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![[Post New]](/s/i/i.gif) 2011/04/16 13:46:36
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Hi, after being a long time admirer of the P&M blogs on dakka, I finaly decided to get my act together and make my own.
So Waaagh! Cogtoof was born. The idea is a Big mek who joins an Evil Suns warboss Zagrukk to create a mixture of a dread mob and a speed freak force.
In terms of Painting I was aiming to paint an ork a day (or as close to it), with the aim of having them ready for octobers throne of skulls tournament.
I thought I'd start with a Nobz mob (5 Nobz with 'eavy armour, cybork bodies and a variety of weapons, accompanied by a painboy).
I have finished 2, 3rd on the way. (Apologies for the picture quality some turned out a bit iffy)
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![[Post New]](/s/i/i.gif) 2011/04/16 15:31:41
Subject: An Ork a day keeps the Mad Dok at play...
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Growlin' Guntrukk Driver with Killacannon
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Nice. Red and yellow seem to be a popular color scheme lately. Very solid colors. From what I can tell your panting is very smooth and clean.Cant wait to see the full squad completed.
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![[Post New]](/s/i/i.gif) 2011/04/16 17:01:29
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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@ schank23: thanks, i chose evil suns as i thought they might be less popular :( but hey. should have squad finished mid next week.
With the visit of my brother on the horizon I'm hoping to get the army built so i can test the mettle of his space wolves ( http://www.dakkadakka.com/dakkaforum/posts/list/360256.page).
here is the army i have selected, and am currently about 50% through building.
Cogtoof's Dread Mob- 1500
Big Mek Grimjaw Cogtoof: burna, KFF, 'eavy armour and bosspole
Warboss Zagrukk Da speedsta: warbike, power klaw, cybork body and attack squig. (using the FW model)
Nob Mob (6): power klaw, 2 'uge choppas , 'eavy armour, painboy and cybork bodies
Ork Boyz (20): 2 big shootas, Nob; Power klaw and bosspole
Ork Boyz (20): as above
Deff Dread: 4 combat arms, grot riggas and armour plates.
Bikers (5): nob; power klaw and bosspole
Killa kanz (3): kustom mega blastas
Killa kanz (3): big shootas
Deff Dread: 2 combat arms, 2 skorchas, grot riggas and armour plates.
still got quite a bit to build, bah. with some spare time on my hands today i decided to finish off my nob mob by building my pain boy.
after looking at a few tutorials and other peoples examples of conversions, i decided to make mine out of spare nob parts and other bitz, and then about half way through i hit upon the possibility of making Mad Dok Grotsnik, albeit my own version. So I settled on making him with the intention of using him as a pain boy if I couldnt fit in thee Mad Dok.
All he needs is a bit of Green Stuff to make his brain, but will have to wait till my bro comes up as im out of GS.
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![[Post New]](/s/i/i.gif) 2011/04/16 17:21:19
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Whilst rummaging in my bitz box for bitz to make the Mad Dok I came across several bitz for my Big Mek so I decided to put him together as well.
Not sure I will stick with him for the final army as I am a bit undecided whether or not I like him. I think he might be a tad unimpressive as the leader of my army, although i do have the warboss to be the centre piece, so i might keep him.
Anyway here he is let me know what you think...
There is a piece of guitar wire or cable to go from the bottom of his controller to the side of the drone, but I wont add it until both are painted and based.
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This message was edited 2 times. Last update was at 2011/04/16 17:24:13
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![[Post New]](/s/i/i.gif) 2011/04/16 19:19:32
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Looks awesome so far, I'm subscribing to this. Looking forward to the results!
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![[Post New]](/s/i/i.gif) 2011/04/16 20:04:21
Subject: An Ork a day keeps the Mad Dok at play...
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Growlin' Guntrukk Driver with Killacannon
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The evil sunz are the most popular but they are gaining in popularity. But I like what you doing so far. Mad doc looks great. Oh and kick those 'umies ass. Damn Space Puppies.
