Switch Theme:

Campaign Special Rules, Need some help.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Slippery Ultramarine Scout Biker





My friends and I are running a campaign soon, it'll be 6 -8 players... We got a few things we want to do but we're not sure how we're going to do it. So I figured you wonderful DakkaDakka People will be able to help
We'll be running a strategic Campaign using a map/grid. There will either be a round limit and at the end, whoever controls the most territories at the end of X rounds wins, or it'll just go to the bloody end, knock out the capital square or whatnot.
That's not what we need help with. Here's the things we want to try.
1) A resource point system. Controlling a territory awards you a Resource point which you can use to do a multitude of things.. like put a minefield on 1 territory, or reinforce another, make an army stronger or whatever. We're not sure how the system will work yet but we know it'll be a 1-shot thing / round. Points won't hold till the next round so spend them or lose them, and they will only be limited to 1/territory.
2) Certain territories will offer a buff...Like holding the Artillery station allows your HQ to use Orbital Bombardment once/game.
3) A progressing HQ system. We're not sure how to do this just yet but we have a few ideas.

a) Pick an Unique IC, and pick a base. Each round your character survives he progressively becomes the UC more and more. The problem is Necron's (specifically them, I don't know which other armies) are lacking in the UC department. I know Necrons have the two C'tan, but turning a lord into a C'tan seems...sketchy.

sub-rule a) Having special equipment would be able to be looted. If your champion "dies" he's assumed to have been pulled off the battlefield by a retinue or some such. The opponent then rolls a d6, on a 5/6 they can choose to pull off a piece of equipment from the enemy HQ. This is just an idea, might be used might not.

b) Provide hidden objectives each game done by a 3rd party. Written down you draw one before the game starts and not look at it. When the game is over you read the objective. Say.. Hold terrain piece 5, or end in the opponents deployment zone, or do whatever. This provides a piece of equipment or something that provides a special rule. Orb that provides FNP, or Gem that offers Preffered enemy and Rage, etc. This seems a bit OP, but we're looking at extremely powerful HQ units throughout the game. The person can choose to discard it.

c) Create a point system to determine how to create your own UC-ICs. I don't like this idea because I have no clue how one would determine the points for each ability / piece of equipment. I also think it'd be a case by case basis. The main issue (I'm using Codex Marines as a point of reference) Most UC's are under-priced. 125 for a Chaplain with T6, hellfire rounds, FNP, and a combi-flamer? If we go from Base chaplain, we'd subtract the costs of equipment that he can take... that'd leave 10pts for Hellfire rounds, FNP and T6. That's bull So it'd have to be a way of determining how many points FNP is worth.

Thoughts on how to do this? I'm sure many people will complain about how OP this will be but we'll see.

This message was edited 2 times. Last update was at 2011/02/24 00:53:49


"As a sane man you are badly outnumbered again, my good lord. Perhaps you should defect and join us all." -Jack Snipe, Erfworld

We are steel. We are doom. We are the angels of death. The Emperor's chosen. Clad in the strongest steel and strengthened by the holiest of weapons. Our Armour is contempt. Our shields are disgust. Our swords are hatred. We are the mighty Space Marines. In the Emperor's name, we'll let none survive for we Know No Fear. 
   
 
Forum Index » 40K Proposed Rules
Go to: