Switch Theme:

Fluff for a Civ 5 Mod  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Fresh-Faced New User




Hi! I'm working on a WH40K-mod for Civ 5. I've attached some pictures of what I've done so far to provide the strength to read this wall of text as it'll surly be. I've got a lot of Tyranids, Orks, Eldar, Space Marines and Imperial Guard into the game. Right now I'm playing around with the effects inside the game to make them fit, as I'm trying to figure out tech-trees to use, which is what this will mostly be about. The models, animations and textures are all exported from DoW2 as well.

Background

Here it is. It'll be a mod played as a normal Civ-game, you start with a settler (tech-priest) that founds your first city. The barbarians are Orks, the Eldar are city-states (NPCs that doesn't expand but makes request to attack here and there in exchange for resources). The tyranids show up after a while somehow, possibly as super-strong barbarians. I was thinking you'll play as one of the Primarchs from when they were discovered during the Great Crusade onwards. It won't be a scenario like a Warp Storm that drove all Primarchs to one planet (as Civ-games are played) but instead give a warped view of the WH40K history like Civ-games does to the normal history. The reason is mostly that I don't have any more races than these, and making a tech-tree for the Orks and Eldar would really have to make the other races' tech-trees more shallow. The Legions would also not be aligned to Chaos but there would be a tech-trees with choices in that area, but more on that later.

I'll say a few words on what can currently be modded in Civ 5 to give an idea what's possible. They haven't released source-code files to mod but virtually any resource can be re-textured, most about everything in the game is controled by XML- and LUA-files. It's then very possible to have several tech-trees so naturally I'll have that. It's also easy to change textures on units, the composition and formation inside the "unit" (different models, like attached veterans is seen in one of the pictures below). It's also possible to change the scale of the individual models as well as how much the hit-effects should spread. The only thing that takes time of the unit-process is putting the models together, the meshes like guns etc. aren't interchangeable in the game, so I'll have to limit myself to not have every combination of a unit.

Adeptus Mechanicus

The first and foremost tech-tree would be what the Ateptus Mechanicus is about. The technologies will go through the different types of Power Armour from mark 4 or so and onward as well as weapons. Factories and civilian buildings will also be researched here. I'm hoping to put together something clever where I'm afraid it won't be as a grid, allowing you to research all weapons and no Power Armour or vice versa, but path where the Power Armours are the choke-points. Though side-stracks could still be taken, maybe some power-unit can be researched from the Eagle Armour leading to Plasma Guns, a path could then be taken from that tech with the tech for the Errant Armour to produce Plasma Cannons (for the units with the Errant Armour). I'm still far away from writing something together, so if anyone like this idea and want to help here it would be super. Anything from long suggestions to just buzz-words picked up here and there that can be used. I was thinking at the least Plasma-weapons could represent the more advanced techs though I'm really drawing blanks as to how advancement in Power Weapons could be represented?

Adeptus Astartes

Another tech-tree I was thinking about could be research in the gene-seed. Then the Adeptus Mechanicus tech-tree could be even more generic, just leading to Imperial Guard units (as well as civilian structures and factories). Any thoughts here? I know about the additional organs the Space Marines have. Even-though I suspect they had all of those by the start of the Great Crusade as I said this will be about WH40K the same way the Civ-series is about history. It could simply work like so that every tech pretty much leads to an additional organ. Those organs would then have to be linked with Adeptus Mechanicus-techs to allow you to build Space Marines. What organ do you need to fire the Multi-melta anyway?

Codex Astartes

The perhaps coolest tech-tree would make use of the ease formations, scale, bullet-spray etc. are changed. I was thinking it could be called Codex Astartes and be about military-structure and training. Initially all the units researched could walk in pretty uniform formations standing in large groups resembling those pre-Heresy pictures with a sea of Space Marines. They could also change composition perhaps with techs improving the Tactical Squad, or a leading to a tech with that name. Aiming could also be increased with less bullet-spread and, in cojunction with the gene-seed tech-tree, one tech could lead to building some Terminator Captain twice or trice to the size of other units. One tech could also be about founding the Chapters, perhaps some foundling chapter unit could be built, or with the current mod-tools I don't think it's impossible that you can select a Chapter to found perhaps giving different bonuses. For peace of mind perhaps the foundling Chapter can send it's elite to their homeworld, allowing you to build that unit, but it doesn't have to make too much sense. Here I'm also not sure about the fluff, what can be used? Combat methods? Training? Better aiming may be left to Augmentation by the Adeptus Mechanicus, as it would seem too silly waiting 500 years to teach your troops to aim

