Before my big battle against Daemons tomorrow, I had a trial game against another Guard player at my
LGS today. I decided to use my all-infantry Grey Knights for 2 main reasons:
1) I wanted to test out the
GK alpha-strike army. Whether it is an objectives game or not, I'm going to give my guys scout and attempt a Turn 1 assault! Can it work? And against an army such as Guards?
2) I wanted to see if a foot-list can compete against a mech one (or in this case, semi-mech), especially against an army with the firepower of the guards.
This was also my chance to try out 1 new unit....the dreaded Vindicare! There's a lot of hype around him, but I'm kind of hesitant about him due to his fragility. I felt that the loss of his stealth suit has really hurt his survivability. Sure, he may get a 3+ cover save, but just 1 missile launcher will kill him. He could do well...if the enemy doesn't have too much ranged shooting. Otherwise, he'll probably die fast.
I also wanted to test out Orbital Bombardment. S10 AP1 pie plate that does full damage to vehicles anywhere on the blast marker? Hell yeah!!! It'll literally be a hit-or-miss type of investment, though in larger games, it'll probably be more hit than miss.
So my plan was to alpha-strike my opponent with my scouting units (up to 3). It turned out, however, that I wasn't the only army who could scout. My opponent has 5 units that could scout as well!
So without further ado, my list:
Grey Knights 2K
Grey Knight Grandmaster - Orbital Bombardment
Vindicare
10x Strike Squad - 2x Psycannons, Psybolt Ammo
10x Strike Squad - 2x Psycannons, Psybolt Ammo
10x Interceptors - 2x Psycannons, Psybolt Ammo,
MC-Daemonhammer, Warding Stave (I had 50pts left over)
10x Interceptors - 2x Psycannons, Psybolt Ammo,
MC-Daemonhammer, Warding Stave
Dread Knight - Heavy Incinerator, Personal Teleporter
Dread Knight - Heavy Incinerator, Personal Teleporter
Imperial Guards 2K
This is just an approximation, as I didn't get his list.
Company Command Squad - Straken, Nork Deddog, Astropath, Officer of the Fleet, Medic, Banner, Vets w/Grenade Launchers, Chimera
Primaris Psyker
1x Ministorum Priest w/Eviscerator
(I shall refer to this unit as his Strakenstar unit)
Techpriest Enginseer w/2 buddies
Veterans - 3x Meltas (Not sure what else)
Veterans - 3x Meltas
Penal Legion Squad
Penal Legion Squad
Penal Legion Squad
Banewolf - Heavy Flamer
Vendetta (Veterans here)
Vendetta (Veterans here)
2x Hydras
Leman Russ Executioner - Plasma Cannon sponsoons
Manticore
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PRE-GAME ANALYSIS:
Grey Knights:
Objectives or not, I'm going to play aggressively and shove my knights right down his throat (my interceptors and dreadknights, that is). This is not a very balanced list as I hardly have any ranged
AT. Unlike my other games, I'm not looking to shoot it out here. I need to get close to the enemy as fast as possible. I will scout my guys (interceptors first, then dreadknights) and try to achieve a 1st turn assault. I do hope to get 1st turn, but I will be prepared for it if I don't.
I may have some trouble getting to his tanks, but at least he's got some infantry for me to assault. I will try
NOT to wipe them out in 1 turn, as that would leave me out in the open to get shot to pieces. How would I achieve that? By trying to multi-charge several units. My psycannons may play a big role here in trying to
de-mech his tanks. I don't really expect my orbital bombardment to do much, and I don't expect my vindicare to survive for long.
I need to take out his vendettas as quickly as possible. I just don't like vendettas. They will be a big pain, especially if my opponent is smart enough to keep them outside of my vindicare's range.
In objectives games, I will combat-squad my strike squads. Of course in annihilation, I will keep them together. Pitched battle and Spearhead won't really affect me too much, but Dawn of War will throw a huge monkey wrench into my alpha-strike plans.
For my plan to work, I need 1st turn and I don't want Dawn of War. No alpha-strike is without its risks.
Imperial Guards:
He needs to screen out his vehicles with infantry. Now this presents 2 dilemmas here. Firstly, they are worth kill points in Annihilation. Secondly, they are needed for objectives in mission-based objectives. Now it is a risk for him, but the rewards are huge! By sacrificing his 80pt troops, he could potentially take out my 235pt dreadknight or worse yet, my 340pt interceptors!!! Definitely a risk worth taking
IMO.
He's got enough shooting to really hurt me out in the open. His vendettas can easily take out my dreadknights without cover (and it is indeed hard to find cover for them). His banewolf and leman russ execution are made to take out
MEQ's. Straken's unit (yes, all 500pts of it!) cannot be taken lightly in assault. If he keeps his vendettas out of the range of my vindicare, they should be relatively safe from my shooting. My vindicare is the only one that really threatens them.
The key for him here is the terrain. The more terrain there is, the better my chance. Or course his banewolf doesn't care about terrain, but cover will help me against the rest of his army.
Well...make that terrain, 1st turn and
DoW deployment.
