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Made in gb
Hardened Veteran Guardsman





After recently reading the latest Warhammer Rulebook, I realised that there are no real Earthwork/Breastwork rules, that attackers would use in sieges and such. I'm going to say firstly that if such a rule does exist then point it in my direction ASAP and ignore the rest of this post.

This terrain would look like two long, diagonal, earth banks, one on each side of the unit

Now, this terrain would have to contend with hard cover, so it has the following rule: -3 to hit on all shooting attacks aimed at the defending unit's front or rear, but no flank bonus
In CC, it is -1 for enemies to hit the defending unit and counts as Steadfast


This is a very powerful rule (likely OP), so to balance, a few points - The unit within the section of Earthworks can only deploy in two ranks (deep)
Due to the tight nature of the trenches, there is little room to dodge and so the defending unit suffers from (Insert technical name here) rule, that causes a wound for each point it loses the combat by
Furthermore, if the unit ever breaks from a lost combat it is immediately destroyed, the enemy unit acts as if it has just defeated an enemy occupying a building


Still over powered? Or useless? Open to any and all suggestions

I don't play as much as I could. I blame society! And ninjas

Wehrkind: "Nah, see he yells the order, and when everyone looks at him and say "What?" he grabs the vox, hits a guy with it and screams "CAN YOU HEAR MY NOW?!" into the mouth piece. Works like a charm "

Funny thing to do on L4D [if you own the server] Bind the tank music to a key, then at quiet moments press it and start firing like mad at something behind your team whilst screaming 'tank' on voice comms. 
   
Made in us
Killer Klaivex




Oceanside, CA

If you're doing a siege game, you'll want a whole lot of rules that aren't in the normal rule book.
If you aren't doing a siege game, just treat the front and rear section as individual obstacles (of the normal type).

Ditch the -3 to be hit, and all the steadfast stuff; being behind an obstacle is good enough. No need to limit ranks either, as you won't gain auto=steadfast.

-Matt



 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I'd say it seems a bit overcomplicated, no? If you wanted to make it a more substantial wall, you could say:

As wall, but units behind also gain a x+ ward save vs. war machines (where x is something appropriate like 5 or 6).

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Death-Dealing Dark Angels Devastator




USA

The ward save vs. warmachines sounds interesting but you might then want to build in the whole aspect of the center of the template from machines in the "stone thrower" (or whatever its called) category ignoring the save if it lands inside of the earthwork.

Cadians
Dark Angels
Dusk Raiders
Imperial Fists 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Units that are in earthworks count as being in hard cover and gain a 5+ ward save against wounds inflicted by warmachines.

Earthworks are also linear obstacles, but unlike linear obstacles are not removed by bouncing cannon balls. Cannon balls can only hurt a unit in earthworks if the cannon ball's initial target point is inside the earthworks.



more siege related terrain/equipment.


Mantlet: 30 points. Mantlets are akin to massive shields and are used to protect troops from arrow fire. a Mantlet is carried by the units front rank. there must be at least 5 infantry, or 3 monsterous infantry, models to carry the mantlet. a unit with a mantlet has a 3+ armor save against ranged attacks. if any of the ranged attacks are flaming, roll 2D6 and add 1 for every flaming shot that hit the unit. if the total is more then 8 the mantlet catches fire and is destroyed. if a unit carrying a mantlet is engaged in CC the mantlet is dropped and the unit no longer benefits from having it. the unit may drop the mantlet at any time if they wish.


Stake pits: Stake Pits are Impassable terrain. if a unit for any reason is forced to move through the stake pit, roll a D6 for each model that entered the pit. on a 4+ that model suffers a wound with no saves of any kind allowed. if the model is a Cavelry model or a Monster it suffers D3 wounds instead. Spider Riders and Yhetees are immune to stake pits as they are adapted to crossing such hazerdous terrrain.


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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