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Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

The list below was crafted after consultation with the community; you can read here: http://www.dakkadakka.com/dakkaforum/posts/list/355605.page#2591982

HQ 1: Warboss, Power Klaw, ‘Ard Armor, Cybork Body, Attack Squig
HQ 2: Warboss, Power Klaw, ‘Ard Armor, Cybork Body, Attack Squig

Elite 1: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank
Elite 2: 3 Biker Nobs, Power Klaw, Big Choppa
Elite 3: 3 Biker Nobs, Power Klaw, Big Choppa

Troop 1: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank
Troop 2: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank
Troop 3: 11 ‘Ardboys; Nob, Power Klaw, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank
Troop 4: 10 Trukkboys; Nob, ‘Ard Armor, Big Choppa, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank
Troop 5: 10 Trukkboys; Nob, ‘Ard Armor, Big Choppa, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank

Fast Attack 1: 3 Warbuggies, 3 Red Paint Jobs, 3 Twin-Linked Rokkits
Fast Attack 2: 10 Stormboys; Nob, Power Klaw, Bosspole

Strategy, Thoughts:

1). GROUPING. HQ 1 + Troop 4; HQ 2 + Troop 5; Fast 1+ Fast 2. No trukk is full, so that a Boss could run into whatever trukk is still trukking.

2). OVERALL STRATEGY. You'll note that all units are about the same points. On deployment I want there to be no obvious choice at what unit to fire. Hopefully, my opponents will be forced either to fire two or three times at one unit to destroy it (good) or to fire at all the units on the board (better).

3). NO KFF BIG MEK. This is very unorthodox, but the KFF Big Mek has two things going against it in my book: one, they give an obvious, very obvious target to fire at; two, I hate how it makes me either bunch my army up or split up what will be protected & what won't. I'm not smart enough to find the in-between. I'm better served, I think, with the screening options below.

4). BIKERNOB ESCORT. The bikernobs are diversified, but small & without a painboy. They are suppose to screen the trukks (and themselves) from enemy fire. The opponent will be forced to fire at the trukks with a coversave, or at the bikernobs for a coversave.

5). BUGGY ESCORT. There more traditional role of screening trukks is reserved for the stormboys, not the trukkboys. Buggies standup pretty well against assaults, and the stormboys should be able to keep up, performing the hammer-&-anvil tactic when required.

6). NO LOOTAS. NOT GROTS. I just didn't have the points to include these units. A great shame! I do love them, particularly in combo, what with the lootas murdering from afar and the grots defending them from combat as well as holding objectives. I worked to include them by making one group of bikernobs into bikerboys for the change in FOC, and by dropping red paint jobs list wide. The math wouldn't work. Such is life.

This message was edited 3 times. Last update was at 2011/03/31 20:41:42


Paul Cornelius
Thundering Jove 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

No comments, ah?

Paul Cornelius
Thundering Jove 
   
Made in us
Squishy Squig




Grand Rapids, MI

thunderingjove wrote:HQ 1: Warboss, Power Klaw, ‘Ard Armor, Cybork Body, Attack Squig
HQ 2: Warboss, Power Klaw, ‘Ard Armor, Cybork Body, Attack Squig

Elite 1: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank
Elite 2: 3 Biker Nobs, Power Klaw, Big Choppa
Elite 3: 3 Biker Nobs, Power Klaw, Big Choppa

Troop 1: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank
Troop 2: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank
Troop 3: 11 ‘Ardboys; Nob, Power Klaw, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank
Troop 4: 10 Trukkboys; Nob, ‘Ard Armor, Big Choppa, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank
Troop 5: 10 Trukkboys; Nob, ‘Ard Armor, Big Choppa, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank

Fast Attack 1: 3 Warbuggies, 3 Red Paint Jobs, 3 Twin-Linked Rokkits
Fast Attack 2: 10 Stormboys; Nob, Power Klaw, Bosspole


One thing I might recommend with the Meganobz would be to group together the combi-weapons. With one shot only I would trust 3 Rokkits instead of 1 to take out a hard target with BS 5. Also, I'd drop the 'Eavy Armor from the Trukkboy nobz, all the boyz don't benefit from his armor save until it's just him. You could take the 10 points from dropping the armor to get two more combi-rokkits in your Meganobz mob. I may recommend testing the same list replacing one Warboss for a KFF, potentially giving all 5 trukks a 4+ cover, freeing up your buggies and bikes for additional flank moves. It is a very solid core for a list, I'm building up some more trukks in my playing as well. Also... moar rokkits
   
Made in it
Squishy Squig




i believe that 17 KP are too much, expecially if they are easy Kill Point (In italy there is a metagame with a lot of anti-tank unit, and so we don't use so much trukk)
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Hahahaha.

You're right; there are a lot of kill points here. I guess I'll just have to table 'em!

Paul Cornelius
Thundering Jove 
   
 
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