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Gathered from various posts on the Focus and Fury forums, take it as you please:
Cygnar
Spoiler:
Constance
Spells
Banishing ward
Crusaders call
Flashing blade
Sunburst
Transference
FOC 6
Feat: gain 1 soul for each friendly model killed in cntrl 4 a round.and give +1 arm for each soul warriors also gain this bonus, then next control phase turn souls into focus
sunburst
rng10" aoe 3" pow13 models boxed are removed from place blast dmg only affect enemy models.
Minuteman,light
Avenger, heavy
Gallant, heavy character
Triumph,heavy character
captain jonas, attachment
archduke alain runewood, solo
stormstrider, BE
gallant
accumulator
pugation w blaize
shield guard
Menoth
Spoiler:
Thyra
Carnage
Occultation
Pursuit
Silence of death
Stranglehold
FOC 6
Feat: place her within 2" of current position, and all other in cntrl activate do the same
EC = daughters
they gain vengence
acrobatics
overtake
and melee attks (2) weapon master
Sanctifier, heavy
Blood of martyrs,heavy ,character
Scourge of heresy, heavy, character
Attendant priest, attachment
Flameguard clenser officer, attachment
Nicia, tear of vengence, solo
Vessel of judgment, BE
vessel
dmg itself to boost dmg and attk
admonisher
d3 dmg to itself to perform miracles
1. stops all animi cont. effects on all models in cmd 2. boxed model in cmdrng , model makes full advance and 1 normal attk. cannot be targeted by free strikes while doing so.
3.enemys within 2" suffer cont. fire and pushed 4" away.
vessel pt 9
12" rof1 pow15
Khador
Spoiler:
Harkevich
Broadside
Escort
Fortune
Jump start
Razor wind
FOC6
Feat: cntrl in battlegroup gain +3 arm, free charges or slams, if chargin or slaming make a free range attk before advancing 1 rnd.
harks weapon
beat back
crit stagger
he also has field marshall=pathfinder
Demolisher, heavy
Black ivan, heavy , character
Torch, heavy, character
Scaverous
death ward
excarnate
feast of worms
ghost walk
icy grip
telekinesis
Foc 7
Feat: in cntrl area faction models get boosted mag. attk rolls. reduce scavvy spells cost by 1 and increase enemy animi and spell cost by 1 last for 1 rnd.
feast aoe 4" p=12
in aoe -2 arm upkeep
Scavenger, light
Desecrator, heavy
erebus, heavy, character
malice,heavy, character
revenant crew rifleman, attacment
iron lich overseer, solo, jack marshall!
wraith engine, BE
The new spider chasis jack gains 1 focus if it starts its activation within 3" of banes
erebus
aff/scaverous scave gains souls that ere kills
overtake
poltergeist=when enemy misses an attk against ere you may push it d3" and has combo strike
Retribution
Spoiler:
Oss
Admonition
arcantrik Bolt
Chronomancer
quicken
shatter storm
FOC 7
Feat: while in his cntrl area enemies roll 1 less dice for range attacks, and friendlies in cntrl roll 1 more cmd 8
1 weapon has dispel the other has temporal distortion
temp dist
rng 12 - hit enemy model place 4" aoe, stays for a rnd. moves with that model. aoe causes -2 def. model starting activation in aoe cannot run or charge.
chrono
battle group gets future sight while in cmd
Well, every faction got at least a new heavy ´jack. Ret got 3.
From the Wrath picture it seems the new Cryx heavy is on the Leviathan chassis.
The rules seem to indicate that the Khador ´jack is on the Devastator chassis (Armored shell and Bulldoze).
Apparently the 3 Ret Myrmidons are a new chassis as well.
I guess it´s now safe to assume that the new PoM and Cygnar ´jacks are gonna be on the Reckoner and Centurion chassis.
Maybe this is preparation for a new heavy plastic kit? I mean, with this we have at least 3 ´jacks on each heavy chassis.
This message was edited 3 times. Last update was at 2011/06/11 09:14:31
Yeah, I think the Demolisher is on the Devastator chassis. I hope he looks more like the Devvy than the Spriggan - I dig the Spriggan, but the Devastator is my little walking bomb buddy! I can't wait to see the kit for it, I'm super-stoked. Those guns sound fething incredible. Also, I think Harkevich should simply be known as "The Beard" from now on.
I am now quite sure that we are going to see six more 3in1 Heavy Warjack kits due to the following spoilers.
Avenger: No info yet regarding chassis but I speculate it will be on the Centurion/Hammersmith chassis.
Sanctifier: Again no info yet regarding chassis but I speculate it will be on the Reckoner/Castigator chassis.
Demolisher: Information seems to hint at a Devastator/Spriggan chassis (ARM 25).
Desecrator: Almost certainly the mystery Leviathan/Harrower chassis helljack from the cover of Wrath.
Banshee, Daemon and Sphinx : Three heavy warjacks all released at the same time must surely be a 3in1 kit.
Rover: Speculation suggests that this is a Nomad/Mule chassis warjack.
