DevianID droves yermom and I up from NJ to Grim Open in Long Island NY Friday after work we hit traffic so got there pretty late and still had to eat so I had to skip open gaming. Did have some really good ribs for dinner though.
Its been nice going back to Brother's Grim after all these years. I started playing
40k when I was a student at Stony brook and used to go to Brother's Grim. Nice store thy have there and they get upwards of 40 people for their
RTTs so big
40k scene there.
Like to thank Brother's Grim and all my opponents and new people I met for a fun event. All and all it was a blast. Didn't get much sleep Friday to Saturday unfortunately so that was one of the low points.
Here are some pictures of the armies that were at Grim Open
http://www.dakkadakka.com/gallery/images-5770-17688_Grim%20Open%202011%20Armies.html
My list Asgard 501st 2000pts
HQ
Company Command Squad with 3 Melta guns + Astropath + Officer of the Fleet in Chimera "Odin" with Multi Laser and Hull Heavy Flamer
Allied
WH Inquisitor Lord with Psychic hood and 3 warriors with plasma guns.
Troops
Veteran Squad with 2 Melta Guns 1 Flamer in Chimera "
Tyr" with Multi Laser and Hull Heavy Flamer
Veteran Squad with 3 Melta Guns + Auto Cannon in Chimera "Hodur" with Multi Laser and Hull Heavy Flamer
Veteran Squad with 3 Melta Guns + Auto Cannon in Chimera "Eir" with Multi Laser and Hull Heavy Flamer
Infantry Platoon
Platoon Command Squad w Alrahem + 3 Melta Guns in Chimera "Hermodr" with Multi Laser and Hull Heavy Flamer
Infantry Squad with Melta gun in Chimera with Multi Laser and Hull Heavy Flamer
Infantry Squad with Melta gun in Chimera with Multi Laser and Hull Heavy Flamer
Fast Attack
Vendetta Gunship "Hirst"
Vendetta Gunship "Lenneth"
Vendetta Gunship "Silmeria"
Heavy Support
Hydra Flak Tank "Ullur" with Hull Heavy Bolter
Manticore "Freya" with Hull Heavy Flamer
Manticore "Frei" with Hull Heavy Flamer
Picture of my Army the Asgard 501st
Special Thanks to Jeremy for taking pictures of my army with his Digital SLR they came out not blurry

. I need to get one of my own.
Full army on Display Board
Gil ra hm (Counts as Alrahem's Platoon Command
Veteran Squad
Veteran Squad
Company Command Squad with
Company Commander Anna Udinov, Astropath Kassandra , Officer of the Fleet Revan,
Misty Snake is hidding in the corner.
Inquistor Alexandra + Retinue
Round 1 Versus Bert playing Chaos Space Marines (Bertimismaximus on dakka)
HQ
Chaos Sorceror w Mark of Slanesh, Lash of Submissio4Cn
Chaos Sorceror w Mark of Slanesh, Lash of Submission
Elite
3 Chaos Terminators with Reaper Auto Cannon and 2 Combi Plasma
3 Chaos Terminators with Reaper Auto Cannon and 2 Combi Plasma
3 Chaos Terminators with Reaper Auto Cannon and 2 Combi Plasma
Troops
7 Khorner Berserkers w Champion w Powerfist in Rhino with Combi Melta
7 Khorne Berserkers w Champion w Powerfist in Rhino with combi Melta
10 Chaos Space Marines with Las Cannon +
IoCG, Plasma Gun in Rhino
Heavy Support
3 Obliterators
3 Obliterators
7 Havocs w 4 missle launchers
IoCG in Rhino
Picture of Bert's Chaos Marine army
He has a more shooty list then most so thinking this will be a hard match to win in kill points have to stop his berserkers from getting to me while taking out his shooting.
Mission Parameers
Deployment: Dawn of War
Primary
Kill Points
Secondary
Table Quarters
Tertiary
5 Objectives (1 in each middle of each corner and 1 in middle of board)
Bert wins the roll and goes first
I roll to seize but fail.
Bert's Deployment Nothing, rolls everything on first turn
My Deployment nothing, roll everything but Alrahem's Platoon and Vendettas on turn 1 with vet squad in one of the vendettas and inquisitor taking their chimera.
Berts turn 1
One squad of oblits comes on the left along with a squad of termies. 10 man Chaos marines walks into the crater. Empty Rhino moves forward 12 with a Rhino full of Berserkers driving up behind it and to the right another full of berserkers rolls up with an empty rhino in front. Terminators hide behind the vehicles with some to the right and the second set of oblits to the right. Havocs come on on the hill and run.
My Turn 1
I drive on the empty chimera on the left to hide behind cover and the inquisitor squad comes on and gets in Manticore rolls on behind the inquisitor chimera with auto melta chimera beside it. Hydra rolls on to take cover behind the rock. Company command chimera, second auto melta vet chimera comes and the 2nd manticore come on in the right side behind the rock. Left Auto Melta Vet Chimera smokes.
Picture after my turn 1
Bert's turn 2
Termies on the left move up along with the Oblits on the left. Empty Rhino advances and pops smoke with the Berserker Rhino behind. Land Raider advances with an smoking empty rhino in front. Left Oblits fire at the left Manticore but wiff. Chaos marines missle the hydra and immobilize it. Termies fire at the hydra and stun it. Middle termies run. Havocs fire at the right manticore and immobilize it. Right oblits fire at the right manticore and wreck it. Right termies fire at the auto melta vet chimera on the right and stun/shake it.
