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Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Hey everyone! I've finally managed to build this titan (all credit to my dad ), and would like to create some rules from it. But first, the pics
















And now for the rules. These are previously evaluated, and I was wondering if they could be further fixed:

NECRON ANNIHILATOR - 1200 Points

WS=2 BS=4 S=10 FRONT=14 SIDE=14 REAR=14 I=1 A=3

Unit: 1 Necron Annihilator

Type: Super-heavy walker

Structure points: 6

Weapons:
-Two Gauss Destructors, which can each be separately fired as either a Focused Beam or Greater Flux Arc. (Choose which one each time you fire.)
-Telekinetic Shifter
-Two Gauss Exterminators

WEAPON------------------------RANGE-----STR----AP-----------SPECIAL
Gauss Destructor-----------------------------------------------Primary Weapon
(Focused Beam)----------------120”--------D-------1------------Heavy 5
(Greater Flux Arc)---------------24”---------6-------3----------Heavy 2D6*

Telekinetic Shifter **----------48”--------n/a----n/a----Telekinetic Shifter

Gauss Exterminator------------120”--------10------2----Heavy 1, large blast

*If discharging the Greater Flux Arc, the Gauss Destructor fires 2D6 shots at every enemy unit within 24”

**Telekinetic Shifter: To fire the Telekinetic Shifter, choose an enemy vehicle (not a flyer, or a Super-heavy vehicle) as a target. If the target is in range, it is teleported by the Annihilator’s molecular-displacer (within the ‘eye’). Roll a Scatter dice. If a hit is rolled, use the little arrow, otherwise use the big arrow. The vehicle is then placed 2D6+6” from its original position, in the direction of the arrow. The vehicle then suffers D6 glancing hits. It cannot be teleported into flyers. If it is teleported into non-vehicle units, move them the minimum distance to make space for the vehicle. The squad then takes 2D6 wounds. If it is teleported into another vehicle, then move it the minimum distance to make space for the teleported vehicle. They then both take D6 glancing hits. The teleported vehicle is always turned to face the same direction as the arrow. If the model is teleported into impassable terrain it is destroyed. If the vehicle ends up being teleported into a Super-heavy vehicle or a Gargantuan creature, the Super-heavy vehicle and Gargantuan creature are left untouched, and the vehicle is removed instead. When resolving the fire of the Telekinetic Shifter, ignore Power fields and Void shields.


SPECIAL RULES:

-Living Metal: Attacks which count the target’s Armour Value as less than it really is do not so against the Necron Annihilator. Similarly, weapons that get additional Armour Penetration dice do not get the extra dice against the Necron Annihilator. Ordnance weapons still roll 2D6 Armour Penetration. During the game, any weapon attacking the Necron Annihilator will roll for Armour Penetration using its unaugmented strength and a single D6 no matter what. In addition, Destroyer weapons attacking the Necron Annihilator count as having Strength 12, and therefore have to make armour penetration rolls (but do not get extra dice).

-Necron Resurrector: All units with the Necron special rule within 12” can re-roll failed ‘We’ll be back!” rolls, and count as being within range of a Resurrection Orb.



So, yeah... Any comments are welcome, whether its the points cost or a spelling mistake

This message was edited 1 time. Last update was at 2011/03/31 19:32:47


 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Commander Jimbob wrote:Gauss Exterminator------------120”--------10------2----Heavy 1, large blast Ordnance

**Telekinetic Shifter: To fire the Telekinetic Shifter, choose an enemy vehicle (not a flyer, or a Super-heavy vehicle) as a target. If the target is in range, it is teleported by the Annihilator’s molecular-displacer (within the ‘eye’). Roll a Scatter dice. If a hit is rolled, use the little arrow, otherwise use the big arrow. The vehicle is then placed 2D6+6” from its original position, in the direction of the arrow. The vehicle then suffers D6 glancing hits. It cannot be teleported into flyers. If it is teleported into non-vehicle units, move them the minimum distance to make space for the vehicle. The squad then takes 2D6 *wounds*. If it is teleported into another vehicle, then move it the minimum distance to make space for the teleported vehicle. They then both take D6 glancing hits. The teleported vehicle is always turned to face the same direction as the arrow. If the model is teleported into impassable terrain it is destroyed. If the vehicle ends up being teleported into a Super-heavy vehicle or a Gargantuan creature, the Super-heavy vehicle and Gargantuan creature are left untouched, and the vehicle is removed instead. When resolving the fire of the Telekinetic Shifter, ignore Power fields and Void shields.


