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![[Post New]](/s/i/i.gif) 2011/04/05 20:59:22
Subject: Looted Wagon (WiP) C&C welcome
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Stealthy Space Wolves Scout
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I got this in the mail yesterday and I have put some work into it, I stripped it down and tore the tracks off of it, snapped off the sponsons (still in one piece) and pretty much destroyed the turret to get the piece that locks into the hull, and put the cannon in the front, now I'm going to add another cannon to it...just for more dakka...but I'm wondering if I should put the sponsons back on? or just chop off the guns and add more big shoota-ish guns instead? any steaps in the right direction would be most appreciated
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![[Post New]](/s/i/i.gif) 2011/04/06 01:06:29
Subject: Re:Looted Wagon (WiP) C&C welcome
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Stealthy Space Wolves Scout
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Here is the turret..I think it looks too tall...c&c needed
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![[Post New]](/s/i/i.gif) 2011/04/06 02:19:43
Subject: Re:Looted Wagon (WiP) C&C welcome
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Decrepit Dakkanaut
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The second cannon does look to tall, not to mention it looks like theres to many cannons on it. You need to add more Ork to the rest of the vehicle as well. And by that, the usual riveted panels all over and random, some Ork glyphs (made easily from for sale signs if you have none) thinks like that will help it alot. When I make Ork vehicles (like the boomgun wagon) I get the most important part first, in this case the cannon. After you figure that part out, just fill the rest of the vehicle with Orky goodness. Save the 2nd barrel for a 2nd boomgun. Trust me they get much more useful when you run them in 2s or 3s
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This message was edited 1 time. Last update was at 2011/04/06 02:20:11
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![[Post New]](/s/i/i.gif) 2011/04/06 03:30:18
Subject: Looted Wagon (WiP) C&C welcome
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Stealthy Space Wolves Scout
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kk I'll make a small canopy for this one and leave it as a tank hunter-ish looking tank, thanks KingCracker
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![[Post New]](/s/i/i.gif) 2011/04/06 04:18:30
Subject: Looted Wagon (WiP) C&C welcome
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Grovelin' Grot
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NEVER TOO MANY KANNONZ!!
I like the height of it - it's obnoxious and Orky so go for it!! Slap on some metal plates and parts looted from other kits and you'll be laughing!
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![[Post New]](/s/i/i.gif) 2011/04/06 06:32:26
Subject: Looted Wagon (WiP) C&C welcome
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Longtime Dakkanaut
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I'd cover the sponson areas with orky access doors.
For me, the turret is too high - something more like the battlewagon turret would be better.
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![[Post New]](/s/i/i.gif) 2011/04/06 07:02:15
Subject: Re:Looted Wagon (WiP) C&C welcome
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Stealthy Space Wolves Scout
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Just an update, I do like the battle wagon cannon idea...going to save it for the next looted wagon I make =)
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![[Post New]](/s/i/i.gif) 2011/04/06 17:16:58
Subject: Looted Wagon (WiP) C&C welcome
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Gargantuan Gargant
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Very nice work on the runs of bullet holes. Still feels like it needs more orkification, though. A proper paintjob will help, though, so you don't need to go completely crazy, at this point. Feel free to, of course!
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The Dreadnote wrote:But the Emperor already has a shrine, in the form of your local Games Workshop. You honour him by sacrificing your money to the plastic effigies of his warriors. In time, your devotion will be rewarded with the gift of having even more effigies to worship. |
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![[Post New]](/s/i/i.gif) 2011/04/06 18:00:07
Subject: Looted Wagon (WiP) C&C welcome
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Stealthy Space Wolves Scout
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Yea It's gonna get a nice paintjob, but I'm going to order up the tracks from http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=250781828210&ssPageName=STRK:MEWAX:IT first, nice spiky tracks will ork this right up...and maybe some dags...somewheres
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