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Made in fi
Bounding Assault Marine





I've been trying to take all the sillyness out of BA codex and try to make it more fair for friendly games. I've been trying the next rule changes out in few matches and so far they've been working quite nicely. But I'm still interested what people in Dakka think and also if you guys have any good ideas.
So far what I've changed is:

Angelus Bolt-gun: raise AP to 5
Blood Claws: extra attacks do not generate extra attacks
Dreadnought: Missilelauncher +5pts. Can be taken as Heavy Support or Elite
Furioso Dreadnoughts: lower AV to 12/12/10
Descent of Angels: +3pts per model that has this rule or gets it from wargear
Dante: remove the "curse enemy IC" rule, add Eternal warrior
Mephiston: New statline 6/5/5/5/4/6/3/10/ 2+
Assault Squad: Can get rhino or drop-pod for free when removing jump-packs. Anything else with normal costs
Devastators: Point costs for heavy weapons same as in codex: Space Marines
Predators, Baal Predators, Vindicators, Razorbacks, Whirlwinds: point cost +10pts
Landraider+variants: remove Deepstrike. Can be taken as Heavy Support
Searchlights: Default upgrade for free to all vehicles that has option for it
Glaive Encarmine: Change to relic blade from Codex: Space Marines. Point cost +5pts when taken as upgrade
Sanguinary Priests: Grants FNP and Furious charge only to the unit they're attached to.
Shield of Sanguinius: Works only on non-vehicle units.
Furioso Librarian: add Ld10 to it's statline.
Drop-pod:Increase the passenger capacity to 12 models

I know this is lots of toning-down but I recommend trying in out before judging too harshly.
Comments?

This message was edited 3 times. Last update was at 2011/02/23 18:25:13


Space Marines 6700pts Tyranids 5000pts Tau 2350pts Blood Angels 2850pts Orcs & Goblins 1350pts
 
   
Made in ca
Ork Boy Hangin' off a Trukk




Canada

I think you need one of these:

Being a Mac user is like being a Navy SEAL: a small, elite group of people with access to the most sophisticated technology in the world, who everyone calls on to get the really tough jobs done quickly and efficiently. 
   
Made in fi
Bounding Assault Marine





That's a good one.
But I'm not the one who has butt-hurting. I'm actually playing BA instead trying to tone them down so I could win against them.

Space Marines 6700pts Tyranids 5000pts Tau 2350pts Blood Angels 2850pts Orcs & Goblins 1350pts
 
   
Made in gb
Lord of the Fleet






London

Angelus Bolt-gun: raise AP to 5
Ap4 seems adequate, to represent the special Bloodshard shells used which are slightly better than Bolt shells

Blood Claws: extra attacks do not generate extra attacks
If no extra attacks are generated, what reason do I have to take these instead of the Blood Fists?

Dreadnought: Missilelauncher +5pts. Can be taken as Heavy Support or Elite
Good idea, can't see a problem with that.

Furioso Dreadnoughts: lower AV to 12/11/10
Why?

Descent of Angels: +3pts per model that has this rule or gets it from wargear
Not a good suggestion. DoA is the special unique rule for BA, ergo they shouldn't have to pay for it. DA don't pay for Deathwing Assault, SM don't pay for Combat Tactics

Dante: remove the "curse enemy IC" rule
It's a good rule, it doesn't seem to be broken

Mephiston: New statline 6/5/5/5/4/6/3/10/ 2+
Partially agree with you there, but I've never used Mehp so I don't have something to compare him to.

Assault Squad: Can get rhino or drop-pod for free when removing jump-packs. Anything else with normal costs
Good, but could encourage even more spammy Razor-rush lists

Devastators: Point costs for heavy weapons same as in codex: Space Marines
Good suggestion

Predators, Baal Predators, Vindicators, Razorbacks, Whirlwinds: point cost +10pts
Why? Vindis, for example, already cost +40pts more than vanilla SM, why do they need an extra 10pts?

Landraider+variants: remove Deepstrike. Can be taken as Heavy Support
DSing Raiders are another unique BA thing, just like DoA. It is fine just as it is, as it has it's drawbacks

Searchlights: Default upgrade for free to all vehicles that has option for it
Seems reasonable

Glaive Encarmine: Change to relic blade from Codex: Space Marines. Point cost +5pts when taken as upgrade
Giving Sang Guard S6 is a bit OP

Sanguinary Priests: Grants FNP and Furious charge only to the unit they're attached to.
If so, their cost would have to be lowered significantly.

Shield of Sanguinius: Works only on non-vehicle units.
This is just the same as a KFF, why shouldn't it affect vehicles?

Furioso Librarian: add Ld10 to it's statline.
Why?

Drop-pod:Increase the passenger capacity to 12 models
IIRC, doesn't a Pod already have a cap of 12?