Wounds? Armour save or not?

Good model, pictures didn't appear at first. How big is it.

+ you want Guass Exterminator to be Ordnance

This message was edited 2 times. Last update was at 2011/03/31 20:14:45


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Did anyone else who saw that thing think of The Iron Giant?


   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Cool rules, like the teleporter thing and the greater flux arch thing.


Automatically Appended Next Post:
FIXED DOUBLE POST.

This message was edited 2 times. Last update was at 2011/03/31 21:41:18


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Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Thanks guys, I'll change the gauss exterminators to ordnance. Also, I copied the 'Telekinetic Shifter' rules from the 'Lifta-Droppa' rules of the Big Mek Stompa, so I'm not too sure on the details - I'd assume that the squad does get armour saves. And I'll upload pics of it next to a necron warrior & monolith soon

Andilus Greatsword - What a coincidence! I actually drew inspiration straight from him, especially the shoulder guns (sad as it is to say)

Btw, is there anything else that needs changing, e.g. points cost, weapons, etc.?

This message was edited 1 time. Last update was at 2011/04/01 07:40:50


 
   
Made in ie
Norn Queen






Dublin, Ireland

Im not completely convinced of the model but would like to see it painted before making a final call
However I dont agree at all with Av14 all round. Even the Imperator has rear armor of 13 and the necron walker dosent even come close to that.
All in all though the weapon and basic rules you've given it dont seem too bad, sometimes when these "I made some rules for X" threads appear its true facepalm material as people just go utterly OTT on the model.

The squad then takes 2D6 wounds

I would also not allow a vehicle landing on a unit to do any damage, just move them the one inch minimum to avoid it. I'd also reduce the distance its teleported, it could potentially get a maximum of 18 inches which is quite far. Perhaps 1d6 +6?

Not too sure about the focused beam being H5, thats a lot of shots for a D class weapon, perhaps 3?

Instead of 6 structure points how about giving it a modified regeneration-stlye roll to account for the Necrons technology and abilities. Maybe 4 structure points and the ability to regenerate one on a 5-6 if it dosent shoot a turn?

Good work overall!

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Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Thanks! I'm not sure what to do about all the problems experienced with the telekinetic shifter - as said, it is copied directly from the Big Mek Stompa which is created by Games Workshop... But anyway, how about this?

NECRON ANNIHILATOR - 1300 Points

WS=2 BS=4 S=10 FRONT=14 SIDE=14 REAR=14 I=1 A=3

Unit: 1 Necron Annihilator

Type: Super-heavy walker

Structure points: 5

Weapons:
-Two Gauss Destructors, which can each be separately fired as either a Focused Beam or Greater Flux Arc. (Choose which one each time you fire.)
-Telekinetic Shifter
-Two Gauss Exterminators

WEAPON------------------------RANGE-----STR----AP-----------SPECIAL
Gauss Destructor-----------------------------------------------Primary Weapon
(Focused Beam)----------------120”--------D-------1------------Heavy 3
(Greater Flux Arc)---------------24”---------6-------3----------Heavy 2D6*

Telekinetic Shifter **----------48”--------n/a----n/a----Telekinetic Shifter

Gauss Exterminator------------120”--------10------2---------Ordnance 1,
--------------------------------------------------------------------------large blast

*If discharging the Greater Flux Arc, the Gauss Destructor fires 2D6 shots at every enemy unit within 24”

**Telekinetic Shifter: To fire the Telekinetic Shifter, choose an enemy vehicle (not a flyer, or a Super-heavy vehicle) as a target. If the target is in range, it is teleported by the Annihilator’s molecular-displacer (within the ‘eye’). Roll a Scatter dice. If a hit is rolled, use the little arrow, otherwise use the big arrow. The vehicle is then placed 2D6+6” from its original position, in the direction of the arrow. The vehicle then suffers D6 glancing hits. It cannot be teleported into flyers. If it is teleported into non-vehicle units, move them the minimum distance to make space for the vehicle. The squad then takes 2D6 wounds. If it is teleported into another vehicle, then move it the minimum distance to make space for the teleported vehicle. They then both take D6 glancing hits. The teleported vehicle is always turned to face the same direction as the arrow. If the model is teleported into impassable terrain it is destroyed. If the vehicle ends up being teleported into a Super-heavy vehicle or a Gargantuan creature, the Super-heavy vehicle and Gargantuan creature are left untouched, and the vehicle is removed instead. When resolving the fire of the Telekinetic Shifter, ignore Power fields and Void shields.


