I found out via Warmonger boards that Maplewood hobby was running a 2000
RTT and it was only 45 min away so I decided to attend.
They have a really nice store with a fairly large area to game upstairs and nice terrain.
My list
My list Asgard 501st 2000pts
HQ
Company Command Squad with 4 Melta guns + Astropath in Chimera "Odin" with Multi Laser and Hull Heavy Flamer
Allied
WH Inquisitor with bolter, Psychic hood and 3 warriors with plasma guns.
Troops
Veteran Squad with 3 Melta Guns in Chimera "
Tyr" with Multi Laser and Hull Heavy Flamer
Veteran Squad with 3 Melta Guns + Auto Cannon in Chimera "Hodur" with Multi Laser and Hull Heavy Flamer
Veteran Squad with 3 Melta Guns + Auto Cannon in Chimera "Eir" with Multi Laser and Hull Heavy Flamer
Infantry Platoon
Platoon Command Squad w Alrahem + 4 Melta Guns in Chimera "Hermodr" with Multi Laser and Hull Heavy Flamer
Infantry Squad with Melta gun in Chimera with Multi Laser and Hull Heavy Flamer
Infantry Squad with Melta gun in Chimera with Multi Laser and Hull Heavy Flamer
Fast Attack
Vendetta Gunship "Hirst"
Vendetta Gunship "Lenneth"
Vendetta Gunship "Silmeria"
Heavy Support
Hydra Flak Tank "Ullur" with Hull Heavy Bolter
Manticore "Freya" with Hull Heavy Flamer
Manticore "Frei" with Hull Heavy Flamer
Round 1 vs Tom playing Deathwing (Dark Angels)
His list from memory (he didn't give me a copy he had a paper writen list)
Belial with 7 termies with apothecary banner, mix of lightning claw, chainfist
th/
ss in Land Raider Crusader
5 termies with cyclone mix of lightning claw, chainfist
th/
ss
5 termies with assault cannon mix of lightning claw chainfist
th/
ss
5 termies with assault cannon mix of lightning claw chainfist
th/
ss
5 termies with assault cannon mix of lightning claw chainfist
th/
ss
Dread with assault cannon
Dread with assault cannon
Vindicator
Mission 1 Parameters
Deployment: pitched battle
Primary: Annihilation
Win: 20 battle points - you have more kill points then your opponent
Draw: 10 battle points - you and your opponent have the same amount of kill points
Loss: 0 battle points - you have less kill points then your opponent
Secondary: Victory Points
Win: 15 battle points - you have 250+ more victory points then your opponent
Draw: 7 battle points - you and your opponent have scored between 1 and 249 battle points of each other
loss: 0 battle points - you have 250+ less victory points then your opponent.
Bonus points
+1 Your highest point unit is still on the board
+1 one or more of your units are in the enemy deployment zone
+1 all of your scoring units are still on the board
He wins the roll to go first
His deployment
He deploys a dreadnought on each side with his land raider hiding behind the building on the left with the vindicator and the termies with the cyclone in the middle. He reserves the 3 other termy squads.
My deployment
I deploy manticore, an auto cannon melta vets, empty chimera with the inquisitor + plasma warriors behind on the leftside hiding behind building and Hydra company command, manticore and auto cannon melta vets hiding behind building on the right.
I reserve and outflank all 3 vendettas with one carring melta vets and alrahem's platoon.
Tom's Turn 1
He uses deathwing assault and gets 2 units of termies that he reserved. He is really agressive with the first deepstriking them right by the board edge near my vehicles on the right but they scatter off the board and mishap and die. He is a bit more convervative with his second unit and they scatter a little to the left. Land raider rolls out from behind the building and smokes. Dreads move up slightly but are out of range with their assault cannons. Vindicator moves up and smokes. The termies move out from behind it and fire a cyclone into my empty chimera which wiffs. Terminators on the right run and spread out.
Picture during Tom's turn 1
Picture after Tom's turn 1
My Turn 1
The inquisitor gets in the empty chimera. Hydra moves out 6 so it can fire at the dread.
ccs chimera and right manticore move slightly to get better views through windows. Hydra explodes the dread on the right. Left Manticore stuns the land raider. Left auto cannon vets immobilize the dread, left chimera multi laser gets a glance on leftdread and destroys its assault cannon. Right Manticore wrecks the vindicator.
Picture after my turn 1
Tom's turn 2
His last terminator squad does not arrive. LEft termies move up. Right Termies move up. Right Termies assault canno wiffs when shooting the hydra. Land Raider power machine spirit fires its assault cannon at the inquisitor chimera and wiffs. Cyclone from left termies fires at the same chimera and wiffs. Right Termies assault and stun the hydra.
