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Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

This army is designed to zoom about quickly, deep striking at key points at key moments.

HQ
Mesphiton, Lord of Death (Win already ) -250 pts

Troops
10 Death Company with Jump Packs, Chainswords/Bolt pistols, 1 Powerfist, 1 Infernus Pistol-390 pts +LeMartes-150 pts
(1) 10 Assault Marines with Jump packs, 1 Powerfist, 1 Infernus Pistol-230 pts + Sanguinary Priest with Bolt Pistol, Jump pack, Power Sword-90 pts
(2) 10 Assault Marines with Jump packs, 1 Powerfist, 1 Infernus Pistol-230 pts + Chaplain with Jump Pack, Bolt Pistol-125 pts
10 Scouts with snipers-150 pts
10 Scouts with snipers-150 pts

Elites
Sanguinary Guard with Chapter Banner, Death Masks, Power Fist, Infernus Pistol-275 pts

2040 points altogether-40 points isnt a deal at my FLGS.
The scouts are purely disposable, made just so all the proper marines can wait for the right moment to strike. Squad (1) is good for taking out the big ones that can give a hard hit first (EG Wraithlords, Daemon Princes) so they can last the attack and give a good fight back.
Squad (2) Is more for the squads, like Beserkers or Nids, making sure every roll counts.
Death Company are good for anything, and Sanguinary Guard will fly down and deal with main units, HQ's, etc
And Mesphiton is pure awesome, soo....

Please criticize!!!!

Sternguard never die
 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Brighton

I personally think this is a lil' weak

"Sticks and stones may break my bones , but words will never hurt me "

Try telling that to the noise marines , They'll rip you apart with em' 
   
Made in gb
Freaky Flayed One




sunny swindon

I can think of better ways of going 40pts over,do ya need that many scouts,i'd drop a unit & i'd also drop the chaplain & go for another priest,you'll have loads of points left over then,probably even enough for another libby.

This message was edited 1 time. Last update was at 2011/02/21 17:59:21


"If a man is wanting a decent burial,he should get himself killed in summer" 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

The scouts are just on the field to begin with along with Mesphiton, so everything can deep strike. I'll just get M. to a safe spot til' the army can descend. The scouts are basically tickets to do so, so I though with snipers, may as well make the most of them.

Unless I'm wrong, isn't the minimum on the table at the beginning of the game 1 HQ and 2 Troops?

Sternguard never die
 
   
Made in gb
Fully-charged Electropriest






Varying cities in the North

If you cut the numbers in the scout squads to 5 in each and dropped the chaplain, you'd have enough for a furioso or stormraven; meaning you could start with more on the board (thinking of the stormraven here) and it would be harder for the enemy to annihilate your force before your reserve units can deep strike. Your scout squads may be weaker individually but if you use cover well they should do fine, especially as the stormraven will attract much of the enemy fire. (unless, of course you decide to deep strike that, too)
   
Made in ca
Bounding Ultramarine Assault Trooper





Toronto

Where are the Stormraven's ...... lol . Im kiding

 
   
Made in us
Stalwart Dark Angels Space Marine





Why don't you take 2 meltaguns on your assault squads instead of 1 infernus pistol?

Your wasting an awful lot of points on death company. I would consider dropping them, or drop the jump packs and give them a transport of sorts.

Your better off using more assault marines than 20 scouts without camo cloaks. Also, give them a sang priest so they benefit from FNP and furious charge. A libby would work better than a chaplain in an assault squad.

Mephiston can easily get roasted by shooting since he lacks an invul save.

I would invest in a libby dreadnought, I think they're one of the most terrifying things in that codex.

Most of the vechicles in that codex are fast so I would utilize them as much as possible.

Instead of using sanguinary guard, i would use vanguard veterans since they can assault the turn the drop as well as having the DoA rule, makes them pretty useful.

This message was edited 2 times. Last update was at 2011/02/22 23:38:16


 
   
 
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