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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Lord Tenebrous surveyed the battlefield impassively, marking the plumes of black smoke. The Living were once again encroaching on the Tomb World, ignorantly seeking to plunder its secrets. The Pylons beneath the desert sand had been eager when they were awoken; their relish at blasting the Living's landing crafts from the sky had echoed through the Cell. The infestation was similar to what Tenebrous had often faced in the past, made up of post-human soldiers with thick armor; the only thing that changed was the color of their livery. Something akin to boredom clouded the Necron Lord's mood as it ordered the Pylons to sink back below the planet's surface while simultaneously ordering a standard phalanx teleported to its position. Another purge, then back to sleep. One thing the Star Gods hadn't warned them about, the worst thing, was the tedium of eternity.

I'm playing in a Planetary Empires campaign with Magilla Gurilla, Obi-none and Snake Eyes and this was the first battle of the first round. Due to my shrewd knowledge of my army's weaknesses I decided to snatch up all of the manufactorums that I could, allowing me to get extra points in the battles that I fought. Don't feel like the opponents were at a disadvantage though; they had Power Stations and Command Bastions, giving them +3 on their rolls to go first and reserve rolls as well as Universal Special Rules for some of their units. For example, the two units that Snake Eyes brought as troops: One had Feel no Pain and the other had Furious Charge as well as the reserve and go-first bonuses. I've included the bonuses in the army profiles.

His list:

Eagle Warriors(+3 to go first and reserves):

Captain with Space Marine Bike: Relic Blade, Storm Shield, Melta Bombs, Artificier Armor

Space Marine Bike Squad: 2 Bolters, 2 Melta Guns, Sergeant with a Power Fist; Attack Bike with Multi-Melta (Furious Charge)
Space Marine Bike Squad: 2 Bolters, 2 Melta Guns, Sergeant with a Power Fist; Attack Bike with Multi-Melta (Feel No Pain)
Scout Squad: 3 Shotguns, missile Launcher; Sergeant with Power Fist

2 Attack Bikes with Multi-Melta
3 Attack Bikes with Heavy Bolter

My list:

Necron Lord with Resurrection Orb, Veil of Darkness

10 Warriors
10 Warriors

4 Destroyers
3 Destroyers (150 bonus points. )

1 Monolith

So we roll for mission and get Seize Ground with 4 objectives. We place them thusly:



While you're looking at the photo, just know that there's nothing fancy about the terrain. If it looks like Area Terrain it is. The deployment type is rolled and it is Spearhead.

The next roll is for first turn, which I win despite Snake Eyes having a +3 to his roll. I choose to go first, mainly because I want to do a lot of damage with my opening salvos or at least make him stay in reserve and give me a little room to move around. I deploy:



A squadron of 4 Destroyers to the left, 3 to the right, the Lord and Warriors in the terrain piece and the Monolith out on the flank. This leaves a squad of Warriors in reserve. Partially so that I can come in farther down my table edge and claim an objective, and partially to avoid getting phased out if things really go badly in the early game.

Snake Eyes Deploys:



The two large bike squads are in reserve. The Captain and 2 MM bikes are on the right behind the scouts on the hill, the Heavy Bolter bikes are at the top. He attempts to seize the initiative and fails. Let the harvest commence!

Turn one!

Top: I don't really do much. My squadron of 4 destroyers move to get within range of the scouts since they're the only thing I can see. The Monolith moves toward them as well. The Warriors and Lord shuffle around a bit, mainly because I didn't feel right not moving them at all.



Both squadrons of Destroyers fire at the scouts. Snake Eyes loses 3 despite going to ground (one of them being the Sergeant) and they fall back, but only 2 inches. They will be easily rallied with ATSKNF since there's none of my units within 6".



Bottom: The Captain and his squad turbo boost behind the pillars on my right flank while the scouts rally and hide safely (or so they think) behind the hill that they started the game on. The Heavy Bolter Attack Bikes move up and draw a bead on my larger squadron of Destroyers. They fire, dropping two. They make their Morale Check and the turn comes to an end.