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![[Post New]](/s/i/i.gif) 2011/04/16 20:36:59
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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OOOOOOOOOOOoooooooo shiny, the bright side being at home with the Doughnut Thief and Parents  . The red, yellow and green....good combo.
Mad Dok Rippa Da Merciless looks great....I like what you've done with the speargun arm. I'll try and see Martin before he visits and give him some wire for you.....which will look better that the stuff you've used.
As for your Big Mek.... I think you're right he is not impressive enough. You should use the Black Reach Warlord as a base or at least something bigger. His custom burner looks good mind. As does his Kustom Force Field...wicked...how did you make it float?
Good luck with getting one painted a day.
Peter
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![[Post New]](/s/i/i.gif) 2011/04/16 23:45:21
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Thanks for the kind words.
@ PDH: nice to hear from you Pete, I was actually ogling your Snakebite Nob earlier today and was going to get martin to ask how you painted his skin, as i think it has turned out really nice, and i might steal...ahem borrow your process.
I have been thinking of Making cogtoof out of a bigger model, as i intend him to go with the Nob mob and at the moment they tower over him, alright for a lowly mek, but not one as fearsome as Grimfang Cogtoof!
Have been toying with the idea of making a warboss out of the bellringer from the Screaming Bell. I will post a pic so everyone knows which part. He would need a lot of fixing up with armour plates- probably plasticard and GS.
In the case of the Kustom Force Drone, in terms of him floating, the trick is in having an old battered up camera, it hasn't shown up the flying stand!
Here is the Bellringer, will need to sculpt an extra finger, and rework his arm and legs. I had started cutting bits off for a powerklaw for a warboss. However he should make a good base for Cogtoof.
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This message was edited 1 time. Last update was at 2011/04/16 23:46:03
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![[Post New]](/s/i/i.gif) 2011/04/17 00:41:53
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sneaky Striking Scorpion
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yep, if you look really closely, you can just barely make out the flying stand.
Stuff looks good dude, since i've yet to start painting my Ogretusk Metalhead's bad moon speed freaks, i'll be watching what you do with interest.
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fav movie quotes: "Well let's put her in charge man! - - "Step up to red alert." "Are you sure sir? It does mean changing the bulb." - - "The escape pods not an option, it escaped last Thursday."
Kirasu - Q: What comes out of an Eldar cocoon? A: Corsair butterflies! |
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![[Post New]](/s/i/i.gif) 2011/04/17 09:40:15
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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Ah the magic of an old camera.
I think Martin mentioned you had a somewhat crazy idea about using that rat ogre as a warboss.....that is a hell of a lot of work....how were you planning on having him stand up?
Cheers about the snakebite nob. Since I took that picture he now his armour plates done up to the point of battle damage. He also has red and white checks on the power claw case. So much to do and so many other projects lol. As for his skin it is pretty much Painting Masterclass WD351 (Bad Moon Ork Warboss with converted buzz saw power claw). I used more Knarloc Green in the later stages (as in mixed I didn't use pure Gobline Green). I didn't use any golden yellow and didn't highlight up as far as Darren Latham. I also gave the skin a couple of watered down washes of Baal Red. It was kinda trial and error. Do you have WD351?
Peter
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![[Post New]](/s/i/i.gif) 2011/04/17 09:50:05
Subject: An Ork a day keeps the Mad Dok at play...
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Using Inks and Washes
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subscribed i like mekky fings
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![[Post New]](/s/i/i.gif) 2011/04/17 09:54:04
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Roarin' Runtherd
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Nice work !
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![[Post New]](/s/i/i.gif) 2011/04/18 19:31:21
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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@ PDH: found my copy of WD 351 today so might give the painting guide ago in next few days.