SPECIAL RULES:

- Living Metal: Attacks which count the target’s Armour Value as less than it really is do not so against the Necron Annihilator. Similarly, weapons that get additional Armour Penetration dice do not get the extra dice against the Necron Annihilator. Ordnance weapons still roll 2D6 Armour Penetration. During the game, any weapon attacking the Necron Annihilator will roll for Armour Penetration using its unaugmented strength and a single D6 no matter what.
In addition, Destroyer weapons attacking the Necron Annihilator count as having Strength 12, and therefore have to make armour penetration rolls (but do not get extra dice).
The Necron Annihilator may also attempt to restore a structure point each turn. Roll a D6, and on a result of 5 or 6, the titan restores one structure point. This may not exceed a total of 5 structure points at any point. However, great power is required to do this, and as a result the titan may not fire either its two gauss destructors, its two gauss exterminators or its telekinetic shifter in the same turn.

- Necron Resurrector: All units with the Necron special rule within 12” can re-roll failed ‘We’ll be back!” rolls, and count as being within range of a Resurrection Orb.


I'm still unsure about the points cost - is it too low/high? All criticism welcome

This message was edited 1 time. Last update was at 2011/04/01 09:00:47


 
   
Made in gb
Tough Tyrant Guard






uk

I don;t agree with the living metal excluding the D weapon rules. Especially as you've taken away melta/lance rules etc. I know its necron tech, and therfore pretty durable, but excluding the weapons that level the apoc playing field from doing damage in the normal way seems a bit OP. I do however like the idea of regenerating structure points on a 5/6 roll if you don't fire. That to me seems more like a reflection of the way necrons become more durable whilst balancing it a tad.

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Made in us
Boom! Leman Russ Commander




Jacksonville Florida

I don't really know anything about Titans froma rules/balancing perspective so I can't help you there.

But as far as the model goes it reminds me of modern art I mean it almost seems too geometric, the Necrons may be machines but even at that they're design fairly is organic (skeletal) looking. I mean I like the model but to me it just seems more like a piece of art and dosen't really suit the Necrons if you get what I mean.

 
   
Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Should I remove the Destroyer bit then, and reduce it to 1250 points?
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Commander Jimbob wrote:Thanks guys, I'll change the gauss exterminators to ordnance. Also, I copied the 'Telekinetic Shifter' rules from the 'Lifta-Droppa' rules of the Big Mek Stompa, so I'm not too sure on the details - I'd assume that the squad does get armour saves. And I'll upload pics of it next to a necron warrior & monolith soon

Andilus Greatsword - What a coincidence! I actually drew inspiration straight from him, especially the shoulder guns (sad as it is to say)

Btw, is there anything else that needs changing, e.g. points cost, weapons, etc.?


Nothing wrong with liking The Iron Giant, it's a modern classic.

   
Made in us
Loyal Necron Lychguard






phantommaster wrote:

Wounds? Armour save or not?

Good model, pictures didn't appear at first. How big is it.

+ you want Guass Exterminator to be Ordnance


Looks like it's about 17" tall or so. Considering a warrior model would come up about 1/3 - 1/2 the height of the modeling on the wall in the pictures.

This message was edited 1 time. Last update was at 2011/04/02 00:40:32


 
   
Made in us
Fixture of Dakka





San Jose, CA

Great work! The rules are pretty decent also...not overpowering as they usually are for these types of home-made apoc units.


Ratius wrote:
Instead of 6 structure points how about giving it a modified regeneration-stlye roll to account for the Necrons technology and abilities. Maybe 4 structure points and the ability to regenerate one on a 5-6 if it dosent shoot a turn?


I don't like this. With 4 structure points, it is just too easy to take down by destroyer weapons or massed S10 weaponry. Regeneration is just too harsh on opponents if it is on a 5-6, considering Living Metal negates rending, chainfists, meltas, lance, etc (though I would be ok with regeneration on a '6' only).

