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![[Post New]](/s/i/i.gif) 2011/04/08 15:10:50
Subject: Gorbad Ironclaw Rules
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Hardened Veteran Guardsman
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Gorbad Ironclaw M4 WS8 BS3 S6 T5 W4 I5 A6 Ld10
Special Rules: Ignore greenskin panic,
Da Boss: Gorbad must be your general, regardless of the Leadership value of any other characters in your army
Chieftan: Gorbad removes the 0-1 restriction on black Orcs
Magic Items
Da Ironclaw
Gorbad has always possessed his signature weapon, Da Ironclaw,
and to this day no one knows where he acquired it.
Da Ironclaw gives Gorbad +1 additional attack for each point his
weapon skill is higher than his opponent's on the first round of combat.
On the second round, he gains +1 attack for each wound he
inflicted in the first round (these second round bonus attacks
replace the bonus attacks from the first round)
Da Boss Choppa
Da Boss Choppa gives Gorbad +3 strength
Ironhide
Ironhide gives Gorbad a 1+ armor and a 6+ ward save
Cost 600 pts.
How balanced is this?
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![[Post New]](/s/i/i.gif) 2011/04/08 17:33:36
Subject: Gorbad Ironclaw Rules
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Killer Klaivex
Oceanside, CA
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Bonus attacks for differences in WS is always a bad idea. The game mechanics for splitting attacks and bonus attacks in this way get messy.
If he's in BSB with a WS2 goblin, a WS5 goblin warboss, and a WS10 shaman with the fencer's blades, how many attacks would he get?
-Matt
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![[Post New]](/s/i/i.gif) 2011/04/08 17:44:40
Subject: Re:Gorbad Ironclaw Rules
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Hardened Veteran Guardsman
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Clarification: Ironclaw gives Gorbad +1 additional attack for each point his
weapon skill is higher than his opponent's on the first round of combat.(if Gorbad is fighting a unit, use the highest weapon skill in the unit to determine this bonus
On the second round, he gains +1 attack for each wound he
inflicted in the first round (these second round bonus attacks
replace the bonus attacks from the first round)
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![[Post New]](/s/i/i.gif) 2011/04/08 18:13:10
Subject: Gorbad Ironclaw Rules
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Longtime Dakkanaut
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That's pretty crazy OP. Heroes with double-digit and counting attacks just isn't good. And most of his mojo comes from a magic item, which isn't what the real Gorbad was, and it's kind of low fluff. And the real Gorbad wasn't a Black Orc, he was a regular one, so I don't see the afinity there. The real one has bonuses for regular orcs.
The Orc army in general seems to be very "low" point lords. It's a Horde army. Only Azhag is ultra high and he's sitting on a Wyvern so he's really "only" a 400 pt char.
Your Gorbad would be at least as strong as a max buffed Bloodthirster of Khorne, a living embodiement of the Chaos god of destruction. And this is just an orc. No matter how spiffy he is, he's still just a big greenskin.
If you want to make an uber orc, I think it would be fluffier to make them buff their troops. Like the real Skarsnik and real Gorbad. Grimgor is supposedly the toughest individual orc that ever was, and your Gorbad is vastly stronger.
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![[Post New]](/s/i/i.gif) 2011/04/09 15:19:09
Subject: Re:Gorbad Ironclaw Rules
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Hardened Veteran Guardsman
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Bloodthirsters have base 10 wounds, WS10, I10, S10, T8 or 10
BEFORE MAGIC WEAPONS/BUFFING Automatically Appended Next Post: Although you're probably right about the OP
This is my first scratch character, so feedback helps
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This message was edited 1 time. Last update was at 2011/04/09 15:20:20
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![[Post New]](/s/i/i.gif) 2011/04/09 17:07:55
Subject: Gorbad Ironclaw Rules
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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There is no restriction on Black Orcs in the army book....
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2011/04/09 17:33:04
Subject: Re:Gorbad Ironclaw Rules
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Hardened Veteran Guardsman
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Isn't there a 0-1 restriction on Black Orc regiments?
