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![[Post New]](/s/i/i.gif) 2011/02/22 18:39:18
Subject: "Shield Wall" 1750pts. Dark Angels gunline?
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Twisted Trueborn with Blaster
Tapiola
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Comments?
Belial with thunder hammer, storm shield @ 130pts.
Dreadnought with twin-linked autocannon, missile launcher @ 135pts.
Dreadnought with twin-linked autocannon, missile launcher @ 135pts.
Deathwing Command Squad with 5x thunder hammers, stormshields, apothecary, cyclone missile launcher @ 265pts.
Deathwing Squad with 5x thunder hammers, storm shields, cyclone missile launcher @ 235pts.
Deathwing Squad with 5x thunder hammers, storm shields, cyclone missile launcher @ 235pts.
Land Speeder with multimelta, typhoon missile launcher @ 75pts.
Land Speeder with multimelta, typhoon missile launcher @ 75pts.
Land Speeder with multimelta, typhoon missile launcher @ 75pts.
Predator with lascannon sponsons @ 130pts.
Predator with lascannon sponsons @ 130pts.
Predator with lascannon sponsons @ 130pts.
Total @ 1750pts.
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![[Post New]](/s/i/i.gif) 2011/02/22 23:17:02
Subject: Re:"Shield Wall" 1750pts. Dark Angels gunline?
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Fickle Fury of Chaos
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From what I can read here you're doing a Double Wing list yes?
If this is the case then there are some thing I'd reccomend:
1. Drop the land speeders, the two preds and limit yourself to one dread; the whole idea of double wing is getting those terminators right in the enemy's teeth.
2. Take The master of the ravenwing in his land speeder: he's almost a flying Land Raider with his AV 14 on front and rear. Also, he allows Ravenwing squadrons to be taken as troops.
3. Generally, you want 3 Ravenwing Squadrons of 6 bikes and 1 attack bike each and 3 squads of Terminators. (Forget about making either of these into command squads as they are not worth the points!)
4. For your terminators you will want 2 "Shooty" squads with either missile launchers or assualt cannons coming in from deep strike (aided with the Ravenwing bike's locator beacons and scout move) and 1 Close combat squad with 2 pairs of lightning claws and 3 thunder hammer/storm shields in a Land Raider Crusader (Belial goes here!)
5. Finally, give 2 of your Ravenwing Squadrons Meltaguns and 1 Squadron flamers. (Keep one of the melta-squadrons in reserves to make an out flank move.)
In all, a Double-Wing army is about manoeverability; just keep pushing into the enemy and going for objectives with the bikers.
Hope this helped!
Zeph.
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This message was edited 1 time. Last update was at 2011/02/22 23:18:07
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![[Post New]](/s/i/i.gif) 2011/02/23 04:56:39
Subject: "Shield Wall" 1750pts. Dark Angels gunline?
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Adolescent Youth with Potential
ECU, NC
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Hm. I'm not really sure what to say about the list. It seems to me that the standard Deathwing thing now is the five Termies with TH/SS and CML, which is great, don't get me wrong.
But by your title I take it you're trying to make this into some kind of gunline. Well, Terminators' strength is that they can get up-close and personal, otherwise they get shot to crap. If you're trying to use them as some kind of shield for your gunline, I don't think that would work to well, since they would kind of be the obvious targets for your opponents guns.
I don't know. The whole concept is interesting, but you've got Landspeeders with Meltas, but Predators with Lascannons, which don't seem to mesh well. Also I'm of the opinion that Devastator squads would work better in this context than Predators would. And for a gunline it really isn't that much fire power.
Maybe I'm wrong, but I think this could use some definite explanation or retooling.
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![[Post New]](/s/i/i.gif) 2011/02/23 07:21:49
Subject: Re:"Shield Wall" 1750pts. Dark Angels gunline?
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Twisted Trueborn with Blaster
Tapiola
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Ok. No this is not a doublwing list looking for manouverability. This is a gunline. Sit and shoot. In addition I can move around with my scoring units and dreads and not lose firepower. Maybe I'll make a run down of this list unit by unit and you may get it better.
Belial He gives the scoring termies. Ok combat character, I think THSS is the best setup for him
dreads Relatively cheap firepower, only slightly more expensive when compared to other codices. Dreads can also tarpit enemy infantry if need be. All in all pretty flexible units.
termies cml and thss is the new norm. I don't really see a reason to mix in other weapon options. I want to maximise survivability. These units are my very survivable scoring units that can advance and maintain firepower. They are also pretty good in CC, and can counterattack enemies closing in. The termies can also form a ''Thunderbubble'' in e.g. kill point missions, a bubblewrap that is highly survivable and still packs a punch. My question really just is: apothecary or banner, what do you guys think?
speeders Cheapest typhoons in the game. They have multimeltas because they get them for free. Either hang back in cover and shoot missiles, or if opponent has an av14 raider bomb, I can reserve them and force him to stay back or risk a multimelta zooming in from the board edge.
predators Once again, almost as cheap as with the other codices. IMO the best fire support unit for a gunline from the DA HS slot.
All in all: I've tried to take cheap firepower and mesh it with deathwing troops. The army can sit back and ideally pour 14 missiles, 5 autocannons, 6 lascannons and 3 multimeltas into the enemy per turn. The troops are not deadweight like tactical marines and provide nice CC punch.
Did that help?
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