After a day off yesterday ( had to go into town with my brother to buy a wii) I had to get back into the swing of things with a spot of modelling today. No headway done on the painting, instead I spent today remaking my Big Mek. This time he was going to be BIG! Based him off the Bellringer from the Screaming Bell, mixing in various bitz from my collection including some of the Deff Dread and Killa Kanz bitz (due to the fact I took a leg from the box I now have to make a Killa Kan with either tracks or one that bounces- bit like a pogo stick).
Here are a few pics to show progress so far, still need to GS some gaps and sort of basing. Then once the GS is done will stick some more armour plates on.
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This message was edited 4 times. Last update was at 2011/04/18 19:36:32
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![[Post New]](/s/i/i.gif) 2011/04/18 20:10:17
Subject: An Ork a day keeps the Mad Dok at play...
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Massive Knarloc Rider
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I love how uneven his feet are. So damn Orky!
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![[Post New]](/s/i/i.gif) 2011/04/18 20:28:55
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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Now that is so  ing great. I couldn't see how you'd use the rat orge but now you've done it.... oh so brilliant!!!!  He is huge, massively orky and deserves to lead your rag tag horde!
btw get rid of the mould line on the gun.
Peter
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![[Post New]](/s/i/i.gif) 2011/04/18 20:31:14
Subject: An Ork a day keeps the Mad Dok at play...
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Flashy Flashgitz
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Awesome work so far!
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![[Post New]](/s/i/i.gif) 2011/04/18 20:34:35
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Cheers, working on the mold line now, will be gone in a few minutes.
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![[Post New]](/s/i/i.gif) 2011/04/19 04:46:09
Subject: An Ork a day keeps the Mad Dok at play...
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Growlin' Guntrukk Driver with Killacannon
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Very awesome looking mek. Great work.
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![[Post New]](/s/i/i.gif) 2011/04/19 09:50:28
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sneaky Striking Scorpion
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(due to the fact I took a leg from the box I now have to make a Killa Kan with either tracks or one that bounces- bit like a pogo stick).
LOL, or you could just stick an afterburner engine bit like the one from the eldar tank to the bottom of the Kan, and have him float around. gonna need plenty of smoke around him though, and a nice soot blackened paint job as well. be really funny if he's holding a marine by the throat and stuffing his head into the exhaust flames.
"All's I evuh wantd ta be in life waz a Stormboy, an den some  head,  uppity mek boy stikks me in dis 'ere kan see. I swearz I evuh find 'im, I'z gonna givem an excuze to hav a new metal fing fer an arm." -_-
at any rate, great job so far on the BIG Mek.
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fav movie quotes: "Well let's put her in charge man! - - "Step up to red alert." "Are you sure sir? It does mean changing the bulb." - - "The escape pods not an option, it escaped last Thursday."
Kirasu - Q: What comes out of an Eldar cocoon? A: Corsair butterflies! |
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![[Post New]](/s/i/i.gif) 2011/04/19 18:21:59
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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@ SebastionSynn: That sounds awesome, I might have to give that a go!
In terms of progress, spent another day in town today so not much chance to do any modelling or painting.
Going to get some done tonight so will have an update tonight or tomorrow morning.
Managed to get round to picking up some GS and some Nasty Skulkers (going to make myself Zorgo a grot bandit that may double as a ammo grot or grot helper).
Pics to follow.
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![[Post New]](/s/i/i.gif) 2011/04/21 07:30:10
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Grovelin' Grot
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Hi Mate,
Your orks are looking great so far cant wait to see some more.
Crewe still pants and boring :(
here's my ANgels Sanguine stuff mate for you to see
http://www.dakkadakka.com/dakkaforum/posts/list/0/363003.page
aNDY
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3000 POints Worldeaters
My Ork Deff Skulls thread
http://www.dakkadakka.com/dakkaforum/posts/list/385406.page |
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![[Post New]](/s/i/i.gif) 2011/04/21 15:52:23
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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@ KhornateKiller: Nice to hear from you mate.
