|
Heyy there DaNewBoy, welcome to DakkaDakka!
first off your list needs a little work. When playing orks, I find, there are 3 "competitive" builds. These are:
1. Green Tide: Does what it says on the tin, have so many boyz on the field and saturate your opponent to death!
2. Speed Freaks: Okay, this is slightly harder (and much more cheaper!) than a Green Tide list. Basically you want everything that moves fast. I.e. Deffkoptas, Nob bikerz, battlewagons and trukks. Along with some lootas for fire support.
3. Finally, the "Kan Wall". Essentially is 9 Killa Kanz around a Big Mek with a KFF providing cover saves for units behind it and marching to meet the enemy.
so your list is:
1. Warboss
w/ Cybork Body and 'Eavy Armour. Here, you always want to give your Warboss a power klaw - you've just doubled your strength!
(2 + 3). 20 boyz
w/ Nob, Power Klaw Boss Pole. The boss pole isn't neccesary here, just the Klaw.
(3 +4). 20 Boyz
w. 2 big shootas, Nob, boss pole. Again strike the pole and throw in a Klaw.
5. 6 Warbikers
w/Nob, Power Klaw, Boss Pole. Never EVER go with warbikers. Nob Bikers are more expensive but are one of the most powerful dedicated assualt units in the game when geared and played correctly.
7. 5 Deff Koptaz
w/ 3 kustom mega blasta, 2 twin-linked rockkit launcha, 2 bigboom, 3 buzzsaws. Right this unit right here is a massive points sag. Take 3 all with rockkit launchas and buzzsaws; these are your anti-tank.
Right so as you can see, it's a mis-mash of green tide and kult of speed. My advice is to choose a path to go down and work it to death!
Hope I helped,
Zeph.
|