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Made in us
Fresh-Faced New User




Hey there, forum! New poster and 40k player here. I will be playing a fluffy Raven Guard and could use some advice about the direction of my army. I would like to field a well rounded army for now that will help me learn the game. any advice or criticism is greatly appreciated!

Units already collected:

HQ:
Captain - 118 points
+Lightning Claw
+Storm Bolter
notes: will probably be replacing him later on to better suit my army.. but is the only HQ i have atm

Troops:
Tactical Squad (10 man)- 200 points
+Meltagun
+Multi-Melta
+Powerfist
notes: tank busting squad. bad idea?

Scout Squad (5 man)- 90 points
+Sniper Rifle x 5
+Camo Cloak x 5

Units planning to collect:
Fast
Assault Squad (5 man)- 110 points
+Flamer
notes: need help outfitting Sarge.. Power weapon? Make 10 man instead?
Heavy
Devastator Squad (5 man) - 170 points
+Missile Launcher x 3
+Plasma Cannon
+Heavy Bolter
notes: many decisions to make here.. i figure missiles will give them versatility. Plasma cannons seem very effective from what ive seen. Heavy bolter seems like the only useful thing the Sgt can carry. i dont plan for this squad to see any close combat whatsoever

Radical idea:
Elite
Venerable Dreadnought - 255 points
+Autocannon?
+Extra Armor
+Drop Pod
+deathwind missile launcher
+locator beacon
Troop
Scout Squad (5 man) - 105 points
+Combat Knives
+Teleport Homer
+Camo Cloaks
Notes: Okay, so i thought it would be way kick ass to drop in a decked-out V.Dread with an armed drop-pod into a vital point of conflict, with the help of a scout squad beacon (not exactly sure how they work though).. Not sure if i want to make it a vehicle killer or heavy infantry killer. Can anyone see this plan working? I figure its just a huge waste of points but i wanted to get your thoughts on it anyway.

Thanks for reading, and again, any suggestions or criticisms are more than welcome!

This message was edited 1 time. Last update was at 2011/02/22 22:11:52


 
   
Made in gb
Bounding Ultramarine Assault Trooper




In the redeemer on Grissen

Good list the only thing i can sugest is get more Tacticals. They are a very robust and can be equiped to takkle almost all enimys
as for the v.dred good tactics but dont expect it to survive very long. teiport homers stop deep strike skatter

This message was edited 1 time. Last update was at 2011/02/22 21:30:44


 
   
Made in us
Stalwart Space Marine




West Chester, OH

Well your choices at 1000 are limited I have been playing a lot of my ravenguard lists sans shrike lately at 1000 and below still easy to be fluffy. CCW scouts are very fluffy and effective for 75 points a pop, 90 if you give them combi-meltas and mb which is a good idea, at letting you field 4-6 squads for the cost of 2 fully loaded tac squads and they're much more versatile and fluffy at the same time. IF you do decide to take tacticals the really only fluffy and same time competitive way to take them is drop pod. Assault marines are good in both 5 man squads and 10 depends on what you want them to be used for though as they will likely die at 5 man very fast. Give the sgts for Amarines powerfists as I believe a pw is kind of pointless at only 10 less points you're losing ID attacks and tank stopping. A list I might make going off of what you listed is this.

HQ - Captain - JP, LCx2 - 155

Troop - Tactical x10 - MM, MG, PF, DP, Locator Beacon - 245

Troop - Scout Squad x5 - Combi-M, MB - 90

Troop - Scout Squad x5 - Combi-M, MB - 90

Elite - Venerable Dread - PC, HF, DCCW, EA, DP - 235

Heavy Support - Devastators x5 - PCx2, MLx2 - 170

Can easily swap out the tacs for a Assault squad for the captain to roll with. For more competitive lists in the future good HQ choices are first Librarians and second Chaplains, Captains are a distant third. Assault terminators are awesome all around and still fit into RG fluff, or any fluff for that matter. Of course adding Shrike to any list is as fluffy as it gets for RG since he's our only non FW character. Also side note sgt in dev squads can't take a heavy weapon even a HB which would be awesome if he could lol.

This message was edited 1 time. Last update was at 2011/02/22 22:47:28


DQ:80+S--G--M----B---I--Pw40kD--A---WD-R--DM++
Ravenguard - 35-12-7
Elysian Drop Troops - 7-1-2 
   
Made in us
Fresh-Faced New User




ah, didnt think about giving the tacticals a beacon. how is this represented in game? i think i will add assault termies to my list, since i already have a unit assembled.
   
Made in us
Stalwart Space Marine




West Chester, OH

McROBEY wrote:ah, didnt think about giving the tacticals a beacon. how is this represented in game? i think i will add assault termies to my list, since i already have a unit assembled.
It's on the pod they take.

DQ:80+S--G--M----B---I--Pw40kD--A---WD-R--DM++
Ravenguard - 35-12-7
Elysian Drop Troops - 7-1-2 
   
 
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