Turn 2!

Top: My Warriors don't come in from reserve, and both of my Destroyers fail their We'll Be Back roll. This is unacceptable! I leave them on the table and recycle them through the Monolith portal, getting one back. The other squadron scoots forward just a bit, keeping the terrain between them and where I expect the rest of the Marines to show up any minute.

I shoot with the Destroyers and ultimately deal 5 wounds to the Heavy Bolter bikes, leaving a single model with a single wound who then makes his leadership test.



Bottom: The rest of Snake Eye's army shows up and turbo-boosts toward my Warriors that are holding the objective.

Tenebrous watched the dust cloud created by the crude, approaching vehicles with a mixture of amusement and disgust; how predictable the Living were. There had been a time where it would have pleased the Necron Lord to have an enemy fall into his trap so completely. Now it was just impatient to have this annoyance removed from its sight. A chill wind began to circle Tenebrous and its squad of warriors, swirling the desert sand and obscuring them from view.

The Captain and his squad move toward them as well, while the lone Heavy Bolter moves forward 12" and fires again. Another Destroyer from the previously damaged squadron falls. The Multi-Meltas fire at the Monolith but fail to glance it.



Turn 3!

Top: The Squad of Warriors in reserve doesn't come in, and my Destroyer fails his WBB. The Lord and the squad it is attached to use the Veil of Darkness to leap to the other side of the table and there is a moment of drama as I roll a double-6s for the scatter and it is toward the table edge. Luckily I have an inch to spare and I'm still in range of the scouts with my Gauss flayers! The Monolith parks itself on top of a hill so it has a clear shot at everything and the Destroyers move to keep it between them and the approaching bikers. The Particle Whip kills the two Multi-Melta bikes, but the Captain's Artificier Armor saves him from that as well as the 15 Gauss Cannon shots that follow! Lord Tenebrous and the teleported squad gun down the hiding scouts.



Bottom: The Biker Captain races toward my Warrior squad and the other two bike squads turbo-boost again, the squadron with Furious Charge to the objective nearest Snake Eye's table edge and the other (with Feel no Pain) toward the Monolith. The Heavy Bolter Bike moves up and fires at the Warrior squad but neither he nor the Captain do any damage.

Turn 4!

Top: My Squad of Warriors enters from reserve and moves in to rapid-fire the Captain while the Lord and the other squad does the same. The Monolith moves to block the closest way around the hill to the Bikes; hopefully forcing them to take the long way around, move slowly through the terrain or possibly shoot at and assault it. The Destroyers move toward the Captain, staying will outside of 18 inches.

The Warriors do one wound and the Destroyers do two, removing the Captain from the board. The Particle Whip deals 4 wounds to the Bikes nearest to it, killing two of them. The Lord's squad runs.



Bottom: The Heavy Bolter bike continues its drive toward Lord Tenebrous's squad with the nearest squad getting within easy assault range for the next turn. The squad of Bikes near the Monolith decides to go for the glory and just get nearer to it.

The Heavy Bolter knocks down a warrior and the meltas don't do anything to the Monolith, but in assault the squad manages to immobilize it with their Power Fist.



Turn 5!

Top: I utilize the Veil of Darkness yet again, leaping back to my original position! Destroyers all move to where they have shots at both everything and the Warrior squad that came in from reserve moves toward the nearest objective. They run one inch. The rest of my shooting phase is much more fun.



The Destroyers kill one bike from the remaining troop squadron.



Bottom: Snake Eyes, being the cagey opponent that he is, sees the opportunity for a win here. He spreads his squad between two objectives, fires his heavy bolter at a squad (knocking one Warrior down) and prays for the game to end with him winning 2-1. Fortunately, it does not. His controlled objectives are circled in blue, mine in red.



Turn 6!

Top: My warriors move and run toward the nearest objective and the Destroyers kill one more Space Marine Biker. They make their Morale Check.