Adeptus Psykana

Then of-course the Chaos-tech tree. I'm thinking it won't be one path for the different Chaos Gods, mostly because I've only got the Great Unclean One, Plague Marines and Bloodletters that seem to be really aligned. Perhaps it would start neutral so you can research there and be "good" at the same time. I don't know what to call it, some collective name for all the research in the Warp? I'm not too sure what should be here, except of-course building of Chaos-units. I was thinking one tech on the path to Chaos could be inspired by the Black Rage, allowing you to form Death Companies (buildable unit - Death Squad, normal unit with different texture) of the few scattered heretics inside your Legion. Then another could be inspired by the Space Wolves 13th Company, allowing you to build a unit with some Chaos-backpack, but same colors. Naturally some Manhattan Project-type techs that makes everyone "pure" hate you if it's voted against. I'm not sure what could be the actual "techs" here, monumental discoveries that allow you to gain more Warp-power? Have anyone read a book about the Thousand Sons?

Color patterns

A little general about the color-theme of the Legions and units. I was thinking, and bear with me here, that the few Legions that remained loyal but still changed their colors (only Dark Angels and Space Wolves, right?) did so because of their Legion's contact with the Warp. Either because they felt influenced, or wanted to take a step away from what they once were, it doesn't matter. In the Dark Angels case I'm thinking about the Fallen Angels, the Space Wolves simply came into so much contact fighting the Thousand Sons. This is really just to justify color of the Chaos-units built by the loyal Legions. I was then thinking after some Chaos-techs your Legion change colors. The Dark Angels would go from black to green signifying the change in the Legion. Either that would then be the color of their Chaos Space Marine-units, or it would simply be an intermediate state I'm not sure. I was too thinking that the Death Companies could produce units with fully the color your Chaos Space Marines would have. This last thing to get a reference of the total Chaos-colors that's "supported" by the fluff. The Blood Angels then, as an example would just get dark red after a number of Chaos-techs. Their Death Company-unit is black as well as their Chaos Space Marine-units. This "logic" would then determine to color of the original traitor Legions (no Chaos-techs and you keep your pre-Heresy colors), then in-case with for example the Ultramarines a lot would be stretched

End words

Other than that I was thinking something should be done with the "Civil Policy" system in Civ 5. I think it fits pretty nice if there are no actual techs inventing High Lords of Terra, but instead they're there. It would then be about options ruling your part of the Imperium. Originally there are Monarchy, Facism, Free Speech there under categories such as Rationalism, Piety, Liberty and so on. I haven't really given that much thought yet, but I've seen some threads about day-to-day life in the Imperium that I'll lurk some though when it's time. If anyone have any thoughts here though it would be really fun to hear about it. Another minor thing is some World Wonder in Civ-style could lead you to be chosen by the Emperor to be Warmaster. I think there could be some UN-ststem built in that could be re-wamped for proposing resolutions to use Warp Powers and so on.

So, what do you allthink? How would you make a WH40K-mod? What do you think of the techs? Do you have suggestions for entire tech-trees? Tying techs together? I'm interested to hear anything.
[Thumb - Civ5Chaos.jpg]

[Thumb - Civ5Eldar.jpg]

[Thumb - Civ5ImperialGuard.jpg]

[Thumb - Civ5Orks.jpg]

[Thumb - Civ5Tyranids.jpg]

[Thumb - Civ5Ultramarines.jpg]

[Thumb - Civ5Badges.jpg]

[Thumb - Civ5SpaceMarines2.jpg]

   
Made in ca
Regular Dakkanaut





Doesn't Civilization IV have more modding capabilities?

This message was edited 1 time. Last update was at 2011/02/19 23:47:12


The Kool-Aid Man is NOT cool! He's a public menace, DESTROYING walls and buildings so he can pour his sugary juice out for people!"- Linkara on the Kool-Aid Man

htj wrote:I break my conscripts down into squads of ten, then equip them with heavy weapons and special weapons. I pay 1pt to upgrade their WS, BS and Ld, then combine them into larger squads when deployed. I've found them to be quite effective.
 
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

I just want to say that I want this. So much.

Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in us
Power-Hungry Cultist of Tzeentch




Lost in the depths of the Warp.

I really hope you get this done like you're saying. Sounds like an awesome idea. Who wouldn't want a 40k mod to Civ? Hope to hear updates and such. Good luck.
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

sounds good to me, but PLEASE for the love of all that is holy give the legions their original color scheme and legion symbol not their fallen symbol

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in se
Fresh-Faced New User




Lord Castellan wrote:Doesn't Civilization IV have more modding capabilities?