My turn 2
The Vendetta with vets in it arrives on the left. Alrahem arrives on the far left and the infantry chimeras in the middle. Left Manticore fires at the oblits killing one. Inquisitor Chimera fires at the left smoked rhino and wiffs, auto melta vets and their chimera fire at the left smoked rhino and wiff as well. Left Vendetta fires at the Oblits killing one. Alrahem's
pcs fires at the right oblits and kills one. Alrahem's Chimera fires at the havocs and wiffs. Infantry chimera fire at the right berserker rhino and wiff. Right Vendetta kills one of the left oblits.
Bert's Turn 3
Termies and oblit on the right move up. Left empty rhino moves up with the berserker rhino behind it. Termies in the center move up to the building. Termies on the right move towards Alrahem's chimera. Empty Rhino moves right in front of the infantry chimera providing cover for the berserker rhino behind. Left Oblits blows up the left manticore. left auto cannon termy fires at the vendetta and wiffs. middle termies fires auto at the hydra and wiffs. far right termies fire auto at alrahem's chimera and explode it killing a couple and they pass their rolls. havocs fire at the right vendetta and shake it.
My turn 3
Last vendetta arives on the left side. The two infantry chimeras on the right each move 6 away from each other. Right Vendetta turbos to the left. LEft Vendetta that just arrived fires at the last oblit but wiffs. Left vendetta with troops in it kills that last Oblit. Left auto melta wiff shooting at the emptry rhino. Hydra wiffs shooting at the left berserker rhino. Alrahem's squad kills the last Oblit on the right. Far Infantry Squad melta explodes the Empty Rhino in front of them. Other Infantry Melta wiffs at the right Berserkers Rhino.
Picture after my turn 3
Bert's Turn 4
Left termies move up. Left Zerkers get out of the Rhino and move towards the immobilized Hydra. Right Zerkers get out of their Rhino and move to multi assault the infantry chimera. Left termies shakes the left far Vendetta. Middle Termies and chaos marines all wiff in shooting. Right termies fires at alrahem's squad and kills one. Left zerkers assault and explode the immoblized Hydra. Right Zerkers wiff and shake one infantry chimera and take the flamer off and stun the other.
My Turn 4
Left shaken vendetta turbos into the corner. Inquisitor and auto melta vet chimeras move to fire into the berserkers. Right shaken Chimera moves 12 away from the terminators. The inquisitor plasmas and meltas from the vet squad reduce the berserkers by about half on the left side. Berserkers stun and immobilize the right closer infantry chimera.
Picture after My turn 4
Bert's Turn 5
Left zerks roll really low for difficult terrain and don't get that much closer to my Auto Melta vets chimera. Left lone terminator moves back into cover. Middle termies move up. Far left termies move towards alrahem's
pcs. chaos marine missle and middle termies all wiff. Havocs explode the right auto vet chimera wounding all of them and I faill every save :(. Right termies finish off Alrahem's squad. Left zerks fail their charge to my auto melta vet chimera. Zerkers on the right explode the right infantry chimera killing a few. Infantry make their morale and sit in the crater.
My Turn 5
Vets get out of the far left Vendetta to fire at the lone right terminator. Far left Vendetta and close left vendetta target the 3 Terminators in the middle wiping them out. The far left Vets fail to kill the lone right terminator. Right Vendetta targets the right berserkers and the infantry target the right berserkers as well.
CCS rolls up to melta the rhino. Auto melta vets and inquisitor w plasma warriors shoot the left Berserkers reducing them to one model and the Chaos sorceror.
CCS Chimera explodes the rhino. Right Vendetta and infantry finish off the Right berserkers and the chaos sorceror.
Picture after my turn 5
Results
We draw on Primary since neither of us wins by 3
kp.
My Kills
Chaos Sorceror
Berserkers
Berserker's Rhino
Chaos Marine's Rhino
Terminators
Obliterators
Obliterators
7
KP
My Victory Points 978
Bert's kills
Auto Melta Vets
Auto Melta Vet's Chimera
Alrahem's
pcs
Alrahme's Chimera
Infantry Chimera
Manticore
Manticore
Hydra
8
kp
Bert Victory Points 800
We also draw on secondary
Burt has the top left table corner and the top right.
I have the bottom left and bottom right
We also draw on tertiary as neither of has controls any objectives.
I end up winning based on Victory Points.
MVP: Vendettas taking out oblits and termies as well as taking nice chunk out of berserkers.
Opps it did nothing: Manticores only got off one shot cause they got killed. (probably should have reserved them so they both at least got 1 shot.) 2 of them only killed 1 oblit.
Game Analysis
Was a hard fought game with shooty chaos. His shooty termies were actually pretty good vs me. Big thing was we totally forgot to put down objectives till like the last turn so totally forgot about them as since it was tertiary. So that was a huge mistake forgetting to put down the objectives so didn't go for them. Other then that probably should have reserved the Manticores.
Bert is a nice guy and he taught me a nice technique of putting a die by each unit after they shoot which I adopted so I can track everything that fires although it can be confusing as I use them for damage results and wounds. I will have to get some pebbles or something but this is a great way to keep track of what shot so you don't forget. Thanks Bert. Great game as well.