After my trip to town on tuesday, I sat down and finished the Big Mek and Mad Dok with a spot of GS. Also built Zorgo, my grot assistant for Cogtoof.
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![[Post New]](/s/i/i.gif) 2011/04/21 15:58:47
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Apologies for the double post.
Got some painting done today. Finished the Nob (seems like ages ago I started him), and got some work done on the Big Mek, Zorgo and the Mad Dok. No photos of the Mad Dok so far but hoping to get him finished tomorrow.
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![[Post New]](/s/i/i.gif) 2011/04/21 16:10:47
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sneaky Striking Scorpion
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That Big Mek is looking riight ded killy, brah. And if that guy looks that good using a rat ogre body it makes me wonder what my boss will look like using an Ogre Kingdoms ironguts body, and since I can't seem to find just one ogre by himself, I guess I'll just have to convert all 6 of them and make my warboss, a Big Mek KFF, Big Mek SAG, and a Cyberdok, leaving two that I have no idea what to do with.
edited for typos
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This message was edited 1 time. Last update was at 2011/04/21 16:13:01
fav movie quotes: "Well let's put her in charge man! - - "Step up to red alert." "Are you sure sir? It does mean changing the bulb." - - "The escape pods not an option, it escaped last Thursday."
Kirasu - Q: What comes out of an Eldar cocoon? A: Corsair butterflies! |
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![[Post New]](/s/i/i.gif) 2011/04/21 16:19:16
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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@ SebastionSynn: cheers dude.
Those Ogre conversions sound really cool, you will have to PM me with the photos or a link to there post once you have made them. You could always use one to make a Biker version of either the warboss or big mek if you want.
Or make a massive weirdboy/warphead! Could use Orks as minders holding the chains, like the grots on the metal one.
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![[Post New]](/s/i/i.gif) 2011/04/21 22:31:26
Subject: An Ork a day keeps the Mad Dok at play...
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Growlin' Guntrukk Driver with Killacannon
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WOW! Thats really all I can think to say cause just blew a brain fuse.
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![[Post New]](/s/i/i.gif) 2011/04/22 04:40:32
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sneaky Striking Scorpion
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Those Ogre conversions sound really cool, you will have to PM me with the photos or a link to there post once you have made them. You could always use one to make a Biker version of either the warboss or big mek if you want.
Or make a massive weirdboy/warphead! Could use Orks as minders holding the chains, like the grots on the metal one.
A Weirdboy is quite the idea, so 5 down and 1 to go. I don't think they would work so well for bikers, the body of the ogres is all one piece except for the heads, arms, and the gut plate. So to do a biker version would mean cutting him in half, then cutting in the legs and a considerable amount of time GS'ing which i believe would be beyond my skill. Thanks for the Weirdboy idea, and thanks for the support.
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fav movie quotes: "Well let's put her in charge man! - - "Step up to red alert." "Are you sure sir? It does mean changing the bulb." - - "The escape pods not an option, it escaped last Thursday."
Kirasu - Q: What comes out of an Eldar cocoon? A: Corsair butterflies! |
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![[Post New]](/s/i/i.gif) 2011/04/22 14:30:17
Subject: An Ork a day keeps the Mad Dok at play...
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Grovelin' Grot
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Hi Spud
Your stuff is really looking good at the mo, Much better than my stuff
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3000 POints Worldeaters
My Ork Deff Skulls thread
http://www.dakkadakka.com/dakkaforum/posts/list/385406.page |
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![[Post New]](/s/i/i.gif) 2011/04/22 14:43:51
Subject: An Ork a day keeps the Mad Dok at play...
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Death-Dealing Ultramarine Devastator
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Great conversion work!
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Army restoration project:
http://www.dakkadakka.com/dakkaforum/posts/list/357704.page |
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![[Post New]](/s/i/i.gif) 2011/04/22 15:02:18
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Cheers guys. Big Mek is finished, just waiting for paint to dry then might add some blood to his power claw.
Pics will be on soon.
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