So far, but what do we need? In Civ 4 there's a system for spreading of religion that would be fun for another layer of Chaos. The Civic-system too is just slightly more advanced than the Policy-system. However even if the game-engine would support these high-poly models (I'm not sure if it won't though) it won't look nice. The original models in Civ 5 are probably around 1000 polygons while these mighty Space Marines are above 5000. It just barley works because the terrain is incredible good looking with something resembling a static normal-map. However Firaxis have said they'll release another SDK that allows you to mod much more and people are already gearing up for a religious-system. I'd rather make a mod-mod if this drags out with spreading of religion and whatnot.

TyraelVladinhurst wrote:sounds good to me, but PLEASE for the love of all that is holy give the legions their original color scheme and legion symbol not their fallen symbol


Don't worry, I made those badges mostly to try some tutorial on making shiny icons. I will always go for authenticity whenever it's possible thus allowing me to stretch other things like the traitor Ultramarines symbol and color. Speaking of which, anyone is free to comment that as well. going by the Heresy-era Luna Wolves being greenish I suppose it could be anything really. I've even got a good mind just writing up all the color-combinations being used to get an idea of what's left

I was thinking (brace for cheese) Traitor Salamanders could go yellow, orange and red, symbolising the fire of the salamander instead of the hide. Tratior Ultramarines perhaps dark purple for that unholier-than-thou feeling. Blood Angels all-black like their Deadth Company. Dark Angels light-green or simply their normal green, to make it seem like brushes with the Warp makes the Legion want to change color, mostly to justify a turning-point where the loyal Legions still change color-scheme. The same with the Space Wolves, either even more grey-blue or just as they are. I've really no idea about the White Scars, Raven Guard, Imperial Fists and Iron Hands. Did they have any traitors that could be used for inspiration? Though I guess I would rather see it connected to the Primarch's youth as in this mod you're playing their history. Perhaps more silver for the Iron Hands, like the Great Silver Wyrm their Primarch fought.

Anyway, a little more direct questions on the Adeptus Mechanicus techonolgy-tree. Anyone know just what discoveries made the different marks of Power Armour possible? Composite materials or power-sources? It says on Lexicanum the Terminator Armour is made from plasteel and ceramite sometimes in conjunction with adamantium. I suppose that can be a start. Different crating methods? Ceramite Casting, Adamantium Works? I think it would also be fun to use this as a base, combine it with imagination and contemporary non-fictional technologies. I think I've read something relating to plasma-weapons and power-suits in real-life. As long as the Machine Spirit isn't a part of their tech-tree. I don't know if I'm wrong, but what I've always liked about the Adeptus Mechanicus is that their Machine Spirit doesn't exist, they've just turned technology into a religion. However naturally there'll be a Civic Policy-branch for the Machine God.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

If you make this Mod, give it to MEEEEEEEEEEE.


i haven't played a Civ game in forever, this could start it up again.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fixture of Dakka





Runnin up on ya.

I saw a mod that added the primarchs but it was nothing like what you're proposing. Your pics look fantastic; all the best.

As far as tech trees go, you could take some ideas from the original DoW series since it had a tech tree (kind of).


Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Consigned to the Grim Darkness





USA

More importantly, how's the guard doing in your mod? Can't have an Imperium without Imperial Guard!

This message was edited 1 time. Last update was at 2011/02/20 18:58:39


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Tech tree idea.


instead of it all being new technology, have most of it be Requisitioned.


your force has been authorized to deploy Plasma Guns/Landraider Redeemers/Multi-meltas...


the only New Tech would be stuff like new Marks of Armor.



Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Consigned to the Grim Darkness





USA

Or simple rediscovery and authorization to use.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Have STCs scattered about the maps.



Make a map with mostly space but with Planets here and there(of 8-10 tiles each)

then you can have Space Battles, and planetary invasions too.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Esteemed Veteran Space Marine





Australia

I love you.....

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
" border="0" /> 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Love this mod... so much.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in se
Fresh-Faced New User




Grey Templar wrote:Tech tree idea.


instead of it all being new technology, have most of it be Requisitioned.


your force has been authorized to deploy Plasma Guns/Landraider Redeemers/Multi-meltas...


the only New Tech would be stuff like new Marks of Armor.




