Hope you all enjoy my first go with my new tomb kings army. Please comment on both my list and the match itself I am taking these guys to ard boyz semi's.
My list:
Lords:
Akrhan the Black 360 pts
Hierophant
High Queen Khalida 365 pts
Heroes:
Liche Priest 155pts
Dispel Scroll
Enkhil's Kanopi
Tomb Prince 152 pts
Armored of silvered steel
Dragonbane Gem
Flail
Necrotect 110 pts
Armor of destiny
Tomb Prince 195 pts
Chariot
Enchanted shield
Light armor
Dawn stone
Gold sigil Sword
Troops:
43 Warriors 245 pts
Hand weapon/shield/ light armor/
FC
30 bowmen 180pts
6 chariots 375 pts
FC (banner of swiftness)
Special:
Warsphinx 230 pts
Fiery Roar
Warsphinx 230 pts
Fiery Roar
Rare:
Hierotitan 175 pts
Screaming Skull Catapult 90 pts
Casket of souls 135 pts
Total: 2997
Enemy Roster:
Lord:
Count mannfred 640 pts (+6 to cast and dispel YUCK!)
Book of ashur
Skull staff
Heroes:
Necromancer with purchased powers
Vampire level 2
Fury
White king
BSB with hatred
Vampire level 2 (with skeletons)
Fury; heals wounds on unit on succesful wounds
Core:
40 spearman
FC
40 zombies
40 horde of ghouls
Special:
18 Grave Guard shield, handweapon
Fell bats x 6
Rare:
5 vampire knights
Deployment: I lost the roll to go first by him being done deploying first and each of us rolling a one.
I had placed a sphinx on the far right flank then the 30 man horde of bowmen with khalida and my level 2 wizard. Then the casket of souls on a hill. In the middle I had my unit of 6 chariots with the mounted prince and the hierotitan. To my left I had a unit of skeleton warriors 40 strong with akran, a tomb prince, and the necrotect. To the far left was the the Screaming skull catapult in the back corner and the other warsphinx.
On my right he deployed Graveguard withe necromancer.
TO the left of them was the horde of gouls with the hatred
BSB and one vampire. THe zombies were toward the middle of the board. To the left of the zombies was the skeleton spear horde and to the left of them were mannfred and the blood knights. The fell bats were behind the gould on the right flank.
VC 1:
His turn one he marches the the grave guard forward and moves the fell bats in front of them. The ghouls move up and then dance to move up again. The zombies march and do what zombies do (nothing). Skeleton warriors move up to the left heading for my skeleton horde. Mannfred sits and looks pretty. Magic doesnt do much with +6 for him and +5 for mine.
TK 1:
The tomb prince and chariots charge the ghouls (note: poison hatred=ouch). They get the charge and do a number on the ghouls but the hatred and poison prove too much and combat res kills my tomb prince in the following turn.
Both warsphinx move up. Khalida and bowmen move back and launch a volley into the fell bats (poison arrows and 4+ to hit). They cause a staggering 12 wounds and kill all 6 bats.
The hierotitan moves to the middle.
The Skeletons on the left flank move up enough for Arkhan to cast snipe spells at mannfred (only do 1 wound and give my opponent idea's).
(note: Tzeentch hates me and I miscast with a role of 1 on my turn 1, with only 2 casters, each wizard only suffers 1
st 10 and Arkhan gets the miss. Woot!)
BTW casket hit nothing and the SSC hit nothing all game. So no use talking about them
lol.
VC 2:
Grave guard move up and try to dance into the warsphinx. Barely out of charge range as they look up to see the warsphinx towering over them (cue the nom nom please).
The ghouls finish up the chariots and the tomb prince feels abandoned and crumbles.
The zombies move forward again...
Skeletons move forward and dance a charge into my skeletons. He cast the -1
st and -T on my skeletons :(.
Between my will be done him needing 5's to hit and me needing 5's to wound it was rough. The necrotect was gold as my unit hated the enemy and this combat was boney and lasted several turns before finally ending in turn 4 with my unit annihilating the enemy spearman unit and watching the vampire crumble(for only 2/3's the cost).
Mannfred miscast with a role of one and loses 2 levels and the dance he cast.
TK 2:
Warspinx on the right flank charges the grave guard and misses his thundercrush attack but the tomb guard cut down 2 and the fiery blast knocks out another 6 along with 2 from the thunderstomp (holy pack a punch this guy is deadly). The warspinx takes a wound before whiping out the entire unit in the following turn.
