. i was thinking way too hard to take any pictures, so I'll just have to be pretty descriptive. The single damaged hydra moved over to be in position to block a nearby objective next turn. The psyker battle squad and a troop chimera both moved shoulder to should and parked directly over an objective in an effort to prevent one of his MANY skimmers hiding behind the building from being able to contest. My last troop chimera positioned itself comfortably scoring an objective. And my wonderful vendetta moved closer to the furthest objective, not quite contesting it yet, but able to shoot at all those hiding skimmers. The surviving meltagunner veteran ran into the waiting arms of the
SMF vendetta nearby.
A note on my third hydra unit... You may have noticed that on turn 3 i didnt shoot my third hydra unit, and i wont be shooting it this turn either. I took out the camera and took a
LOS perspective shot so you can all see how effective Som's dark eldar wimpiness is being...
I assure you this pic was taken during the game, there were still PLENTY of
DE models on the table. But Som was not interested in walking into that firepower unless it was absolutely necessary.
Ok, top of 4 shooting was pretty decent. My vendetta fired at the wyches raider and wrecked it, my single lone hydra shot at a warrior raider and both immobilized AND weapon destoyed it, and my center hydras shot at another in-cover warrior raider and wrecked it. I jumped on those warriors as they fell out. A quick weaken resolve and some multi-laser peppering saw them running. Hopefully off-table.
Bottom of 4 was the only actual killy turn som had. the rest was all nip-tuck. His untouched trueborn (I just couldnt get anything on them, there was always something a little bit more important to shoot, they respected the heavy flamers of my chmeras too well, and all of the really close stuff they were shaking and stunning with their blasters.) moved to within kill range of three or four of my vehicles, the wyches emerged from the other side of the center building, staying in cover and still out of
los of anything but my center hydras and my leftmost vendetta, and both chimeras. His damn warrior unit rallied and their 3" regroup move took them into embarkation of a venom. His warrior unit in the immobilized raider jumped out and got to within easy scoring of the furthest objective while still hiding behind a building (a well placed objective by som it seems) His final ravager showed up too.
The trueborn blasted my vendetta to hell, the resulting explosion killed the lone troop inside, Another trueborn unit unloaded three blasters into the side armor of my uncovered center hydra unit, wrecking one and shaking the other (ouch) the trueborn unit that charged the
CCS chimera earlier peeled off and dumped blaster into my
CCS chimera, crew shaking it. And a single warrior blaster from a window of a building leapt out to crew stun my troop chimera on the objective. So of course right when the wyches expose themselves to two of my heavy flamers, both of them get crew stunned. It was a bit risky for them to move out, but they needed to work towards the objective. their pureblooded allies protected them.
Sorry so blurry...
You can see the furthest warrior unit lurking behind that building, and see the trueborn boldly walking forward with no cover. there isn't anything close enough to shoot at them, and they aren't a priority.
Ok top of 5. Of course I've got to make all my moves, AND anticipate enemy scoring moves and blocks as well. Fortunately i log a lot of games against fast tricksy armies, and so I know what Som's options are. I also know that even with all that information, this is going to be a close one.
I move the vendetta to within contesting range of a far objective. I've still comfortably got my corner objective, and he's got no way of contesting it. I can't do anything with my center two chimeras, but they are scoring still and it doesn't look like he's really got the tools to stop that. And I drive my wounded single hydra 12" to contest an objective near my lines, in another turn he might be able to contest the dark eldar "home objective".
My third hydra unit again doesn't have a shot, but it is comforted to know that if he makes a move on the bottom of this turn, and the game doesn't end, he'll be able to shred a vehicle to bits. The vendetta shot at the troop-holding venom, and Som finally gets that whiff that I owed him. He might have made one flickerfield and I think I got a crew shaken on it. I shot the other lone hydra at wyches, but their cover held they may have lost one or two. And since all of the rest of my vehicles had to move quick to make predictive blocks, or had limited
LOS, I had to pass the turn.
Bottom of 5. At this point, I had two (the two closest to me, and Som had one, the one closest to him. The way the vendetta was positioned, it didn't look like he could get to within scoring range with his troop venom on this turn. But an empty venom, the wyches, and two of three trueborn all were well within the distance needed to contest my center objective. So he played it that way. his priorities here were to kill my last vendetta to stop that shooting and to open up a new objective to him, and to mkae sure I can't score that center objective. he hopped the empty venom over the wall, and charge both of my chimeras with a trueborn unit, double contesting it. Another trueborn unit easily wrecked the threatening hydra that was going to maybe block next turn. And another trueborn unit wrecked the other center hydra unit.
He takes his 3 dark lance and one blaster shot at my vendetta and the sad trombone song plays. EMPEROR LOVES HIM SOME VENDETTA. If the game ends here its a draw. but the game continues.
Ok, top of 6. i can win this. I'll do my best to clear out my center objective, and I'll stop that venom from being able to come over and score the far away objective. I don't have much to do but how survivable are dark eldar really? The immobilized
CCS chimeras top hatch opens up and 4 meltas fling out and toast the blocking venom. I line up my heavy flamers and toast away at the single trueborn unit that is currently contesting. But I have to stay put with the chimeras, as they are anchored on the objective and can't move out to reach the wyches. My vendetta heroically charges his weapon systems and takes aim at the helpless venom. Two pens from lascannons, two failed flickerfields, and then TWO WEAPON DESTROYEDS!!! RAGE!
Bottom of 6. I'll go pretty quick here. Skipping over some incidental blaster shots by the trueborn. At this point thanks to the wyches and surviving trueborn units, Som's got a pretty limitless supply of untis that can block my center objective. If he doles them out two at a time, he'll be able to block this turn AND next turn should there be one.
At this point, Som can win this. He has an untouched ravager lined up to take a kill shot on the vendetta, he flings his venom out there, ready to claim that objective should the vendetta die....
But what did I say about the vendetta. Untouched! The game ended here. Still a one to one tie, and now that the venom is in front of a fresh hydra unit. if the game goes another turn, its likely to remain a draw (hydra kills venom, vendetta kills three remaining warriors, then dies to the ravager)
Really fun game, and really well played by Som (I made sure he didn't forget the objective of the game a couple times

) I have to reiterate the importance of playing dirty with dark eldar. Use whatever tricks you can, terrain, range, reserving... etc. To mkae the game as unfair of a fight as possible. I'm sure that is going to be true in just about every matchup where you are outgunned and/or outnumbered.
And also note that terrain is super important to the success of speedy techy armies like dark eldar. That table has the officially proscribed amount of terrain from the main rulebook. Of vital importance is the
LOS blocking stuff, of which a thir of your terrain HAS to be. if you play dark eldar, be sure to contact your friendly local
TOs and let them know how important terrain is to your game. If there isn't enough, or if its the wrong kind. You're going to be fish in a barrel. No dark eldar general would attack an enemy while being exposed like that. And you shouldn't have to.
Somnicide will be by shortly to provide more perspective, correct mistakes, and hopefully give this thing some fluff