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Mission: Seize Ground - 4 Objectives
Deployment: Spearhead
Initiative: Grey Knights
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Deployment:
Grey Knights deployment. Strike squads combat-squad. Assault marines are proxies for my interceptor grey knights (with meltaguns as psycannons).
Imperial Guards deployment. He's proxying the right chimera as a banewolf.
As we both have scout units (my Grandmaster gave me 3 scouting units), we roll off to see who makes their scout moves first.
IG wins and goes first. Vendettas move flat-out. Penal legions advance and spread out. Now if I shoot at his vendettas, they'll get cover, and if I assault them, I'm hitting on 6's.
My left interceptors shunt 30" with their scout move, keeping at least 12" away from his vendetta.
Right interceptors and 1 dreadknight just move normally for their scout moves.
IG then fails to seize the initiative.
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Grey Knights 1
Grey Knights advance.
Interceptors get read to multicharge vendetta and penal legions. I position it so that the majority of my jump infantry is going against the vendetta and only 2 his legionnaires. That is because I don't want to wipe them out and be left in the open to get shot up.
Other interceptors also get ready to multi-charge. Little did I know that his legionnaires were stubborn....which is actually better for me.
In my shooting phase, psycannons don't do anything. Vindicare pens his vendetta but he makes his cover save. I target his leman russ executioner with my orbital bombardment but it scatters and blows off the multi-laser on his
HQ's chimera. I make a mistake here, thinking the lance strike was a large blast when it was actually a small one.
I then multi-charge. I fail to get off hammerhand so attack the cruising vendetta with krak grenades instead.
I blow up the vendetta with 1 successful krak (hammer didn't even get to strike). The explosion kills 7 of his melta-vets and 3 penal legions. Assault from 2 of my interceptor knights then kill another 2 legionnaires while he kills 1 knight in return. The stubborn legionnaires stay locked in combat.
Right interceptors multi-charge both squads of penal legions.
I kill a bunch of penal legions. 1 squad fails morale and runs off the board. The other stays locked in combat. Good, now both squads of interceptors cannot be shot to death.
Imperial Guards 1
IG movement. Everyone backs up. Vendetta goes flat-out. Straken's unit disembarks....
....and moves towards combat.
Shooting by his executioner puts 2 wounds on the lead dreadknight.
Hydras put 1W on the vindicare in cover.
My right interceptors are not able to wipe out his legionnaires as I pound his them to just 1 man. He sticks around due to his stubbornness.
Finally, his Strakenstar furiously assaults my interceptors. I kill off some of his guys and despite my 2++ invuln, he wipes out my unit after combat and No Retreat saves. 340 points gone, just like that.
Grey Knights 2
GK movement. My combat squads advance and go after objectives.
Dreadknights go after his
HQ unit.
Left dreadknight roasts several guys from the command squad. Right dreadknight wipes out his 4 legionnaires and 1 of his 3 melta-vets. Because I targeted the legionnaires, now my right dreadknight cannot assault because that squad is gone.
Vindicare wrecks his other vendetta despite cover. Combined stormbolter-fire from 1 combat squad kills 6. They pass pinning but fail morale and huff it off the board.
My orbital bombardment doesn't hit anything.
Charge! My dreadknight kills his Primaris psyker and Nordog. In return, he only puts 1W on my dreadknight with Straken.
Interceptors kill off his lone legionnaire and considate 6".
Imperial Guards 2
Not much movement from him. Leman russ backs up and banewolf goes after my assault marines. Techpriest goes and repairs his chimera's multi-laser.
His hydras shoot down my vindicare, despite him going to ground for the 2+ cover.
Executioner puts 1W on my other dreadknight.
Banewolf kills 3 interceptors.
They then fail morale and flee 15". Luckily for me, there are no enemy units within 6" of them so they will auto-rally next turn.
In assault, we both whiff and fail to cause a single wound to each other (thanks to bad rolling and good 5+ invuln saves).
Grey Knights 3
Interceptors auto-regroup and go after Straken and melta-vets. Other dreadknight goes after his executioner.
Again, my orbital bombardment doesn't hit anything.
In assault, my dreadknight blows up his executioner.
In the other assault, Straken's unit takes down my dreadknight and 1 interceptor. In return, I take down his Straken's entourage and Priest. Only Straken (with just 1W left) and melta-vets remain.
Imperial Guards 3
He goes after my dreadknight with everything he's got. In my 2 games with them so far, seems like everyone wants to kill the dreadknight.
Shooting puts 2W on my dreadknight (1W left). His techpriest unit then charges my dreadknight.
IG PLAY OF THE GAME/GK HALL OF SHAME - My dreadknight hits them 3 times but roll 1,1,1 to wound. Thanks to barely being within Straken's furious charge bubble, they manage to kill my
DK.
In the other assault, my interceptors wipe out Straken and the veterans.
I've got 1 objective here.
Another objective here.
And a 3rd objective here.
He doesn't even have any troops left to claim any objectives, so with that, he concedes.
Victory to the Grey Knights!!!