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![[Post New]](/s/i/i.gif) 2011/06/17 18:23:00
Subject: Firing at the same time
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Revving Ravenwing Biker
New York City
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My friends and I tried a method of resolving battle based on Risk dice rolling rules. Basically, both people roll at the same time to determine the outcome of a firefight or an assault in one player turn. When rolling, both squads fire or assault each other at the same time.
Both players pick up dice and roll to hit for their respective squads. Rerolls are allocated to the models firing.
All failed dice are removed and roll to wound commences (for both sides).
All dice are given their designations to the models who fired a shot/s. The die will represent the shot the model fired
(We found it less confusing if the next part is resolved two models at a time, meaning one of your models compared to one of your opponents models)
The highest shots are compared to each other. The second highest shots are compared to each other. The third highest shots are compared to each other, etc etc.
The highest scoring die wins the firefight/melee. If compared shots/hits are tied, its your call on how to decide the victor. Either reroll, have both of them die, or the one with the highest initiative wins.
Saving throws are made by the losing models. The unsaved losing models get hit and are incapacitated/died/wounded etc etc.
Sweeping Advances and Pile-ins are made. Standard rules apply from here on.
Fixes
If a smaller numbered squad/independent character/monstrous creature/vehicle gets attacked by a larger numbered foe and vice versa, the player with the smaller number of troops gets to decide where the extra wounds are allocated. Same goes for a model that has multiple attacks, but manages to kill his challenger. The models extra attacks are allocated by the opposing player to his own models
This type of combat does not apply to any model using blast, barrage, pinning, or flamer weapons. (or rather anything using a template to fire) My friends and I made these rules so games wouldn't last so long, and so we won't have to fire, and wait to be fired at in an Age of Imperialism fashion. Any suggestions, opinions, or comments are welcomed.
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This message was edited 4 times. Last update was at 2011/06/18 14:49:38
I will forever remain humble because I know I could have less.
I will always be grateful because I remember I've had less. |
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![[Post New]](/s/i/i.gif) 2011/06/17 18:57:49
Subject: Firing at the same time
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Roaring Reaver Rider
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Wait, wait, wait. Could you explain this to me very carefully. I got confused while reading all that. So do you mean that all the dice (on both sides) are rolled at the same time?
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I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!
Hollowman wrote:
Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.
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![[Post New]](/s/i/i.gif) 2011/06/17 18:59:38
Subject: Firing at the same time
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Hurr! Ogryn Bone 'Ead!
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sort of like how combat is resolved in the battle for middle earth board game ?
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Imperial Guard 43rd Royal Fareldian have been Corrupted by she who thirsts
8 wins 4 draws 10 losses
Considering or
rChaos wrote:
Make the guy drink the Adeptus Battlegrey and scream DOES THIS TASTE LIKE PLASTIC |
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![[Post New]](/s/i/i.gif) 2011/06/18 00:32:29
Subject: Firing at the same time
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Revving Ravenwing Biker
New York City
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gaovinni wrote:Wait, wait, wait. Could you explain this to me very carefully. I got confused while reading all that. So do you mean that all the dice (on both sides) are rolled at the same time?
Yes. Think of it as a firefight. One model or a squad open fire on another squad, the targeted squad will either take cover or respond to the attack. Both sides fire at the same time, highest rolls get matched with the other sides highest rolls. If it's a tie, then you roll the two highest dice again. Or you can change it and make both models die...your call on that one. Going to ground still works with this method, as does saving throws, rerolls, sweeps, pile-ins, and consolidations. Other than that, its played like a normal Warhammer 40k game. This rule does not count for blast, barrage, flamer, or pinning weapons. By the way, thanks for making me realize i didn't put in what happens when both paired dice tie
Fairfeldia wrote:sort of like how combat is resolved in the battle for middle earth board game ?
Er....the one that plays like Risk? Yes
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I will forever remain humble because I know I could have less.
I will always be grateful because I remember I've had less. |
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![[Post New]](/s/i/i.gif) 2011/06/18 07:50:29
Subject: Firing at the same time
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Roaring Reaver Rider
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LumenPraebeo wrote:gaovinni wrote:Wait, wait, wait. Could you explain this to me very carefully. I got confused while reading all that. So do you mean that all the dice (on both sides) are rolled at the same time?
