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yet another attempt to make me able to win with eldar. I mean make eldar playable by me.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Horrific Howling Banshee






Charleston, South Carolina

Below is a complete rewrite of my initial post. I have tried to narrow the focus. Take the advice of experienced players, and leave my fan boy mind set out of the calculations.

These changes, I believe, will make each unit in the codex balanced and useful, in line with the fluff, and competitively balanced in the 5th edition meta.

NEW ABILITIES
Fleet of Foot – Eldar roll 2D6 for fleet and pick the highest result.

Exarch Abilities – Exarchs grant +1 WS to their unit when they charge.

Phoenix Lords gain a 4+ invulnerable save and make a squad of their Aspect which they join scoring.

Dark Reapers – Reaper Launcher 2nd firing mode, 36” range S7 AP2 Hvy1.

CHANGES

Shuriken Catapults – Range 18”

Farseer – Mind War – No cover saves. Fortune – increase range to 18”. +5 points Guide – increase range to 18”. Eldritch Storm – range 36” S6 AP- large blast, pinning, vehicles are hit on rear armor and spun in a random direction.

Wraith Lords – 2nd weapon of the same type is no longer twin linked. If a Spiritseer is within 12” of the Wraith lord, the 2nd weapon may target a different unit.

Avatar – Inspiring Presence - Eldar units with line of sight to an Avatar gain stubborn. Wailing Doom has 18” range. Increase the Avatar’s save to 2+. +15 points

Warp Spiders – death spinner - 18” range, Surprise Assault – grants infiltrate.

Shining Spear’s – Laser Lance and Star Lance have range 12”.

Warlocks- Conceal – During a friendly shooting phase, instead of shooting, if the Warlock passes a leadership check, this unit and units targeting this unit must use the night vision rules during shooting. Conceal cannot affect units mounted on jet bikes or transports, and lasts for one full turn.

Support Weapon Platform – Guardian unit attachment. D-Cannon – 36” range, +10 points. Shadow Weaver gains the monofilament rule, +5 points.

Falcon, Fire Prism, Night Spinner, and Wave Serpent, get spirit stones for free.

Falcon – BS 4

Vypers – Scout

Swooping Hawks – They may deploy by deep strike first turn. They may deep strike in unit coherency, rather than in deep strike formation.

This message was edited 1 time. Last update was at 2011/03/07 20:17:30


Innocence is no Excuse
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