I think the scale is a little wrong for requisitioned stuff. The Emperor have given you your own Legion. You work to build the Imperium for over 10 000 years, unless you're bad and gets killed off the first 500 or so. The actual geenseed research may seem too odd if it's done by the Primarchs though if it follows the Civ-pattern I suppose it can work. It's a little like playing as George Washington discovering the wheel

There are still lots that can be used as strategic resources like the STC, though I think that's perfect for those goody-huts providing free techs if that wasn't what you meant? In Civ 5 for example one unit of Iron allows you to build one swordman squad, some ideas I've got for resources is that it doesn't just have to be ceramite, adamantium and plasteel. Cultists can start to appear across the country-side, criminal elements can form providing strong specimen for the Space Marines, relics and Daemon Swords can be found to build Chaos Lords wielding them. I think there's also a built-in system that one unit requires two different resources. Then there can be a little variation and you don't have to build Terminators made entirely of adamantium.

Grey Templar wrote:Have STCs scattered about the maps.



Make a map with mostly space but with Planets here and there(of 8-10 tiles each)

then you can have Space Battles, and planetary invasions too.


The problem with space-battles is that I don't have any ships. There was a thread on the Civ 5-forum though someone playing with the thought of having layered maps. Icons could then switch between those maps representing different planets. If I was to make a mod-mod with that I think a lot could be done with the GUI and tracking of numbers here and there to have a space-fleet and meaningful things to do. Then all Legions could also start on their homeworld. However it'll surly require that better SDK everyone's waiting for.
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

Skajaquada wrote:
Lord Castellan wrote:Doesn't Civilization IV have more modding capabilities?


So far, but what do we need? In Civ 4 there's a system for spreading of religion that would be fun for another layer of Chaos. The Civic-system too is just slightly more advanced than the Policy-system. However even if the game-engine would support these high-poly models (I'm not sure if it won't though) it won't look nice. The original models in Civ 5 are probably around 1000 polygons while these mighty Space Marines are above 5000. It just barley works because the terrain is incredible good looking with something resembling a static normal-map. However Firaxis have said they'll release another SDK that allows you to mod much more and people are already gearing up for a religious-system. I'd rather make a mod-mod if this drags out with spreading of religion and whatnot.

TyraelVladinhurst wrote:sounds good to me, but PLEASE for the love of all that is holy give the legions their original color scheme and legion symbol not their fallen symbol


Don't worry, I made those badges mostly to try some tutorial on making shiny icons. I will always go for authenticity whenever it's possible thus allowing me to stretch other things like the traitor Ultramarines symbol and color. Speaking of which, anyone is free to comment that as well. going by the Heresy-era Luna Wolves being greenish I suppose it could be anything really. I've even got a good mind just writing up all the color-combinations being used to get an idea of what's left

I was thinking (brace for cheese) Traitor Salamanders could go yellow, orange and red, symbolising the fire of the salamander instead of the hide. Tratior Ultramarines perhaps dark purple for that unholier-than-thou feeling. Blood Angels all-black like their Deadth Company. Dark Angels light-green or simply their normal green, to make it seem like brushes with the Warp makes the Legion want to change color, mostly to justify a turning-point where the loyal Legions still change color-scheme. The same with the Space Wolves, either even more grey-blue or just as they are. I've really no idea about the White Scars, Raven Guard, Imperial Fists and Iron Hands. Did they have any traitors that could be used for inspiration? Though I guess I would rather see it connected to the Primarch's youth as in this mod you're playing their history. Perhaps more silver for the Iron Hands, like the Great Silver Wyrm their Primarch fought.

Anyway, a little more direct questions on the Adeptus Mechanicus techonolgy-tree. Anyone know just what discoveries made the different marks of Power Armour possible? Composite materials or power-sources? It says on Lexicanum the Terminator Armour is made from plasteel and ceramite sometimes in conjunction with adamantium. I suppose that can be a start. Different crating methods? Ceramite Casting, Adamantium Works? I think it would also be fun to use this as a base, combine it with imagination and contemporary non-fictional technologies. I think I've read something relating to plasma-weapons and power-suits in real-life. As long as the Machine Spirit isn't a part of their tech-tree. I don't know if I'm wrong, but what I've always liked about the Adeptus Mechanicus is that their Machine Spirit doesn't exist, they've just turned technology into a religion. However naturally there'll be a Civic Policy-branch for the Machine God.

if you're going to the route of making loyalist traitors might i suggest reading the dorian heresy?

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in se
Fresh-Faced New User




ZeFelix42 wrote:I really hope you get this done like you're saying. Sounds like an awesome idea. Who wouldn't want a 40k mod to Civ? Hope to hear updates and such. Good luck.