This message was edited 1 time. Last update was at 2011/02/23 12:43:04


 
   
Made in fi
Bounding Assault Marine





Thanks for the input Valkyrie, here's my reasoning for the stuff I tried out so far.

Angelus Bolt-gun: raise AP to 5
Ap4 seems adequate, to represent the special Bloodshard shells used which are slightly better than Bolt shells
It's still a bolt-gun

Blood Claws: extra attacks do not generate extra attacks
If no extra attacks are generated, what reason do I have to take these instead of the Blood Fists?
I think you misunderstood this one. Extra attacks would be generated only from the normal attacks. No extra attacks from extra attacks.

Furioso Dreadnoughts: lower AV to 12/11/10
Why?
Furioso has only +20pts point cost. For that price +2WS and AV13/12/10 is kinda insane. Reducing the AV same as normal dread seems fair to me.

Descent of Angels: +3pts per model that has this rule or gets it from wargear
Not a good suggestion. DoA is the special unique rule for BA, ergo they shouldn't have to pay for it. DA don't pay for Deathwing Assault, SM don't pay for Combat Tactics
They already get Red Thirst instead of Combat tactics.

Dante: remove the "curse enemy IC" rule
It's a good rule, it doesn't seem to be broken
It only reduces the worth of enemy IC by 75% before the game even starts. That alone is easily worth 100+pts. And he's a good character even without it.

Mephiston: New statline 6/5/5/5/4/6/3/10/ 2+
Partially agree with you there, but I've never used Mehp so I don't have something to compare him to.
4th ed Mephiston was nasty already. Boosting him without really increasing the point cost is just weird and unfair. I understand why people hate him nowadays so much.

Assault Squad: Can get rhino or drop-pod for free when removing jump-packs. Anything else with normal costs
Good, but could encourage even more spammy Razor-rush lists
That would actually reduce Razor-rush since they wouldn't get razors with discount.

Predators, Baal Predators, Vindicators, Razorbacks, Whirlwinds: point cost +10pts
Why? Vindis, for example, already cost +40pts more than vanilla SM, why do they need an extra 10pts?
Can't remember the Vindicator costs at the moment. Will check on that. As for others, that would balance the cost of being Fast. Except for Rhinos. Don't think they're fine already even with fast.

Landraider+variants: remove Deepstrike. Can be taken as Heavy Support
DSing Raiders are another unique BA thing, just like DoA. It is fine just as it is, as it has it's drawbacks
It's just free extra rule for BA. It's still exactly same vehicle for same price than other marines have. I see it's not a good thing to give them free rules. Maybe make it as optional upgrade instead?

Glaive Encarmine: Change to relic blade from Codex: Space Marines. Point cost +5pts when taken as upgrade
Giving Sang Guard S6 is a bit OP
Now this comes with increased ap of the gun, +3pts per model for DoA and losing one re-roll to hit. As for single change it would be slightly OP.

Sanguinary Priests: Grants FNP and Furious charge only to the unit they're attached to.
If so, their cost would have to be lowered significantly.
They're still very cheap for what they can do.

Shield of Sanguinius: Works only on non-vehicle units.
This is just the same as a KFF, why shouldn't it affect vehicles?
To avoid rules disputes. Alternatively it could have "vehicles count as obscured" written in to it.

Furioso Librarian: add Ld10 to it's statline.
Why?
To avoid confusion and rules disputes

Drop-pod:Increase the passenger capacity to 12 models
IIRC, doesn't a Pod already have a cap of 12?
Vanilla Marines have capacity of 12 and BA 10. I reckon since they're same vehicles, they should use same rules. That way ICs can join drop-pod units that are full strength.

More comments and suggestions are appreciated.

Space Marines 6700pts Tyranids 5000pts Tau 2350pts Blood Angels 2850pts Orcs & Goblins 1350pts
 
   
Made in us
Fixture of Dakka





Thunder555 wrote:
Angelus Bolt-gun: raise AP to 5
Ap4 seems adequate, to represent the special Bloodshard shells used which are slightly better than Bolt shells
It's still a bolt-gun

So is the gun carried by Sternguard, and they are AP 3.
Thunder555 wrote:
Furioso Dreadnoughts: lower AV to 12/11/10
Why?
Furioso has only +20pts point cost. For that price +2WS and AV13/12/10 is kinda insane. Reducing the AV same as normal dread seems fair to me.

That isn't the armor values of a regular dreadnought.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in fi
Bounding Assault Marine





DarknessEternal wrote:That isn't the armor values of a regular dreadnought.

Ah, thanks for noticing. That's a typo. *editing*

Space Marines 6700pts Tyranids 5000pts Tau 2350pts Blood Angels 2850pts Orcs & Goblins 1350pts
 
   
 
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