Snord
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Pitched Battle Scenario
My list:
Black Orc Warboss, Sword of Striking, Glittering Scales, Iron Curse Icon, Shield, Talisman of Preservation – 240 pts
Orc Great Shaman, Lvl 4, Talisman of Endurance – 230
Black Orc Big Boss, BSB, Shield, Dragonhelm, Potion of Speed – 127
24 Boyz, Shields, Banner, Musician – 188
24 Boyz, Shields, Banner, Musician – 188
45 Night Goblins, Nets – 180
45 Night Goblins, Nets – 180
2 Wolf Chariots – 100
2 Wolf Chariots – 100
1 Boar Chariot – 85
1 Boar Chariot – 85
20 Black Orcs, Shields, Banner, Musician, Standard of Discipline – 295
6 Trolls – 210
Doom Diver – 80
Doom Diver – 80
Mangler Squig – 65
Mangler Squig – 65
Deploy Black Orcs with General and BSB in center, trolls to the right, Boyz units on either side of those two units, with a boar chariot next to each boyz unit. Night Goblin blocks go on each flank, with goblin chariot units next to each one. Mangler squigs set up in open spaces, with doom divers both on hills.
His list (not exact on everything)
Bretonnian Lord on Pegasus, 4+ Ward, Heroic Killing Blow
Lvl 4 Damsel Mounted, Mirror, Lore of Beasts
Paladin BSB
2 Units of 35 Peasant Archers
4 Units of 9 Knights of the Realm, Full Command
2 Trebuchets
9 Grail Knights
Pretty much a straight line, with the Pegasus Lord back behind the knights units (grail knights in center). Trebuchets positioned slightly behind the two big blocks of Peasant Archers on both flanks.
Turn 1 Orcs: (He prays).
Pretty much move up the entire army in a line. Dispels all magic attempts and uses the mirror. Doom Divers pick off a knight of the realm.
Turn 1 Bretonnians:
Declares a charge with his grail knights, using his banner of +1d6 charge and reroll charging distance (vow?), making it into the black orcs. Everything else shuffles slightly forward. Magic phase miscasts and loses a wizard level on his Lvl 4 Damsel. One trebuchet shoots wide - other blasts a unit of night goblins killing 14. They pass their panic. Peasants pick off a Mangler Squig, causing the other unit of night goblins to flee. Close combat - BOrc Warboss issues a challenge and kills off a grail knight (BOrcs go HW/Shield). Grail Knights kill 3 BOrcs, BOrcs kill 2 more back - BOrcs pass LD test on a 9 (Banner of Discipline).
Turn 2 Orcs:
Trolls flank charge the grail knights. Both units of Wolf Chariots make loooooooong charges against the bowmen units, survive the stand and shoot. Other boys units move up to face the Knights of the Realm with a boar chariot each slightly back and to the side. Magic Phase, try again to teleport a mangler squig but dispelled. Get off Foot of Gork and kill 6 KOTR. Shooting each Doom Diver takes off a couple KOTR.
Close Combat - both Goblin Wolf Chariots win combats against the archers (like 8-10 impact kills each alone), they fail their LD5 Stubborn and run them down. BOrc Warboss kills another Grail Knight, they kill a BOrc and trolls vomit, taking them down to 2 Grail Knights and their BSB. Fail their LD test but get away from the trolls.
Turn 2 Bretonnians:
Both KOTR charge the Orc Blocks. Grail Knights rally. Bretonnian Lord on Pegasus charges the Trolls (forgot he had Heroic Killing Blow). Magic phase he irresistably gets off +3 Str +3 Attacks on his Lord - loses another wizard level. One trebuchet misfires, other scatters into his general and Grail Knights, but doesn't do anything. Close Combat - both KOTR win combat, but Orcs pass stubborn test. Bretonnian Lord with 7 attacks rolls all 1s and 2s. His Pegasus misses as well. 6 Trolls vomit back - he passes 5 4+ Ward Saves.
Turn 3 Orcs:
Both Boar Chariots charge in flanks of the KOTR. Both Wolf Chariots turn and face Trebuchets. Night Goblins fail to rally and run off the board. Magic Phase - again, get my teleporting Mangler squig (who hasn't moved more than 5" a turn) dispelled. Get off Foot of Gork irresistably, but scatters off. Shooting - both doom divers concentrate on the 2 Grail Knights and Paladin left and take them down to just the Paladin. Close Combat - both boar chariot/boyz blocks win combat and chase down the KOTR. Bretonnian Lord killing blows a troll, but the rest pass their LD test (kept making Ward Saves from vomit).
Turn 3 Bretonnians: (Its pretty much over at this point).
Paladin BSB charges into the trolls, trebuchet lands on a night goblin unit killing a bunch and panicking it. Magic phase gets dispelled. Close combat the Bret Lord killing blows another troll, although 3 vomit on the Paladin BSB killing him and tieing the combat.
Turn 4 He calls it
Learning points:
Orc Boyz 5 wide and deep in ranks near the Warboss are incredibly hard to shift with T4 and 6+ Shield Parry. Keeping trolls nearby the general and BSB are great for a flanking unit, especially when the General BOrc unit seems to be the center of attention. Mangler Squigs seem pretty iffy - can die to concentrated fire or magic and have random mvt, but then again took alot of fire away from my chariots. Boar Chariots are incredible for supporting boyz blocks - think I'll pair 1 up with each Boyz block from now on. Wolf Chariots are so fast they can almost guarantee a 2nd turn charge against missile/war machines. Orc magic is brutal.
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