My Turn 2
I get Alrahem's platoon and 2 vendettas for reserves one of them is carrying the vets.. I bring in Alrahem's platoon on the left with Alrahem's command squad going for a bold move of hoping out to melta the land raider with bring it down. One infantry squad chimera comes on in his deployment zone to get that bonus point and go for his dread. Second infantry squad chimera comes on on my side to help out when his termies finally do get to me. Vendettas fly on the right side with one empty one going for middle termies and the one with vets goes for his his right terminators. On the right tanks move slightly to target the termies. This turn its my turn to wiff. Alrahem issues bring it down but misses 3 times with a reroll and the other shot fails to penetrate. Manticores at the land raider wiff. Left auto and multi lasers wiff firing at the left dread. Between the vets and
ccs their chimeras and the vendetta on the right side I kill 3 out of his termies. Far vendetta fires at the middle termies but they make cover save. Termies swing at the hydra and just shake / stun it.
Picture after my turn 2
Tom's Turn 3
He gets in his last termie squad which pops up by my Vendetta with vets in it. His termies in the land raider get out. land raider hurricane bolter shoots and kills 3 guys and puts a wound on alrahem. Land raider power of machine assault cannons and cyclone shoot my inquisitor chimera blowing off both weapons. newly arrive right termies fire their assault cannon at the vendetta and immobilize it. the other right termies assault the hydra and take off both its auto cannons. Belial's termies assault and wipe alrahem's squad but wiff vs their chimera.
My Turn 3
Last vendetta arives on the right even after a reroll and has to arrive in the middle. Alrahem's chimera moves 12 away from the termies and smokes. far infantry chimera rolls up 6 towards the dread. close infantry chimera backs up 6. chimeras roll up on the right to flame and fire at termies making their difficult tests. Manticores stun and shake the land raider. far left infantry chimera fires at the dread and wiffs the melta inside is just out of range. inquisitors plasmas fire at the cyclone termies killing a couple. left auto at dread wiffs, multi lasters at termies also wiff. on the right the
ccs kills 1 termy thats banging on the hydra and between the immobile vendetta and the vet squad 2 termies drop. Far vendetta fires at the land raider and wiffs. newly arrive vendetta also fires a single shot at the raider and gets a lucky glance which just shakes. termy immobilizes the hydra.
Picture after my turn 3
Tom's turn 4
Belial's squad gets back in the land raider. 3 Terminators on the right go for the auto melta vet chimera and the single one does too. Termies bash the auto melta vet chimera and explode it and I lose a few vets and they get pinned. assault cannon fires at the inquisitor chimera and wiffs.
My turn 4
far infantry chimera rolls up behind the dread. close infanty chimera rolls up so it can fire at the cyclone termies in the middle.
ccs chimera rolls up to help out the vets.
ccs chimera issues get back in the fight and vets finish off the 3 termies helped by 1 shot from the immoble vendetta.
ccs shoots that last one and kills it. far infantry chimera multi laser and melta inside wiff at the dread although the auto cannon manages to blow off its close combat weapon. plasmas from the inquisitor kills the cyclone termi manticores shake the land raider. vendettas also try and kill the raider but wiff.
Picture after my turn 4
Tom's turn 5
last termie from the cyclone squad moves up and runs Raider rolls forward and termies get out and raider assault cannon the infantry chimera and wiff and then termies assault and wiff only shaking it.
picture after tom's turn 5
My turn 5
infantry chimera rolls back 12 away from termies. other vehicles move 6 away from belials termies so they can target that last lone termiantor. vendettas move up. Vendettas fire at raider and one gets a glance to shake it. inquisitor plasmas kill the last terminator. unfortunately don't have any shots vs belials crew who are blocked by the building.
we roll and the game continues
Tom's turn 6
belials terminators move up and go to assault the infantry chimera. raider rolls up 12 towards the inquisitor chimera. raider assault cannons the chimera and explodes it killing a warrior henchmen. belials termies assault the chimera and wiff only shaking it again.
picture after Tom's turn 6
My turn 6
Veteran chimera on the left rolls up to let the vets out so they can melta the raider. shaken chimera rolls away from the terminators. vendettas move up targeting raider. vets melta raider and explode it.
Picture after my turn 6
Results
I win primary and secondary and the
+1 Your highest point unit is still on the board
+1 one or more of your units are in the enemy deployment zone
for 37 points.
MVP - Melta vets they killed termies and killed the raider.
Oops it did nothing - infantry guys didn't really do much.
Game Analysis
Tom's dice were not with him this game.
Some Pictures of other round 1 games
John's Sisters vs Chaos
Lou's Eldar vs Chaos
Eldar vs Marines
Another picture of Lou's Eldar vs Chaos
Some rainbow marines in the owner's display case.