If anything, just give it a 5+ Invuln but only to shooting (you can call it the Necron Phase Shield), but then if you do so, you should bump up the cost by +100pts.



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Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Is this O.K. as a final then, or are there any other changes needed?

NECRON ANNIHILATOR - 1400 Points

WS=2 BS=4 S=10 FRONT=14 SIDE=14 REAR=14 I=1 A=3

Unit: 1 Necron Annihilator

Type: Super-heavy walker

Structure points: 5

Weapons:
-Two Gauss Destructors, which can each be separately fired as either a Focused Beam or Greater Flux Arc. (Choose which one each time you fire.)
-Telekinetic Shifter
-Two Gauss Exterminators

WEAPON------------------------RANGE-----STR----AP-----------SPECIAL
Gauss Destructor-----------------------------------------------Primary Weapon
(Focused Beam)----------------120”--------D-------1------------Heavy 3
(Greater Flux Arc)---------------24”---------6-------3----------Heavy 2D6*

Telekinetic Shifter **----------48”--------n/a----n/a----Telekinetic Shifter

Gauss Exterminator------------120”--------10------2---------Ordnance 1,
--------------------------------------------------------------------------large blast

*If discharging the Greater Flux Arc, the Gauss Destructor fires 2D6 shots at every enemy unit within 24”

**Telekinetic Shifter: To fire the Telekinetic Shifter, choose an enemy vehicle (not a flyer, or a Super-heavy vehicle) as a target. If the target is in range, it is teleported by the Annihilator’s molecular-displacer (within the ‘eye’). Roll a Scatter dice. If a hit is rolled, use the little arrow, otherwise use the big arrow. The vehicle is then placed 2D6+6” from its original position, in the direction of the arrow. The vehicle then suffers D6 glancing hits. It cannot be teleported into flyers. If it is teleported into non-vehicle units, move them the minimum distance to make space for the vehicle. The squad then takes 2D6 wounds. If it is teleported into another vehicle, then move it the minimum distance to make space for the teleported vehicle. They then both take D6 glancing hits. The teleported vehicle is always turned to face the same direction as the arrow. If the model is teleported into impassable terrain it is destroyed. If the vehicle ends up being teleported into a Super-heavy vehicle or a Gargantuan creature, the Super-heavy vehicle and Gargantuan creature are left untouched, and the vehicle is removed instead. When resolving the fire of the Telekinetic Shifter, ignore Power fields and Void shields.


SPECIAL RULES:

- Living Metal: Attacks which count the target’s Armour Value as less than it really is do not so against the Necron Annihilator. Similarly, weapons that get additional Armour Penetration dice do not get the extra dice against the Necron Annihilator. Ordnance weapons still roll 2D6 Armour Penetration. During the game, any weapon attacking the Necron Annihilator will roll for Armour Penetration using its unaugmented strength and a single D6 no matter what.
In addition, Destroyer weapons attacking the Necron Annihilator count as having Strength 12, and therefore have to make armour penetration rolls (but do not get extra dice).

- Phase Shield: The Necron Annihilator has a 5+ invulnerable save to all shooting attacks.

- Necron Resurrector: All units with the Necron special rule within 12” can re-roll failed ‘We’ll be back!” rolls, and count as being within range of a Resurrection Orb.
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

Andilus Greatsword wrote:Did anyone else who saw that thing think of The Iron Giant?



Actually I thought what I was thinking a couple of hours ago when I was crossing the street behind a proportionally inconsistent female human.

"Damn, those are some chunky legs!"
   
Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Right... Anyway, here are the size-comparison pics. I should have the finals soon








Kevin949 wrote:

Looks like it's about 17" tall or so. Considering a warrior model would come up about 1/3 - 1/2 the height of the modeling on the wall in the pictures.


It actually stands just over 12" tall .

This message was edited 1 time. Last update was at 2011/04/04 14:22:37


 
   
Made in us
Liche Priest Hierophant






Honstly, I think it's pretty decent for a Necron Superheavy. I'd say put some green 'panel' detail lines on there, and maybe some frou-frou bitz (little miniature copies of some of the Monolith details) on the larger flat surfaces of the legs and arms, and you'd be good!

