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![[Post New]](/s/i/i.gif) 2011/02/23 00:06:35
Subject: Competitive Nids @ 2000 pts with Deathstar
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Land Raider Pilot on Cruise Control
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Hive Tyrant: Lash Whip & Bone Sword, Stranglethorn Cannon, Regeneration, Hive Commander, Old Adversary - 260
Hive Guard x3: Lash Whips - 195
Tyranid Prime: Lash Whip & Bonesword, Regeneration - 105
Hive Guard x3 - 150
Hive Guard x3 - 150
Hive Guard x3 - 150
Terivgon: Cluster Spines, Catalyst, Adrenal Glands, Toxin Sacs - 195
Terivgon: Cluster Spines, Catalyst, Adrenal Glands, Toxin Sacs - 195
Termagants x12 - 60
Termagants x12 - 60
Genestealers x14: Toxin Sacs - 238
Genestealers x14: Toxin Sacs - 238
1996/2000
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![[Post New]](/s/i/i.gif) 2011/02/23 04:01:26
Subject: Competitive Nids @ 2000 pts with Deathstar
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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To many Hive Guard. You won't need nearly that many. Drop one from each squad. I'd probably drop a guard or two since "Death-stars" don't work for nids as they are too slow. I'd look into some speed or disruption units since as it stands your opponent will dictate the game.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2011/02/23 08:35:37
Subject: Competitive Nids @ 2000 pts with Deathstar
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Scuttling Genestealer
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Dont really need 3x3 Hive Guard, get a Zoanthrope brood, and the Tyrant is too slow, Give it wings, or make it a swarmlord purely for bonuses and fear tactics.
Anyway of getting some BL for those stealers?
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The Tyranids are like the great Hydra, remove one head, two more will sprout from it's neck equally deadly, they care not for plea for mercy, for they have no soul to care. All that is left in the void of their soul is a hunger, It is this, that the marines cannot kill...
3k
W/D/L
26/7/11
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![[Post New]](/s/i/i.gif) 2011/02/23 11:39:12
Subject: Re:Competitive Nids @ 2000 pts with Deathstar
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Tunneling Trygon
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At 2,000 points your opponent can get a lot of armour on the table.
HQ - I would trim the tyrant down a little. Drop the stranglethorn and regen. Regen not really needed as tyrant guard can take the wounds and cannon not needed as plenty of anti-infantry elsewhere. I would also drop HC as it appears you will start with your army on the table. Only 2 guard needed, so overall that's 135 points saved without loosing too much.
Prime, the regen is half the price, so you can leave it here and let him take the wounds. The loss of one guard does reduce the death star a little, but not so that you'd notice!
Elites - 3 guard is just built in redundancy, so you can trim them down to 3 broods of 2. Another 150 points shaved.
So, with the 285 ponts shaved, what can we add? Trygon with AG and maybe a gargoyle screen. Upgrade tyrant to swarmlord for the ultimate deathstar. Maybe even a tyrannofex with rupture cannon, which will attract a lot of attention away from your HQ. Overall I think that toughens your list a little.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/02/23 14:33:16
Subject: Competitive Nids @ 2000 pts with Deathstar
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Tower of Power
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Some pretty good advice already and I echo most of it. I'd cut the 'Stealers down a bit, you only need units of 10 really and with other suggestions that's more points saved.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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