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I have found on this forum (Rules Dev) that too many people want to make "Uber wtfpwnedomfgroflmao" Characters for there games, but there seems to be a lack of fun stuff.. well except the Dread Warboss... too much dakka lol, priceless
Anyway, here are some crazy terrain rules
The Hermit Hill:
The Hermit hill is a unique creature, it is both harmless and extremely shy, and completely deaf. A whole battle could rage around it and it wouldnt move an inch, however should any creature (or vegetable.. ork) come in contact with it, it will scuttle away at high speed, this is at extreme odd's, as it is both Huge (land Raider sized) and nearly immune to all known weapon system's. The Adeptus mechanicus has been trying to capture a specimen for study due to its unique crystal like growth on it's back , but it has proven immune to all imperial weapons up to and including Titan sized ordanance.
This has led to many Titan Praetorii useing it for target practice, as one praetor exclaimed
"Its just like shooting at those bloody Xenos Titan's, the only diference? It doesn't realize it can fight back.. Hof hof hof"
The Hermit Hill:
Ws 10
BS 10
S 10
T 10
W 20!!
I 10
A 9000!!!
LD -4
SV 1+/1++ (a roll of 1 or more never fails)
Pts 0
Special Rules: The Hermit Hill is treated just like any other area Terrain (Counts as Reinforced, so 3+ cover save) however the unit that move's onto it or in contact with it, will trigger it to "Scuttle Off" in the next turn (player turn).
It move's 3d6 in a random direction, should it contact anything (impassible terrain or unit) it immediatly stops, if this is on, or touching a unit, that unit counts as being in cover, as the spooked creature attempts to hide.
INVINCWIBBLE!!: Despite being a hugely powerfull creature, it has the mind of a cow.. a stupid one... with mental retardation..I.E really really stupid, it cant hurt you... and you cant hurt it.
Ghost House (WWwwooOOooo)
This is treated like any other building, it has a capacity of 10 Infantry models (20 if imperial guard has a commisar, think japanese subway train), however for every turn that a unit is in the terrain it must take a LD Check (LD is not Morale, so fearless does not help) if it fails it immediatly falls back from the house, but regroups automatically afterwards.
A unit that falls back from the house cannot re-enter it.. its too scary (even if fearless)
More to come, also pics.. when i can be bothered
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