Honestly, I think it'll look loads better once it's got some proper painted details and the Gauss rods on it.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

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M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Anvildude wrote:Honstly, I think it's pretty decent for a Necron Superheavy. I'd say put some green 'panel' detail lines on there, and maybe some frou-frou bitz (little miniature copies of some of the Monolith details) on the larger flat surfaces of the legs and arms, and you'd be good!

Honestly, I think it'll look loads better once it's got some proper painted details and the Gauss rods on it.


Thanks! Do you mean a green trim and necron symbols like on the monolith (in the comparison pic above)?
I've finished painting it (but haven't added the green rods yet) and will upload some pics of it, perhaps that'll help?

This message was edited 1 time. Last update was at 2011/04/06 07:10:55


 
   
Made in us
Liche Priest Hierophant






Yeah, like on the 'lith. Break up the big flat areas with some of those angular lines as well, I think, whether carved out, created by gluing strips of plasticard/cardstock, or just freehanded on.

It'd definitely help the look. I think a big part of the naysayers is how flat and geometric it looks now, without looking at all mechanical or created.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Hardened Veteran Guardsman






1250 points for all that.

A reaver titan costs 1450, and only has three weapons in that destructiveness range
additionally, bumping D weapons down becuse of the living metal rule is sort of silly
   
Made in us
Liche Priest Hierophant






Maybe reduce it to a single Gauss Destructor? Or possibly, you need both to fire the Focus Beam or ... whatever the other thing is, but if fired seperately, they use a weaker, smaller template?

I mean, it's not actually all that much ordnance, really. Can only fire at, what, three targets a turn? Looking at the 600 pt Ork Stompa, it has almost that equivalent, between its Deff Kannon and Supa Gatla, Supa Skorcha and Grot Rokkits. Then it also has about a half-dozen Big Shootaz, as well as transport capacity.

I'd say this isn't that OP.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Warmastersolon wrote:1250 points for all that.

A reaver titan costs 1450, and only has three weapons in that destructiveness range
additionally, bumping D weapons down becuse of the living metal rule is sort of silly


Thanks, I'll reduce the points to 1250 and remove the Anti-Destroyer rule


Anvildude wrote:Maybe reduce it to a single Gauss Destructor? Or possibly, you need both to fire the Focus Beam or ... whatever the other thing is, but if fired seperately, they use a weaker, smaller template?

I mean, it's not actually all that much ordnance, really. Can only fire at, what, three targets a turn? Looking at the 600 pt Ork Stompa, it has almost that equivalent, between its Deff Kannon and Supa Gatla, Supa Skorcha and Grot Rokkits. Then it also has about a half-dozen Big Shootaz, as well as transport capacity.

I'd say this isn't that OP.


I'm not quite following you, sorry If I were to make both Gauss Destructors' Focused Beams able to fire separately/together, would that not conflict with the Greater Flux Arcs? And do you mean I should bump up the attacks of the Gauss Exterminators, because surely that would be too much?

Anyway, here are the pics of it painted - still a WIP. Crazy as it sounds, I'm actually happy with the current build, but was wondering what to do in terms of paint jobs - give it a green trim like my monolith? And should I add transfers?









Btw, the guns have been designed to allow the green rods to be slipped in when it's done.

This message was edited 1 time. Last update was at 2011/04/07 07:23:23


 
   
Made in us
Liche Priest Hierophant






Well, as the rules stand, both Gauss Destructors can fire as either a Focused Beam or the Greater Flux Arc, independantly? That means Two focus beams, or two flux ARcs, or one of each, right? (that's how it reads, anyways)

I'm suggesting adding another profile to them, a weaker one. Something like Str 7 AP4, Range:48", and that's their default profile. BUT! You'd be allowed to, instead of firing them separately as two weaker guns, be able to fire them together in a Combined Focused Beam or Greater Flux Arc, so there'd be only one shot coming from the two guns. LIke Wing Zero's Beam Canon in Gundam Wing. It can be two small guns, or can be combined to fire as one large gun.



And I'd definitley go with the edging. I'd actually also leave the joints flat black, to contrast with the shiney 'armour' of the rest of it.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Hmm, I'm not sure on that one - giving the gun three firing options seems a bit much. But about the trim, I'll definitely get to it, and I'll paint the joints black too - sounds like a cool idea! It will probably take a long time, what with holidays coming up and all, so don't expect progress any time soon
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

seems good so far.