With each of these chassis now having three warjacks on them it makes sense to do 3in1 kits for them.
Automatically Appended Next Post: I'm also thinking that with all the Wrath releases now known that some of the gaps in the PIP codes will be filled with 'Escalation' era resculpts and repackages. Namely Sword Knights, Revenant Crew, Cleansers and Kossite Woodmen. As well as possible plastic light warjack kits for the Stalker, Hunter and Devout and resculpts for Goreshade and Feora.
This message was edited 1 time. Last update was at 2011/06/11 17:23:04
George Spiggott wrote:I am now quite sure that we are going to see six more 3in1 Heavy Warjack kits due to the following spoilers.
Avenger: No info yet regarding chassis but I speculate it will be on the Centurion/Hammersmith chassis.
Sanctifier: Again no info yet regarding chassis but I speculate it will be on the Reckoner/Castigator chassis.
Demolisher: Information seems to hint at a Devastator/Spriggan chassis (ARM 25).
Desecrator: Almost certainly the mystery Leviathan/Harrower chassis helljack from the cover of Wrath.
Banshee, Daemon and Sphinx : Three heavy warjacks all released at the same time must surely be a 3in1 kit.
Rover: Speculation suggests that this is a Nomad/Mule chassis warjack.
With each of these chassis now having three warjacks on them it makes sense to do 3in1 kits for them.
Well, Sanctifier was spoiled as speed 5 afaik, so most likely Reckoner chassis.
And according to PPS_Dougseacat the House Vyre Myrmidons (the 3 new I guess) are both visually and gameplay wise distinct from the current Myrmidons. So new chassis.
The House Vyre ones, as an example, don't seem to have Field Generators, as none of the spoiled ones save the Apsis have the Field Dependent rule, it seems.
That is confirmed. This likely means they don't have force fields either.
That's fine by me, honestly force fields are just some extra boxes, making the ret jacks have maybe 2 more boxes than an Ironclad. Nobody I know uses the D3 shield regen for focus.
Only thing that really uses it is the Pheonix, and that's because its free.
Looks like:
New House Vyre chassis
Iron Lich Overseer
Either Kayazy Eliminators or Nicia
And a Centurion Chassis-jack, the Avenger with two Swords, or a sword and a cannon
*Stolen from Lost Hemisphere*
This message was edited 2 times. Last update was at 2011/06/13 00:36:13
3000 points of Salamanders
DC:90S++G++MB+I+Pw40k08#+D+A++/sWD234R+T(S)DM+
George Spiggott wrote:Right now I'm thinking it's a Renegade that can fire every turn and is ARM 19 with a heavy warjack grid.
If it is all it's cracked up to be, I expect to see Cygnar players fielding them in pairs.
Anyone know how many Kayazy Eliminators are in a unit?
Actually since they are only range 10" on a SPD4 RAT4 9-point jack and only KDs on direct hit, reception among Cygnar community is bit less than enthusiastic.
Eliminators are 2 woman unit, 3 points, +1SPD -1STR +1DEF compared to assassins 5 damage boxes each, Stealth, Duelist (DEF17 in melee!), Acrobatics, Gang, Side Step, *Combo Strike (P+S13, P+S15 with gang).
This message was edited 1 time. Last update was at 2011/06/13 18:20:22
Very much so. FA:2, so should be interesting to field with eVlad for feat shenanigans, or our various Iron Flesh casters for unhittable SPD 6 infantry.
George Spiggott wrote:Right now I'm thinking it's a Renegade that can fire every turn and is ARM 19 with a heavy warjack grid.
If it is all it's cracked up to be, I expect to see Cygnar players fielding them in pairs.
Anyone know how many Kayazy Eliminators are in a unit?
Actually since they are only range 10" on a SPD4 RAT4 9-point jack and only KDs on direct hit, reception among Cygnar community is bit less than enthusiastic.
Eliminators are 2 woman unit, 3 points, +1SPD -1STR +1DEF compared to assassins 5 damage boxes each, Stealth, Duelist (DEF17 in melee!), Acrobatics, Gang, Side Step, *Combo Strike (P+S13, P+S15 with gang).
To me the kd would be icing on the cake to an in-faction jack with a strong and large aoe. I have yet to hear any confirmation of the pow of that gun though. I've heard fairly sold reports that the melee weapon is pow 17 and heard it has mechanical seizure, but I am not sure if it has reach or not.
For all the gun mages and chain lightnings we have, sometimes I just want to drop a big aoe on some unit's head -like druids for instance.
This message was edited 1 time. Last update was at 2011/06/14 06:53:02
I am so excited for Blaize and my Morrowan army. From the spoilers I put together a test theme list and I fit in two full units of PK's with UA (free one from the tier) SK's with UA, Runewood, Versch and Gallant in a 35 point list!
Of course the theme list could be different when it's more than rumor, but it seems pretty close right now. And if the Flank (Morrowan) bit for Connie is true, Flashing Blade with reach on her and by Gallant is going to be nasty!