I'll be sure to post updates if this thread stays active and interesting, like these attached pictures of the effects I added to my Venerable Dreadnought

Melissia wrote:More importantly, how's the guard doing in your mod? Can't have an Imperium without Imperial Guard!


Yupp, they're in, just not as a playable civilization. I'm thinking this will really be on a massive scale in the WH40K-universe where the Space Marine are your elite forces, Imperial Guard the back-bone of your army with Chaos forces at your disposal playing over 10 000 years. It's pretty ironic thinking about the talk of DoW2 how they wanted to get you in the action, hearing your troops talk smack to each-other. Here's it's the complete opposite, each "match" of DoW2 is merly clicking on a hex to attack

TyraelVladinhurst wrote:if you're going to the route of making loyalist traitors might i suggest reading the dorian heresy?


Thanks for the tip, I've got that one recommended to me before. I looked through it and I'm not sure I like the idea of Tau-Space Marines. It reminds me of that Ork-looted Carnifex-model

Anyway, I've been thinking some more on the techs and naturally the finishing Chaos-tech will be "The New God" or something, creating a new Chaos God, perhaps through a World Wonder that ends the game. If I only had the skill to make the Emperor Titan I've also got a space-race victory in mind where you race to assemble it. Another tech could be rituals like the one that turned the Thousand Sons into automatons. I also read the thread here about Plasma Weapons, since it's just a matter of changing textures I think different colors could represent different stages of development. Then some gases could be used as strategic resources to produce units wielding them.

Anyone got any resources for technical fluff other than Lexicanum to recommend? Come across anything good about how things like Power Armour work? I'm thinking of writing some tech-trees up this weekend. I'm thinking there should be a another tech-tree in addition to the ones I posted about, something about Administratum, advancing things that aren't related to the other, like the technology "Philosophy" from the normal Civ 5. Then I'm thinking "Why?", what possible discoveries other than military, warp-related and technology was discovered in the 30th to 41st millennium?

Though as I've said I think the Social Policy-system could hold some nice non-technical functions in the WH40K-universe. Basically they're small tech-trees if anyone haven't played Civ 5 that gives bonuses for your civilization rather than units and buildings. Then could for example be the Admnistratum-branch with a step like the Tithe giving your civilization some bonus to the strategic resources. Something about the Machine God, that would give bonuses to manufacturing and whatnot. It would be fun with something Chaos-related too, though I'm not sure exactly. If the "resources" for Chaos-units are cultists and such, I suppose it could be about allowing and encouraging those cults. There are examples of the Social Policies and their branches here if anyone's interested:

http://hubpages.com/hub/Civilization-5-Hints-and-Tips-Social-Policies

I think some form of warrior-code could be there, if anything to give flavour to your Legion. What do you call think?
[Thumb - Civ5Hellfire1.jpg]

[Thumb - Civ5Hellfire2.jpg]

[Thumb - Civ5Hellfire3.jpg]

   
Made in kr
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Wow this looks simply amazing, good luck with getting it finished! I think you will make many people very happy with this mod

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in se
Fresh-Faced New User




Here's some animations and gunfire from my army, it runs really smooth but if Fraps is on for more than a few seconds the lag becomes unbearable so I can only play a few seconds at a time.




I'm trying to find time to read up on fluff but with work and all I get some one hour a day to spend on this and I need to spend time modeling and coding to bring the project forward. I figured I would start small by thinking of a list of Wonders. It can be anything really, from notable buildings (saw a great thread about that here), regiments, named space-ships and Titans, event rituals. If you don't think the Golden Throne can be a wonder you don't know the Civ-games. There's always this thin line from being rediculus but at the same time they can really capture the feeling of a building your civilization throughout the ages. Here's some list with Civ-esque bonuses, I'm particularly proud of the Golden Throne:

Golden Throne - Length of golden age increased by 50%
Astronomican - 2+ move on ocean hexes, city must be near mountain
Ecclesiarchal Palace - 33% culture in all cities
Eternity Gate - Enemies move slower in your land
Ultima Gate - Enemies do 10% less damage in your land
Luna Labs - 33% more generation of great people
Inquisitorial Fortress - Defensive buildings in all cities are 50% more effective
Imperial Palace - Cities connected to this produce 1 more culture
Forbidden Fortress - Unhappiness by cities reduced by 50%
Fortress Monastery - Indicates capital
Dominus Astra - 20% more strength fighting Tyranids (maybe halt Tyranid-invasion depending on how that will work)
Black Crusade - Chaos-units are 20% cheaper
Emperor Titan - All built units in this city receive morale-promotion
Rubric of Ahriman - Free great person

Then it's very possible that techs and what wonders they give can be locked by civilization, so the Ultramarines can build the Dominus Astra while the others can get named ships from their own Legion. Any fun suggestions? I'm really going for an insanely long list, maybe even every era of the Chaos-tech tree could offer a Black Crusade 1, 2, 3 etc. Great Wonder
   
Made in ca
Stone Bonkers Fabricator General






needs Guard!

