Post-Tournament Update
Ok so here is my account of the "Aussie Rules" Tournament.
We had 14 players attend, most were local, but some traveled over 100 miles to attend. The organization was sporadic at best. We were using 1000pt list (no special characters) they checked our rosters, but during one the games I overheard that one of the guys didn't have an
HQ choice. We had more than enough time the 1st and 2nd round (I had at least a half hour free after my first two games), and only enough time to get in 3 turns during the last two games.
I brought my trusty Imperial Guard. Most of the players there seemed like real good guys, but a couple are psychotic at best. One of my opponents (whom I've had the displeasure of playing before) is a mix between napolean dynamite and Dwight Shrute from the Office (+50 lbs). Everybody else I played was cool.
1st Game Scenario:Revenge of something. Dawn of War Deployment, Random Game length. Special Rules: Virus Bomb, at the end of Turn 3 every model/vehicle not in terrain or a building on the table takes a Strenght 10,
AP 2 hit.
My Opponent: Khorne Demons, Herald of Khorne, 2 Soul Grinders
When the virus bomb hit I lost half of my army along with 2 of my 3 tanks. He lost a wound on his herald and 4 bloodletters.
Result: Loss, but it was a close game and he ended up winning overall.
2nd Scenario: Grots in the rigging. At the start of every movement phase roll a dice for each vehicle in your army. Results: 1 moves forward
d6" may cause tank shock. 2-4 nothing happens, 5 immobilized, 6 moves
3d6" in the direction of a scatter dice. If a hit is rolled then your opponent moves it for you may cause tank shock against enemy units, movement may be used to remove from table.
Opponent: Dwight/Napolean Hybrid. No hygiene. Tzeentch Chaos
So he goes first, since he has no tanks he is unaffected. I roll for my tanks. I roll a 6 for both the basilisk and Lenan Russ. Yes, I lose over a quarter of my army first turn because of two dice rolls. I have lasguns and heavy bolters to deal with 30 some space marines.
Result: Loss
3rd Scenario: Personal teleporters. Special rule: From 2nd turn on you may remove a friendly independant character or monsterous creature and deepstrike them during you movement phase.
Opponent: Tau, nice guy
Result: Draw
4th Scenario: Warp Rift. Special rules: Pick a troops choice from your enemies roster. That unit has Feel No Pain and may reroll to hits and to wounds in
hth. At the end of the game the unit is considered destroyed and scores double the amount of victory points.
Opponent: Orks, really nice guy. Enjoyed our game, but since he had Orks and I had guard we could only get in two turns before time was called.
Result: Draw, but rematch pending soon.
Overall I was happy with how I did in my games , but I felt the scenarios were terrible. From talking to the judge he said that the club that came up with these were using them on a monthly basis and that they were meant to speed the games up. I can understand that, but that was also in a club enviroment. In friendly games yes, in tournaments no.
Sorry for the rant

. Let me know what you think.