Yes. Think of it as a firefight. One model or a squad open fire on another squad, the targeted squad will either take cover or respond to the attack. Both sides fire at the same time, highest rolls get matched with the other sides highest rolls. If it's a tie, then you roll the two highest dice again. Or you can change it and make both models die...your call on that one. Going to ground still works with this method, as does saving throws, rerolls, sweeps, pile-ins, and consolidations. Other than that, its played like a normal Warhammer 40k game. This rule does not count for blast, barrage, flamer, or pinning weapons. By the way, thanks for making me realize i didn't put in what happens when both paired dice tie
Shooting might work but I would not do that in melee. The weapons that strike last (power fists, thunder hammers etc) would be messed up.
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I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!
Hollowman wrote:
Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.
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![[Post New]](/s/i/i.gif) 2011/06/18 10:59:21
Subject: Firing at the same time
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Daemonic Dreadnought
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I might be missing the point here.....but if you are looking at both units firing, why not roll a D6 and whoever rolls the highest fires first/brings up their guns faster/whatever.
With melee i think this is covered by the current initative order rules.
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![[Post New]](/s/i/i.gif) 2011/06/18 14:26:30
Subject: Firing at the same time
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Revving Ravenwing Biker
New York City
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gaovinni wrote:LumenPraebeo wrote:gaovinni wrote:Wait, wait, wait. Could you explain this to me very carefully. I got confused while reading all that. So do you mean that all the dice (on both sides) are rolled at the same time?
Yes. Think of it as a firefight. One model or a squad open fire on another squad, the targeted squad will either take cover or respond to the attack. Both sides fire at the same time, highest rolls get matched with the other sides highest rolls. If it's a tie, then you roll the two highest dice again. Or you can change it and make both models die...your call on that one. Going to ground still works with this method, as does saving throws, rerolls, sweeps, pile-ins, and consolidations. Other than that, its played like a normal Warhammer 40k game. This rule does not count for blast, barrage, flamer, or pinning weapons. By the way, thanks for making me realize i didn't put in what happens when both paired dice tie
Shooting might work but I would not do that in melee. The weapons that strike last (power fists, thunder hammers etc) would be messed up.
In melee, power weapons strike last according to standard rules, with this type of rolling, they don't strike last, but simultaneously. Yet only get to hit the enemy model that gets the same ranking roll as the power weapon wearer. It's random, and doesn't mess it up. Neither does having multiple attacks. Only thing that changes is the model with multiple attacks only kills one enemy model. Still, with this method of deciding combat, its much more faster than having both players attack and defend in two different turns
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I will forever remain humble because I know I could have less.
I will always be grateful because I remember I've had less. |
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![[Post New]](/s/i/i.gif) 2011/06/18 14:35:38
Subject: Firing at the same time
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Roaring Reaver Rider
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If one model can only kill one model... how about let's say... a terminator captain alone against a platoon command squad for example?
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I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!
Hollowman wrote:
Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.
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![[Post New]](/s/i/i.gif) 2011/06/18 14:38:47
Subject: Firing at the same time
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Revving Ravenwing Biker
New York City
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Praxiss wrote:I might be missing the point here.....but if you are looking at both units firing, why not roll a D6 and whoever rolls the highest fires first/brings up their guns faster/whatever.
With melee i think this is covered by the current initative order rules.
We want them to fight at the same time, or else one side will be left unscathed, the whole point is to make shooting and assault phases go by much faster by wrapping up both players fights into one turn, but still have a set of rules that keep the fight balanced. You can still go by the standard initiative rules, they still work in melee if you decide to replace that part of my method with initiative rule. I think you and anyone who reads this will understand it more if you guys try playing it out yourself Automatically Appended Next Post: gaovinni wrote:If one model can only kill one model... how about let's say... a terminator captain alone against a platoon command squad for example?
good point...i should add in a rule for that
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This message was edited 1 time. Last update was at 2011/06/18 14:39:25
I will forever remain humble because I know I could have less.
I will always be grateful because I remember I've had less. |
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