 
   
Made in gb
Monstrous Master Moulder





Essex,, England

I think I love you.


 
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

but tau ultramarines make since, as do the necron ish Iron Hands

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in se
Fresh-Faced New User




As soon as I can get my hands on decent-looking Tau 3D models I'll be sure to implement them as an unplayable civ. Then you can trade geneseed-technology for pule-refiles

Here's an update. I decided to waste a Sunday evening and rummage through Lexicanum. I got some nice general ideas, like some Wonders require you build a number of other buildings. Then for example one wonder could be a Titan Legion or Battlefleet requiring a number of already built Titan or Battle-ship "wonders". Even Regiments and Comapnies "Wonder" requiering a number of units would be possible. I think a good Chaos-wonder could be a Warp Storm, luckily there are 18 (plus Eye of Terror) named Warp Storms that can function as Natiional Wonders, each buildable once by all playable Legions with their own name. It would then be the same with Battle Barges and other ships. I also went through the list of places in the Space Wolves Fortress Monastary and made buildings out of them. Remember we don't need to be too specific what constitues a "building" in this mod. It can be rituals and whatever.

I was also thinking the happiness-system in Civ 5 (buildings give happiness, more cities give less) could be directly used as a civil unrest-system (perhaps faith in WH40K), with Chaos Wonders and maybe even tech and units garrisoned in cities give negative happiness. Then it could get it's own feeling and not be just another "branch" getting different units. It'll require some additional coding, probably impossible without the better SDK, but I was thinking points for the Legion Codex tech-tree could be obtained from fighting. About water-hexes, I was thinking we could close our eyes to that. In Civ 5 most units can just walk out on water, do you think a Terminator or any Space Marine can't just walk under an ocean?

Anyway, here's the updated list:

Great Wonders

Golden Throne - Length of golden age increased by 50%
Chamber of the Astronomican - 2+ move on ocean hexes, city must be near mountain
Ecclesiarchal Palace - 33% culture in all cities
Eternity Gate - Enemies move slower in your land
Ultimate Gate - Enemies do less damage in your land
Luna Labs - 33% more generation of great people
Inquisitorial Fortress - Defensive buildings in all cities are 50% more effective
Imperial Palace - Cities connected to this produce 1 more culture
Forbidden Fortress - Unhappiness by cities reduced by 50%
Fortress Monastery - Indicates capital
Sanctum Imperialis - 2 great artists appear at capital
Imperial Dungeon - Gain a free technology
Temples of Officio Assassinorum - Produce free assassin-squad every 10 turn
Vindicare Temple
Callidus Temple
Eversor Temple
Culexus Temple
Venenum Temple
Vanus Temple
Tower of Heroes - 25% generation of great people
Bell of Lost Souls - New units recvieve morale-promotion
Chapel of Fallen Heroes - Cost of adopting new Social Policies reduced by 33%
Citadel of Kromarch - 50% more defence in this city

National Wonders

Battle Standard - 1+ culture for every 10 Space Marine-unit, free unit Ancient, "revived" when killed
Ark Mechanicus - Omnissiah's Victory, 50% more production in all cities.
Battle Barge - 20+ defence in city and 1 free Space Marine Squad each turn
Spoiler:
The Agony and the Ecstasy of the Emperor's Children
The Alpha of the Alpha Legion
Angel of Retribution of the Dark Angels
Armourum Ferrus of the Iron Hands
The Beta of the Alpha Legion
Bellus of the Blood Angels
Breakspear of the Luna Wolves
Caesar of the Ultramarines
Callidora of the Emperor's Children
The Conqueror of the World Eaters
Destiny's Hand of the Word Bearers
Eternal Crusader of the Imperial Fists?
Europae of the Blood Angels
Ferrum of the Iron Hands
Fist of Iron of the Iron Hand
Hammer of Nocturne of the Salamanders
Holmgang of the Space Wolves
Infidus Imperator of the Word Bearers
Metallus of the Iron Hands
Misericorde of the Word Bearers
Octavius of the Ultramarines
Rath's Honour of the Ultramarines
Reapers' Scythe of the Death Guard
Severian of the Ultramarines
Stalwart of the Death Guard
Ultimate Vengeance of the Dark Angels
Undying Faith of the Dark Angels
Unrelenting Fury of the Dark Angels
Vinco Redemptor of the Dark Angels
War Talon of Raven Guard?
Umbrea Insidior of the Night Lords
Hunter's Premonition of the Night Lords
White Scars?

