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Made in gb
Confident Marauder Chieftain





North Wales, UK

This list is created solely as my best chance at finally beating an unbeatable Cygnar gun line. Normally we play standard caster kill scenarios as we're pretty new to the game, but hopefully we'll start playimng some scenarios. I made the list with that fantastic app iBodger

Battlegroup
Master Necrotech Mortenebra +4
(Deryliss)
Deathjack - 11
Helldiver - 3
Leviathan - 8
Reaper - 6
Slayer - 5

No Battlegroup
6 Scrap Thralls - 2
2 x Warwitch Sirens - 4

Tier 4 so my scrap thralls gain advance deployment, extra 2" to my deployment (So scrap thralls and Deathjack can start 18" up from my board Edge!) and thanks to the warwitch sirens my Helljacks all have stealth in the first round.

Just a simple run up the field as fast as I can list, aided by Stealth and Advanced Deployment. The Scrap Thralls are there to provide a seperate target to the Deathjack while Mortenebra hangs back with the leviathan, casting Terminal Velovity while Deryliss casts Overrun on whatever warjack needs it, proabaly Deathjack to keep him moving and in Trample range of units. The Helldivers there to annoy the opponent, and if playing a scenario try and get behind the enemy for targets of opportunity. Maybe even a caster kill if the right conditions come up.

Ideally i'd have a list of four slayers and two sirens (minimum for tier for) and have the rest as helldivers, but i'm not sure how that would play out, and i don't have the models for it :(
   
Made in us
Mutilatin' Mad Dok




Philadelphia, PA

Its the pretty standard tactic with the Tier Mort list. IE over run the deathjack and kill stuff. It works very well and is hard to defend against as knocking the models down does little as Mort just jump starts. Only thing that's confusing why do you even have the Helldiver? A necrotech will go a long way to help you as you want to repair lost movement to allow charges.

You are stealthed on turn 1, but remember many armies can ignore that. My buddy runs the list above with a Necrotech instead. Why? Because I taught him the hard way that opponents can knock movement out on turn 1 with you going first on Deathjack IF you over extend. Knocking movement out, usually means you've already lost or close to losing your cortex. Taking Deathjack out early makes the list not nearly as good.

You might be thinking: but I can get souls, however souls go better with extra attacks then fixing yourself. Also Watch out for the standard Siege list, Searforge is also nasty with Gorten as he will make your defense on your army the suck, and Forge Guard will wreck you in combat very very quickly.

Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+

 
   
Made in gb
Confident Marauder Chieftain





North Wales, UK

I've got the helldiver in the list as more of something fun to do at the moment, plus i have the model for it and want to use it. When i get some fundage I'm tempted to pick up maybe 3 necrotechs to slot into the list in the place of the helldiver, but they're so slow, and that would mean keeping the advance deploying deathjack back, meaning the cygnar gun line has an extra turn of shooting at it, which up to now hasn't turned out great. With overrun on the deathjack I'm hoping to negate any damage done to movement and then repair it if i get soul tokens.

On a similar note, when i repair a model do i randomly determine which boxes the damge is removed from, lthe opposite to how damge is recorded or can i choose?
   
Made in gb
Bane Lord Tartar Sauce





Oxford, Great Britain

Hereticdave wrote:On a similar note, when i repair a model do i randomly determine which boxes the damge is removed from, lthe opposite to how damge is recorded or can i choose?

Your choice.
   
 
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