Bottom: Looking to contest, his Attack Bike moves toward the Warrior squad and he does his best to stretch the three bikes out. One Warrior falls to the Heavy Bolter. The score is 1-1. Does the game end? No!



Turn 7!

Top: The Warriors move up and claim the objective and the Destroyers stay put. Two more bikes from the troop squad die to the squadron of 2 Destroyers, leaving the Sergeant. I fire nine more Gauss Cannon shots at him, dealing 5 wounds.



The Warriors, all 10 of them, don't manage to harm the attack bike that will soon be contesting their objective.

Bottom: Seeing that the game is quickly coming down to a draw and that we have agreed to a Victory Point Tiebreaker in such an instance, he decides to charge the Warrior squad nearest his bike sergeant. The Heavy Bolter from the attack bike kills 2 Warriors on the way in, and then kills 2 more on the charge! I focus the attacks of most of the Warriors in the squad onto the Sergeant with the Power Fist, and deal one wound. He fails the save! That's the only wound I do, so I lose the combat by one and roll the nine (exactly) that I required to stay in close combat.

Necrons win!



The Living had been wiped out nearly to a man, and their doom would soon be complete. Tenebrous spared the materiel that they had been fighting over a cursory glance before lowering its staff of light and disintegrating the primitive Imperial machinery that had fallen from the sky from a burning Thunderhawk. Though they were weak and crude, the Necron Lord found itself envying the gusto with which the Living charged into battle. It barely remembered what it had felt like to not view existence through eyes jaded of aeons of ennui. Tenebrous also coveted their weakness; they were dead now, and free.

So that was a really good game! I went in with the plan of staying back and shooting and using the veil to get out of sticky situations and it seemed like it worked out pretty well, even though if the game had ended turn 5 I would have lost! Maybe I wasn't aggressive enough? Anyway, it was a fun game and I hope you all liked the report!

This message was edited 4 times. Last update was at 2011/02/07 06:47:46


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Great report, and I have a suggestion for you in the future.

If you take a look at your opponents army, the only thing that could really kill the Monolith without needing two 6's to penetrate and damage, would be his PowerFist+Furious Charge squad. In the future, if you're playing against this certain opponent and he isn't fielding any devastators or Lascannons, you may want more Monoliths and you'll want to target any squad he has that can furious charge and has a powerfist. Don't forget nothing gets 2d6 to pen, so you're practically immune to most weapons. Hope this helps.

 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Ah yes. I may have been unclear, but the squad assaulting the Monolith was the one that had Feel No Pain, not Furious Charge. EDIT- I fixed it!

The debate as to whether or not Furious Charge works on Monoliths (unaugmented strength and all that) is one I hope to continue to avoid until the new codex comes out.

Anyway, thanks for reading. I'm glad you liked the report!

This message was edited 1 time. Last update was at 2011/02/07 06:48:20


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Dakar




Southern California

No more avoiding it Monster!

As one of the other players in this little campaign, this is an issue that has come up and will need to be resolved for future games (I played Monster in the next round with my Angels Encarmine)

However, credit needs to be given, where it is due. Monster played his list extremely defensively and made excellent use of the terrain to limit the damage he would face each round. He knows his Necrons very well and did a fantastic job of highlighting their strengths against both Snake-Eyes and myself, while limiting the exposure of their weaknesses.

The Rule Issue: Monoliths and Furious Charge.

This is a question that came up in our games and has come up before. The problem is there are not one, but two different versions of the codex floating around; add to this the language used in the Codex and the FAQ and you have yet another rules debate.....wish INAT would make a ruling on this....HINT....HINT!

It is my opinion that Furious Charge would work against a Monolith. Why? The FAQ states that a model using a Powerfist is able to double his strength characteristic. As it is the model's strength characteristic and not the weapon being effected, Furious Charge should also be applied as it is adding +1 to the models strength characteristic on the charge.