Apocalypse Class Battleship - 25% defence in city
Emperor Class Battleship - 5% defence in all cities on continent
Oberon Class Battleship - Slow enemies around city
Retribution Class Battleship - 1 free Imperial Guard-squad every turn
Strike Cruiser - 1 free Space Marine-squad every 5 turns

Emperor Titan - All built units in this city receive morale-promotion
Battlefleet - Requires battle-ships

Buildings

Company Chapel - 3+ culture
Penitorium - Reduce unhappiness in occupied city and 1+ happiness
Communal Dormitories - 2+ food
Guest Chambers - 1+ science for every 2 specialist
Foundries - 15% production of land units, requires ceramite nearby
Shuttle Silos - Forms trade-route with capital
Teleportorium - 2+ production from sea-resources
Launcher Pads - 12+ defence
Armoury - 15% expereince for all land units
Apothacarion - 50% food for city growth, needed to build Space Marines
Assimularum - 2+ culture and 2+ happiness
Reclusiam - 5+ culture
Refectory - 15% food and 2+ food for worked lake hexes
Oratorium - 2+ science per population
Librarium - 50% science and 5+ defence
Cells - Less unhappiness from population
Hydro-culture - 15% food and 2+ food from worked lake-hexes
Terrarium - 25% food for city-growth and 2+ happiness
Scriptory - 1+ science per population, 1+ culture and 1+ generation of great people
Solitorium- 15% experienc for all land units and 1+ culture
Dungeon - Reduce unhappiness in occupied city, requires diamantine nearby
Generatorum - 25% production
Defence Laser - 10+ defence
Local Defences - 5+ defence
Missile Silos - 15+ defence
Catacombs - 2+ happiness and 2+ culture, doubles gold to enemey if captured
Great Hall - 5+ culture
Barbican 5+ defence and 2+ culture
Schola Progenium - 2+ science from worked jungle-hexes

Resources

Diamantine
Adamantium
Ceramite
Plasteel
Promethium

Chaos Buildings / Wonders

Chaos Gate - 1 free Daemon every turn
Black Crusade 1 to 13 - Chaos Space Marine-units are 5% stronger for each built
Rubric of Ahriman - Free great person
Ascension - Achieve rank of Daemon Prince, can build Greater Daemons
Formless Wastes - Second palace, connected cities produce culture and gold, Requires Ascension
Warp Rift - 5 less happiness, 10% cheaper Daemons
Warp Storm - Requires 10 Warp Rifts, 50% cheaper Daemons, 10 less happiness
Spoiler:
(Eye of Terror), Gates of Fire, Storms of Judgement, Vortex of Despair, Tallarn, The Storm of Magnus, Maelstrom, Storm of the Emperor's Wrath, Perfidian Gap, Heart of Darkness, The Dark Maw, Inferno Reach, Celtor's Flux, Van Grothe's Rapidity, Mosaik Sector, Bethsamnel Sector, Ghostmare sub-sector (Syranius Sector), Goridion Prime, Hive Calatalcus(Orphian Secundus)


I added the properties they provide mostly for my own amusement, they'll need to be properly balanced and all that over a long time and isn't really that important now. I would still be very interested in suggestions, mostly name-dropping places, rituals, battle-ships etc. What I couldn't find for example was a Battle Barge for the White Scars, anyone seen one? Named Titans? Any preferences of those Legions with several Battle Barges? If anyone asks the Eternal Crusader originally belonged to the Imperial Fists Legion. There were also very few named Strike Cruisers and those from the Imperial Navy, anyone know of a more complete list than the one on Lexicanum? Also I really couldn't find any "structures" by the Adeptus Mechanicus, anyone know of any? I was thinking most of those up there could be given by the Adeptus Astartes- or Legion Codex-tech trees.

If anyone thinks the scale seem unobtainable I just want to say there won't be models for those buildings. It doesn't seem possible to mod and even in the original game there didn't seem to appear new models for every building built. Even if we could add building-models I was just planning to change te entire city-models with some building-models from DoW2. I was then thinking the back-bone of the 3D assets in this mod would be the actual units. Then these are just text-strings in an XML-file, we can have thousands of those. Of-course a lot will be removed for game-play reasons but right now I just want as many names as possible

P.S.