The warsphinx on the left moves up some more to set up for a charge on the knights.
The skeletons continue to fight.
The hierotitan charges the skeleton flank to help with the brutal smashing of bones on both sides.
The priest with khalidia cast incantation righteous smiting with irresistable force (then his head explodes). He also rolls a 1 for tzeentch but he died anyways before hand from the first miscast.
Khalida and 30 bowmen shoot their 60 arrows now at the ghouls. I roll REAL BAD and only poison 6.... yes only 6 poison. Still manage to wound 12 total though and the unit is now down to a little over one rank.
Magic is done because of the dam liche priest.
Skeleton combat continues.
VC 3:
Zombies move up again. The ghouls move up and get ready to charge the casket and/or khalida and crew.
Warsphinx finishes off the last of the graveguard and reforms to face the ghouls right flank(cue nom nom).
The count stays on his hill.
The -1 S and -1 T finally goes away for the skeletons and this brings about a rapid end to the Vampire skellies.
Mannfred wiffs on magic due to a scroll by me and now a level 5 to 2+2 advantage.
He does do 2 wounds to the far left sphinx with magic. :(
THe hierotitan and the skeletons finally finish the
VC skeletons and they both reform to head toward mannfred.
Mid match review: So far I am dominating the game with only losing my chariots and prince Im sitting pretty. The warsphinx have more then earned their keep and will most likely be in every list for me this edition. haha, now lets see how i can blow this match in one turn
TK 3:
Skeletons move towards Mannfred and the vampires.
For reasons beyond my knowledge I move the left Sphinx out to get a flank rather then charging the knights (costly and old
TK making me try old tactics).
The right sphinx charges into the flank of ghouls and between 4 S 5 attacks 4 S4 and a thunderstomp of 5 the ghouls crumble to the ground taking their vampire and
bsb with them.
I roll a spell to give all my units a move. Tzeentch jumps up and I roll a 1. My fourth miscast of the game. I roll a 4..... and my hierophant has an entire rank of skeletons die off and is then sucked into the realms of chaos..... :huh:
:rolleyes: gotta love ard boyz missions.
The SCC crumbles (8
kp's for my opponent).
VC 4:
The knights charge and get a long enough roll to hit the skeletons and the zombies finally make it over there and charge the flank.... :blink: The skeletons are slaughtered in the course of the next to turns. The prince is the sole survivor in a dual with the casteelon. In a last ditch effort 2 of the skeletons drop 2 of the knights in crazy defiance. Zombies reform to face my hierotitan as they are now out of combat.
TK 4:
Luckily nothing crumbles.
The warsphinx on the right moves up some as the one on the far left fails a charge miserably only moving 2". :(
The hierotitan charges in to save the prince but whiffs and cant stomp cav models.
The bowmen forget to move and do nothing.
The Tomb prince paries attack after attack and the combat is a draw he takes one wound from combat res.
Review: Turn 3 seems an afterthought.
VC 5:
THe vampire knights reform to face the hierotitan and do another 4 wounds to him and falls dead. The prince crumbles after failing to bring down his challenger.
Zombies face the warsphinx that is still out of range.
The vampire knights combat reform to face my warsphinx on the right flank.
TK 5:
The warsphinx on the right Charges in with mannfred in his sight. However, the sly vampire and his posse do 3 wounds killing the warsphinx before a tomb guard could roll what was a killing blow on mannfred....

(thank you dice gods haha)
Everyone else held put as I had no way to kill the zombies in time.
roll a 2 and game ends.
VC:
kp's 32 (major victory)
TK: kill points 20 (major loss)
Between second part of turn 3 until 5 I lost. 28
kps. (8 for hierotitan, 6 for characters, 2 for skeletons, 4 for warsphinx, 8 for SCC.)
Pro's: I really like the warsphinx, its breath weapon and resilience is awesome for the points. The tomb prince in skeleton works great especially with necrotect support. The new chariots are nice but I need to choose my targets better. Casket supports casting armies well and the hierotitan helps get all those spells off. Khalida in a unit of bowmen can be worth while but it is expensive. If used correctly this can kill off enemy units easily.
Con's: Only 2 casters left me limited. The SSC did nothing all game and was worth 8
kp. Arkhan is great and all but death doesnt really fit my army needs and he has to be my hierophant due to highest level wizard. I need to find a way to protect myself from miscast. Perhaps getting that item to re-roll them would be nice.
Automatically Appended Next Post: BE advised:
lol 12 of my
KP were lost in my own turn. That tzeentch role is no joke.