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I've been trying to come up with some new scenarios for play. The aim is to make something unique, but balanced enough for potential use in a competitive, tournament environment. Here's the first draft of one of those concepts, for comment, questions and suggestions.
Turncoat!
Loyalty can be a fleeting thing, especially in a world torn by bloodshed and strife. Allegiances can be bought, controlling magics subverted and internal rivalries fired by slander and rumors. When these schemes come to fruition on the battlefield, the results can be devastating…
The Armies
Each player chooses his force using the army list from a Warhammer Armies book, to an equal points value agreed to before the game.
The Battlefield
Setup terrain as described on page 142 of the Warhammer Rulebook.
Deployment
Roll off to see which player will choose the half of the table that they will deploy in. The opponent will deploy in the other half. Players then take turns placing units on the table, using the alternating units method of deployment described on page 142 of the Warhammer Rulebook.
Units may be placed anywhere in their half of the table that is more than 9” from the center line, and more than 9” from any narrow table edge.
First Turn
Roll off after deployment to see which player receives the first turn. The player that finished deploying his army first adds +1 to his roll.
Game Length
The game lasts for six turns.
Victory Conditions
Use victory points to determine the winner of the battle, as described on page 143 of the Warhammer Rulebook.
Scenario Special Rules
The first unit that is destroyed or flees off of the table during the battle is the turncoat. At the beginning of the opposing player’s next turn, that unit enters the battlefield as a part of their army exactly as if it were a unit that had been kept in reserve, with exactly the same unit size, equipment and magical item selections that it was originally purchased with. Character models are ignored for the purposes of this scenario (they will never become turncoats and never count as the first unit destroyed during a game), as are units summoned by a spell or magic item (such as Zombies raised by a Vampire Counts’ Raise Dead spell). The turncoat unit is worth full victory points each time that it is destroyed (so once by the first army to destroy it, and once by its former allies if they manage to destroy the turncoats).
FAQ
Q. What happens to Tomb Kings or Vampire Counts units that become turncoats? Do they still crumble if the Vampire General/Hierophant from their original army is destroyed?
A. No, but they will crumble if the general of the army that they’ve defected to is slain or flees from the table.
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