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1500 point Tyranids (Primarily termagant build)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Dakka Veteran





HQ
1 - Hive Tyrant w/ twinlinked Devourers (w/ Brain leeches), Hive Commander, Regeneration, & Old adversary - 255 points

TROOPS
25 - Termagants , no options - 125 points
1 - Tervigon w/ Adrenal Glands, Toxic Sacs, Regeneration, Catalyst - 235
16 - Genestealers w/ Scything Talons - 224 points
4 - Warriors w/ Bone swords - 160 points

ELITE
3 - Zoanthropes w/ a Mycetic Spore transport - 220 points

HEAVY SUPPORT
1 - Trygon Prime w/ Regeneration

Basically field the Tyrant, Tervigon, Warriors, & of course the gants on the board. Genestealers will outflank, Trygon Prime will deepstrike along with the Zoanthropes to take out any tanks. More or less keep all termagants close to the tyrant & tervigon to get as many benefits as possible and put as much threat up front for when the Zoanthropes/Stealers/Trygon show up so it makes the opponent choose 2 MC's up front, or 1 behind and some insane anti tank.

What are your guys' thoughts on this?

Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

Ok, lose the genestealers and termas, get two broods of ten-20 termagaunts and 2 Tervingons, and give those regeneration and scything talons-YOU DONT NEED TOXIN SACS OR Adrenal glands. Essentially they are now fexxes.
Lose the Zoanthrope transport, and have them as three seperate units instead of one big one and spread out-Same points, longer lasting, More options.

Liking the trygon but 2 Mawlocs could work better here, make a killer combo.


Sternguard never die
 
   
 
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