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Well your choices at 1000 are limited I have been playing a lot of my ravenguard lists sans shrike lately at 1000 and below still easy to be fluffy. CCW scouts are very fluffy and effective for 75 points a pop, 90 if you give them combi-meltas and mb which is a good idea, at letting you field 4-6 squads for the cost of 2 fully loaded tac squads and they're much more versatile and fluffy at the same time. IF you do decide to take tacticals the really only fluffy and same time competitive way to take them is drop pod. Assault marines are good in both 5 man squads and 10 depends on what you want them to be used for though as they will likely die at 5 man very fast. Give the sgts for Amarines powerfists as I believe a pw is kind of pointless at only 10 less points you're losing ID attacks and tank stopping. A list I might make going off of what you listed is this.
HQ - Captain - JP, LCx2 - 155
Troop - Tactical x10 - MM, MG, PF, DP, Locator Beacon - 245
Troop - Scout Squad x5 - Combi-M, MB - 90
Troop - Scout Squad x5 - Combi-M, MB - 90
Elite - Venerable Dread - PC, HF, DCCW, EA, DP - 235
Heavy Support - Devastators x5 - PCx2, MLx2 - 170
Can easily swap out the tacs for a Assault squad for the captain to roll with. For more competitive lists in the future good HQ choices are first Librarians and second Chaplains, Captains are a distant third. Assault terminators are awesome all around and still fit into RG fluff, or any fluff for that matter. Of course adding Shrike to any list is as fluffy as it gets for RG since he's our only non FW character. Also side note sgt in dev squads can't take a heavy weapon even a HB which would be awesome if he could lol.
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