 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

i like the idea, its well thought out and as others have said, not OTT like some proposed models you see.
my £0.02 :
definitely remove the anti-destroyer rules, that seems harsh to any opponents, especially considering Str D weapons are unimaginable powerful (at least, thats the idea). The phase shield is a good substitute.
im also leaning towards the '3 fire modes' argument. having two greater flux arcs is a bit much, as is two Str D and 2 Str 10 shots, all for 1250.... make it so that you get a choice of a 'standard', weaker shot, or combining the 2 weapons to give a focussed shot/greater flux arc.
well done though, i like the model and the thought processes behind it. definitely try to add some more necron-specific designs to it, like the detailing on the monolith as others have said, but again, well done!

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Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Thanks, I've brought together all the changes to make this - is it O.K.?

NECRON ANNIHILATOR - 1250 Points

WS=2 BS=4 S=10 FRONT=14 SIDE=14 REAR=14 I=1 A=3

Unit: 1 Necron Annihilator

Type: Super-heavy walker

Structure points: 5

Weapons:
-Two Gauss Destructors, which can either be fired separately as two Gauss Blasts, or together as a Focused Beam or Greater Flux Arc. (Choose which one each time you fire.)
-Telekinetic Shifter
-Two Gauss Exterminators

WEAPON------------------------RANGE-----STR----AP-----------SPECIAL
Gauss Destructor-----------------------------------------------Primary Weapon
(Gauss Blast)----------------------48"---------7-------4--------Heavy 1, Blast
(Focused Beam)----------------120”--------D-------1------------Heavy 3
(Greater Flux Arc)---------------24”---------6-------3----------Heavy 2D6*

Telekinetic Shifter **----------48”--------n/a----n/a----Telekinetic Shifter

Gauss Exterminator------------120”--------10------2---------Ordnance 1,
--------------------------------------------------------------------------large blast

*If discharging the Greater Flux Arc, the Gauss Destructor fires 2D6 shots at every enemy unit within 24”

**Telekinetic Shifter: To fire the Telekinetic Shifter, choose an enemy vehicle (not a flyer, or a Super-heavy vehicle) as a target. If the target is in range, it is teleported by the Annihilator’s molecular-displacer (within the ‘eye’). Roll a Scatter dice. If a hit is rolled, use the little arrow, otherwise use the big arrow. The vehicle is then placed 2D6+6” from its original position, in the direction of the arrow. The vehicle then suffers D6 glancing hits. It cannot be teleported into flyers. If it is teleported into non-vehicle units, move them the minimum distance to make space for the vehicle. The squad then takes 2D6 wounds. If it is teleported into another vehicle, then move it the minimum distance to make space for the teleported vehicle. They then both take D6 glancing hits. The teleported vehicle is always turned to face the same direction as the arrow. If the model is teleported into impassable terrain it is destroyed. If the vehicle ends up being teleported into a Super-heavy vehicle or a Gargantuan creature, the Super-heavy vehicle and Gargantuan creature are left untouched, and the vehicle is removed instead. When resolving the fire of the Telekinetic Shifter, ignore Power fields and Void shields.


SPECIAL RULES:

- Living Metal: Attacks which count the target’s Armour Value as less than it really is do not so against the Necron Annihilator. Similarly, weapons that get additional Armour Penetration dice do not get the extra dice against the Necron Annihilator. Ordnance weapons still roll 2D6 Armour Penetration. During the game, any weapon attacking the Necron Annihilator will roll for Armour Penetration using its unaugmented strength and a single D6 no matter what.

- Phase Shield: The Necron Annihilator has a 5+ invulnerable save to all shooting attacks.

- Necron Resurrector: All units with the Necron special rule within 12” can re-roll failed ‘We’ll be back!” rolls, and count as being within range of a Resurrection Orb.

This message was edited 1 time. Last update was at 2011/04/08 07:03:55


 
   
Made in us
Liche Priest Hierophant






I'm liking it. Somewhat rubbish in CC, but nigh-indistructable and very, very shooty.

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Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Thanks! Should I leave it as it is, or try and do something about its lacking in close combat?

This message was edited 1 time. Last update was at 2011/04/09 19:51:06


 
   
Made in us
On a Canoptek Spyder's Waiting List



Willamette Valley Oregon

Leave it as is. This looks to be set up as a ranged unit so theres no reason for it to be good in CC. If anything I would options to change out its arm weapons for TCCWs.

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