This is using the same reasoning why Astorath does not get the Furious Charge bonus. Per the FAQ, he is using a Str 6 weapon and as Furious Charge modifies the Strength characteristic of the model, Astorath therefore doesn't get a plus 1 strength bonus on the charge.

 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.



Thanks Mags!

You have a pretty good argument, all I can really come up with is the fact that the strength of the weapon used (Power Fist) is 8 (double the strength of the user) and Furious Charge is augmenting it. It's murky, and my old gaming group played it the way I described but I can definitely see your argument. INAT certainly would be a huge help. Like I said though, hopefully the new Codex will clear a lot of this confusion!

Either way, thanks for the kind words! You guys both gave me a real fun for my money and I'm very much looking forward to the rest of this campaign!

I kind of spaced on taking pictures of the Angels Encarmine game I played immediately following this one, but anyone who wants to see it should check out Magilla Gurilla's fine Blog Table Top War. It should be up pretty soon, right Mags? Not that it's the only reason to go to the blog, there's all kinds of stuff on there that's worth checking out!

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Dakar




Southern California

The video of your first game will be up tomorrow and your second game will be part of the double header footage on Wednesday.

 
   
Made in fr
Shunting Grey Knight Interceptor





In front of my computer

Great work out-maneuvering an all bike army!

"this is a first in naval history, a torpedo sunk a truck!" McHale's Navy

"In confusion there is profit."

 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Very nice report MR, looked like a fun game indeed!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

M'Kachen's Nemesis wrote:Great work out-maneuvering an all bike army!


Thanks man. I'm always on here talking about how great the Veil of Darkness is so it was nice to show it in action. When Mags gets his video up on Table Top War you'll see another good example of why this piece of Wargear is so very useful. Look for it on Wednesday!

Gitsplitta wrote:Very nice report MR, looked like a fun game indeed!


Playing against cool people with painted armies on a scenic board is what this game is all about! Glad you liked the report!

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Nice job, but your opponent was seriously depressing. All he needed to do was to kill like 20 models in order to win flat out, and instead he spent his entire time being lead around by the nose like a sheep to the slaughter.

That YOU almost won with an annihilation victory is really telling.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

For the sake of argument, (in that you wouldn't change the list) what would you have done differently?

It's hard to force Phase Out when there's a unit that is above the magic number that can teleport anywhere it wants on the board.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

certainly, but the units that COULDN'T teleport could have easily been run down and chased off the board. Then it would have been a matter of catching you, sure, but he had long-range firepower and bikes, which are plenty fast. Plus, even if he wasn't able to plink a few models out of the lord squad, for some reason, your firepower would have been reduced to the point where he would have at least had units left over to claim the objective, while you only one have had one.

Instead of engaging your forces, he spent the entire game chasing them, letting you blow him apart.

That and I definitely wouldn't have left my forces off the table right away. He chose to be weak when you were at your weakest instead of turbo-boosting forward and mangling stuff turn 2. Just because he has the + reserves thing doesn't mean he needs to use it every game.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

The only models on the table that couldn't teleport were the Destroyers and the Monolith at the beginning of the game. My other Warrior squad was in reserve and Destroyers move pretty fast.

Also, the fact that it was spearhead means he didn't lose that much ground turbo-boosting on from the long table edge on the second turn coming in on a 2+. I see what you're saying though.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Warning From Magnus? Not Listening!





The Rock

Once again nicely painted models all around, Good batrep with just enough fluff and pictures! Loving them Monster Rain

Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...

Best summary of foeign policy. Ever.
 
   
Made in us
Tough-as-Nails Ork Boy




Winston-Salem/Chattanooga

Great bat rep, and congrats on another win for the crons. I'm impressed that your fluff manages to infuse such a sense of personality into what we often think of as an army that has none.
I'm stoked for the next report


 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

DA's Forever wrote:Once again nicely painted models all around, Good batrep with just enough fluff and pictures! Loving them Monster Rain


I'm glad you're liking them! Hopefully I can get into a rhythm and turn this into a regular thing.