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![[Post New]](/s/i/i.gif) 2011/04/09 18:05:42
Subject: Gorbad Ironclaw Rules
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Never-Miss Nightwing Pilot
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Not as far as i recall, i'd check but i don't have my army book on me
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2011/04/09 19:10:04
Subject: Gorbad Ironclaw Rules
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Not in the new Army book, they used to be 0-1, not anymore
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2011/04/13 02:49:53
Subject: Re:Gorbad Ironclaw Rules
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Hardened Veteran Guardsman
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THat's got to be it. I have the 7th ed book
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![[Post New]](/s/i/i.gif) 2011/04/13 18:14:22
Subject: Re:Gorbad Ironclaw Rules
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Stoic Grail Knight
Houston, Texas
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Warmastersolon wrote:Bloodthirsters have base 10 wounds, WS10, I10, S10, T8 or 10
BEFORE MAGIC WEAPONS/BUFFING
Automatically Appended Next Post:
Although you're probably right about the OP
This is my first scratch character, so feedback helps
I dont know what bloodthirster you are looking at....
My daemons book most defianately says
Ws10
S6
T6
W5
I9
A7
to get str 10 its something like 75 points...
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2011/04/14 03:01:06
Subject: Re:Gorbad Ironclaw Rules
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Hardened Veteran Guardsman
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ShivanAngel wrote:Warmastersolon wrote:Bloodthirsters have base 10 wounds, WS10, I10, S10, T8 or 10
BEFORE MAGIC WEAPONS/BUFFING
Automatically Appended Next Post:
Although you're probably right about the OP
This is my first scratch character, so feedback helps
I dont know what bloodthirster you are looking at....
My daemons book most defianately says
Ws10
S6
T6
W5
I9
A7
to get str 10 its something like 75 points...
S7 with the included Mark of Khorne
Bloodthirsters are 650 points - this guy is 600 ish
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![[Post New]](/s/i/i.gif) 2011/04/14 04:16:38
Subject: Re:Gorbad Ironclaw Rules
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Stoic Grail Knight
Houston, Texas
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No strength 6 base. daemons dont have a mark of khorne.
Your guy only has 2 less ws then the thirster, 3 more strength, and more attacks potentially.
If i were to put a balanced price on your character, I would say more along the lines of 750-800 points
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2011/04/14 16:20:00
Subject: Re:Gorbad Ironclaw Rules
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Hardened Veteran Guardsman
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My Daemons book is 7th ed, so maybe I'm off.
Wait a minute. The S7 is from Might of Khorne not a Mark of Khorne.
What about this
Drop
Da Boss Choppa to S +1
1 attack (leaving him at A5 base)
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![[Post New]](/s/i/i.gif) 2011/04/14 22:13:10
Subject: Gorbad Ironclaw Rules
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Evasive Eshin Assassin
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I'm curious, here: why change Gorbad? He's a pretty fly character.
The only things I don't like about him are his lack of protective goodies (which yours also lacks; 6+ Ward is basically none) and the fact that, in the story, his name isn't really mentioned beyond "it's his tribe".
Beyond that, I'd keep him relatively simple. A magic weapon. Magic armour. He's got to keep his "any orcs can be Bigguns" rule; I mean, that's what makes him Gorbad.
Also, why drop the "he's your BSB and General, out to 18"" rule?
Finally, I'd suggest keeping his stats pretty much the same as a normal Warboss, except Ld. He was a great general (for orcs), first and foremost. Grimgor is the one with the crazy stats.
If I had to put a point value on this guy, I'd consider three things:
1. His abilities will make him more expensive than the one in the book. More importantly, I don't think some of those abilities can have a price tag. They just shouldn't be, at all.
2. Even as-is, I'd probably take the one in the book over this guy. Army-bonuses are better than attacks.
3. An elaboration of #2: 5-600 pts spent on more Boyz would be better. 8th isn't about super-killy characters anymore. It's about big units and tough characters.
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