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![[Post New]](/s/i/i.gif) 2011/02/22 21:48:27
Subject: 1500 Black Reach armies
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Death-Dealing Dark Angels Devastator
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I'm probably getting two Black Reach boxes, keeping the marines, and selling off one with two times the ork stuff. With that in mind, I'm a little obsessed with possible 1500 point armies composed of what I'll have. These are my two favorites. How do they look to you guys?
Salamanders
Vulkan
190
5 assault terminators
hammer & shield
200
2x dreadnought
multimelta, heavy flamer
drop pod
300
2x 10 tactical marines
missile launcher, flamer, sarge w/ combi-flamer
rhino
430
2x 5 scouts
4x pistols & blades, sarge w/ power fist, combi-melta, teleport homer
250
2x landspeeder storm
multimelta
130
I could always replace the dreads with 2 five man missile spam devastator squads once I have the money for those. Anyways, here's the other one I like:
Dark Angels
Belial
terminator armor (duh), lightning claws
130
2x dreadnoughts
multimelta (or TL autocannon?), heavy flamer
260
2x 5 terminators
cyclone, 1 chainfist (maybe hammers & shields, maybe storm bolters & powerfists, haven't decided)
480
2x 10 tactical marines
missile launcher, flamer
rhino
430
3 bikes + attack bike
2 meltas, multimelta, sarge w/ meltabombs
190
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This message was edited 1 time. Last update was at 2011/02/22 21:49:21
"Well, isn't the enemy of your enemy, like, your friend? Or whatever? Can't they team up?"
"Not exactly. In this setting, the enemy of your enemy is still a floating, greasy, armored brain."
"Well, what about his enemy? Maybe you could be friends with him."
"No, because that guy is a mechanical horror in an undying battle shell. He sails from world to world in a flying tomb, serving gods who eat hope."
-Penny Arcade |
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![[Post New]](/s/i/i.gif) 2011/02/23 01:31:55
Subject: 1500 Black Reach armies
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Stalwart Dark Angels Space Marine
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For the 1st list, I think you should put in a landraider or 1 of the land raider variants for the terminators.
I would give the tact squad sgt a combi-melta so he could pop vechiles. Flamers aren't much good if a unit is inside a transport.
I like the dreadnought setup, I think you should keep it.
For the 2nd list, Belial should be given a TH/SS since he only has a lousy 5+ armor save.
I wouldn't even take regular dreadnoughts in the DA codex, if you insist on using them, make them venerable and using the TL AC instead of the MM.
Your terminators should be equiped with TH/SS and one of them should be upgraded to an apothecary giving a squad FNP. I would also take much more terminators since having Belial in your army makes the Deathwing count as troops.
I would consider dropping the tactical squads.
3 bikes + attack bike 2 meltas, multimelta, sarge w/ meltabombs is 195 points.
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![[Post New]](/s/i/i.gif) 2011/02/23 05:52:30
Subject: 1500 Black Reach armies
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Death-Dealing Dark Angels Devastator
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Thanks for the advice, I'll mull it over. I can't believe I forgot to put the apothecary in the DA list. I'm painting them in my own color scheme so I can mess around with other codices if I like, but I really want to do a Dark angels army. Seems like the standard DA 1500 list's just going to be 4 hammer & shield squads and either bikes or devastators.
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"Well, isn't the enemy of your enemy, like, your friend? Or whatever? Can't they team up?"
"Not exactly. In this setting, the enemy of your enemy is still a floating, greasy, armored brain."
"Well, what about his enemy? Maybe you could be friends with him."
"No, because that guy is a mechanical horror in an undying battle shell. He sails from world to world in a flying tomb, serving gods who eat hope."
-Penny Arcade |
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