Tortoiseer wrote:Great bat rep, and congrats on another win for the crons. I'm impressed that your fluff manages to infuse such a sense of personality into what we often think of as an army that has none.
I'm stoked for the next report


You noticed that, huh? I'm glad you liked it. The Lords are said to have some semblance of their original personality so I enjoy exploring what they might be thinking about after 60 million years of slavery.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Warning From Magnus? Not Listening!





The Rock

Monster Rain wrote:
DA's Forever wrote:Once again nicely painted models all around, Good batrep with just enough fluff and pictures! Loving them Monster Rain


I'm glad you're liking them! Hopefully I can get into a rhythm and turn this into a regular thing.


How often do you get a game in MR? I feel like its months inbetween my games, probably because it is


Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...

Best summary of foeign policy. Ever.
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

DA's Forever wrote:
Monster Rain wrote:
DA's Forever wrote:Once again nicely painted models all around, Good batrep with just enough fluff and pictures! Loving them Monster Rain


I'm glad you're liking them! Hopefully I can get into a rhythm and turn this into a regular thing.


How often do you get a game in MR? I feel like its months inbetween my games, probably because it is



Oh, maybe one or two a month usually. I've played that already this month, so things are looking good!

Magilla Gurilla put up the other battle report, by the way.

It's here. http://www.tabletopwar.net/

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Tough-as-Nails Ork Boy




Winston-Salem/Chattanooga

Just took a look at your other campaign report. Another impressive report indeed. I know you have bonuses from the campaign, but it seems like your base list (without the bonuses) is a good bit below the 1000 point mark. Like 60 plus points. Am I just miscalculating? Doing it from memory so I could be off


 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Nope, its 995 points.

Did you remember the 4th destroyer. Glad you liked the other report. Mags does a good job.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Regular Dakkanaut




You've learned to handle power-armored speed with your 'crons. The world should be afraid.
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Droofus wrote:You've learned to handle power-armored speed with your 'crons. The world should be afraid.


Indeed they should!

I'm playing an 1850 game against Mech BA tonight. That should be a test.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Dakar




Southern California

No Mech BA for you!

I tried a hybrid BA list, not my normal Mech BA....

...but that is a story for Monster to tell later...

I will just say....

 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

Awesome Game and Report!!
   
Made in au
Esteemed Veteran Space Marine





Australia

I really like the way you represent the small part of a person left inside the Lord.

Great Report

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The Fortress Of Macragge

nice gaming table an BR

5000pts W15-D10-L6



 
   
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[DCM]
Tilter at Windmills






Manchester, NH

Excellent report! Great pictures, with very useful labels, clearly illustrating the action.

I do think your opponent made a couple of mistakes, particularly Reserving. IME reserving can be awesome in Spearhead missions like this when you have light terrain and units vulnerable to your opponent's shooting, but with a well-terrained table and an army of T5 bikes, IMO he'd have been better-served to start everything on, have more firepower for him and (roughly) equally-resiliant units for you to have to choose between. Yes, with Turbo he can make up ground fast, but when a unit's only going to show up on T2 at the earliest, and has a 50/50 shot of not arriving until later, that's a fair risk of being shorthanded due to too much of your stuff not showing up soon enough.

The artificer on the captain was key; whenever I play against Necrons I've reminded of the value of 2+ saves.

Your Veil move was classic. IME when a strategy forces an enemy to reverse an important unit's direction mid-game, that opponent is usually in trouble.

As far as losing on turn 5, I agree that more aggressive play was probably called for, though I'm not sure of the exact distances/positions so I can't tell exactly how. My first instinct would be that against an opponent with this weapon array, moving the Monolith aggressively forward up the center to contest at least one on objective on his side might have been the move. Of course, he got the lucky 6, 6 Immobilize on turn 4; that might have happened on turn 3 if you had moved it forward more, in which case it still likely would have been out of position to contest.

This message was edited 1 time. Last update was at 2011/02/20 18:09:36


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