I almost forgot. I've got some additions to the marks of Power Armour you'll be able to build. I was going through the data-files in DoW2 when I found out I could pick polygons away from the tech-marine helmet and I looks like a really decent MK4-helmet (first attached picture). I also found a veteran helmet I think would make a nice MK5 to distinguish it a little from the MK7 and MK8 without having to use a Chaos-helmet. I was then playing around with other helmet I could remove things from and noticed their Plague Marine-helmet could pass for a MK2 and MK3 if the texture is just completely removed. I've attached the work I did there as well, it just needs some finishing touches and a new texture that I can fix. I was originally thinking the MK1 or techno-barbarians could look something like the final attached picture (through I didn't know what MK2 and MK3 would be) but now I think I'll use that armour as well as the two converted Plague Marine-helmets for that. Then I'm not sure, but a Scout Armour with that Imperial Guard-helmet for MK1? In Lexicanum it says they weren't always powered except for the torso, though it says they were covering the legs at-least. The Scour Armour would at-least fit the description of not having powered legs. Any thoughts? With that final picture I think I've shown all Power Armours in the game, except for the Commander ones with too much bling to pass for normal soldiers.
[Thumb - Civ5MK4Helmet.jpg]

[Thumb - Civ5MK5Helmet.jpg]

[Thumb - Civ5MK2Helmet.jpg]

[Thumb - Civ5MK3Helmet.jpg]

[Thumb - Civ5TechnoBarbarian.jpg]

   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

This looks incredible...
Possibly make the Black Library as a wonder?

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

named titans eh? well there is Dies Irae, Imperator Dominatus, Aquila Ignis, Augmenautus Rex, Arcadia Fortis, Canarius and Imperius Dictatio

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in us
Consigned to the Grim Darkness





USA

Skajaquada wrote:Yupp, they're in, just not as a playable civilization. I'm thinking this will really be on a massive scale in the WH40K-universe where the Space Marine are your elite forces, Imperial Guard the back-bone of your army with Chaos forces at your disposal playing over 10 000 years.
It's completely unnecessary to actually use Marines and Chaos, right?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nl
Kinebrach-Knobbling Xeno Interrogator




You are made of awsome.
   
Made in se
Fresh-Faced New User




purplefood wrote:This looks incredible...
Possibly make the Black Library as a wonder?


Good suggestion, I think it would do nicely as a Natural Wonder. In Civ 5 they've got these unique terrain features like vulcanoes and coral reef you can find, I think they give you bonuses if inside your territory. I think the Eye of Terror can be another one (even-though other National Wonders can be buildable Warp Storms), and one of those Blackstone Fortress perhaps. Anymore relic-type things you wouldn't build in WH40K but really want inside your borders?

TyraelVladinhurst wrote:named titans eh? well there is Dies Irae, Imperator Dominatus, Aquila Ignis, Augmenautus Rex, Arcadia Fortis, Canarius and Imperius Dictatio


Nice, though there are so few I think I'll have to make some up. I got an idea to put in words that remind me of Titans in Google-translate: Ecclisia Pedes, church and foot. That'll work, I'll try to make a complete list this weekend

Melissia wrote:
Skajaquada wrote:Yupp, they're in, just not as a playable civilization. I'm thinking this will really be on a massive scale in the WH40K-universe where the Space Marine are your elite forces, Imperial Guard the back-bone of your army with Chaos forces at your disposal playing over 10 000 years.
It's completely unnecessary to actually use Marines and Chaos, right?


That's the idea, though it'll be part of the balancing that's way ahead.

Anyway, here's a little update on the helmet-situation. I really didn't like that Plague Champion-helmet when I realized it had melted. I've attached a picure of my latest MK2-helmet. I simply took a beakie and smashed it's nose in (I don't recommend that technique to tabletop-gamers ) to roughly fit the shape of the Grey Knight's helmet from the original DoW1. This is just something I threw together this evening to see if it could work. I feel pretty satisfied so I think I'll work on that for some time. I was also thinking the MK3 could use the tubes from the tech-marine to make some intermediate helmet.
[Thumb - Civ5MK3Helmet1.jpg]

[Thumb - Civ5MK3Helmet2.jpg]

   
Made in gb
Servoarm Flailing Magos





This is sweet.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Consigned to the Grim Darkness





USA

Marines would be basically equivalent in function to cavalry in basic Civ. For my own part, I almost never build cavalry in the game, preferring a balanced spear/bow/sword army until I get to the time where I can have proper firearm armies.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
Forum Index » Video Games
Go to: