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I hadn't seen this done and am toying with a couple Ogryn scratchbuilds. Naturally like any 40K fanatic i have written a fandex for a barely started single scracthbuild!
Spoilerised to avoid Wall of text: NOTE INDUCTED IMP. GUARD STUFF IS STILL VERY MUCH WIP... Armoury, Intro and special rules:
Spoiler:
The origins of the Abhuman variety commonly Known as Ogryn are a myriad; Unusual gravitic conditions, selective breeding or just an evolutionary imperative. One thing is certain and common to all genus': they are strong and they are dumb.
It is incredibly rare to see a whole army composed of the brutish Ogryn but they do exist. A pure Ogryn force would never fight an entire campaign without Imperial guard support (and artillery!) but in trench warfare the brute force of these doughty Ab-humans is always welcome.
Army wide Special rules: Ogryn, Any model with the Ogryn special rule has the Stubborn and furious charge USR. ARMOURY
Junker 50pts
AV: f11 s10 r10 Bs3
Type, Open topped, fast Crew: 1 Ogryn
Capacity: 8 ogryns + 2 Humans
Wargear: Smoke launchers, Assault ramp, Heavy stubber.
Wargear Big close combat weapon: Grants an additonal attack. Big power weapon: Power weapon, grants an additional attack. Improved brain implant: May re-roll the test for orders. Ogryn Heavy Bolter: r24 s5 ap4 assault 3 Ogryn Autocannon: r36 s7 ap4 assault 2 Ogryn missile toob: r24 s8 ap3 assault1,1 use Ogryn Hand cannon: r12 s5 ap- pistol
HQ still unfinished
Spoiler:
HQ Commissar lord : See codex imperial guard, Replace the Summary execution with the following special rule: OW! THAT HURT!: If the normal prerequisites for a summary execution are met in an ogryn unit, an Ogryn immediately loses a wound, the commissar however..... Is removed from play. You may then re roll the test on the second highest leadership after this.
Commissar: See codex imperial guard, 1-3 may be selected for each HQ choice, they follow the same exception as the Lord however.
Unfortunately no Ogryn is truly fit for command [WIPWIPWIP] Human commander 100pts
composition: 1 Human commander and 2 Ogryn bodyguards. [Needs work.... Orders will be involved]
ELITE Probably could do with one more here... Ideas?
Spoiler:
ELITE The cream of the abhuman crop, these guys are just as smart as any 8 year old! Ogryn Bone'eads 140pts
May take a further 3 Bone'eads at 42pts a model The Sarge may take May exhange his ripper gun/close combat weapon with a powerfist at 25pts Improved brain implant at 10pts May exchange his ripper gun/close combat weapon with a power weapon at 15pts.
One Bone'ead may be upgraded to a Medik at 25pts, Medik carries a Med-pack in addition to his normal wargear. Up to three Bone'eads may exchange his ripper gun for an Ogryn Heavy Bolter at 10pts per model. Any model may take melta bombs at 5pts per model Any model may exchange his Ripper gun for a hand cannon for free Any model may exchange his ripper gun for an Ogryn Heavy stubber at 5pts a model. If the squad numbers 3 models one Bone'ead may take a demolition charge at 10pts, if it numbers a full six a further Demolition charge may be taken. One model may exchange his ripper gun/close combat weapon for a power weapon at 15pts
Options May take a further 3 Bulkheads at 45pts a model Any model May exchange their Ogryn Autocannon for a Heavy flamer for free, if taken they lose the whoopsie special rule.
Special Rules: Ogryn, Whoopsie!, Slow and purposeful.
Whoopsie!: An autocannon is a fragile piece of kit and it is too tempting for an ogryn to grasp that long barrel and use the thing as a hammer. If a unit of Ogryn Bulkheads assaults or is assaulted their Ogryn Autocannons are destroyed and may not be used for the rest of the game.
TROOPS, Fairly happy with this section
Spoiler:
TROOPS
Trained Ogryns See codex imperial guard. They may not utilise the dedicated transport option. They also benefit from the Ogryn special rule.
Usually drafted from mining populations they are still Ogryns so still have amazing strength and endurance. Ogryn Digger Mob 75pts
Digger ws4 bs2 s4 t5 w2 i2 a2 ld7 sv 6+
Composition: 1 Bone'ead and 2 Diggers Wargear: (Digger) Big close combat weapon, Flak vest
Options: May take a further 7 Diggers at 25points a model For every 3 models in the squad one model may take a ripper gun for 5pts The whole squad may take frag grenades for 10pts The whole squad may take Krak grenades for 15pts
Special rules: Ogryn
Penal Legion Squad (One penal legion squad per One ogryn troop choice) See codex imperial guard, With the following exception: At the start of the game, before deployment you may select from the following traits for your Penal legion squad: Gunslingers: See codex imperial guard Psycopaths: See codex imperial guard Knife fighters: See codex imperial guard
Fast Attack. Wanted to do something silly like Ogryn Bikers but resisted the temptation, should i go for it?
Spoiler:
Chimera Car Pool Composition: 1-5 chimeras (not subject to squadron restrictions) You may NOT take more chimeras/junkers than yo have infantry units. After all, this is not codex chimeras.
See codex imperial guard
Imperial guard sentinel squadron
See codex imperial guard.
The Road warriors! Some ogryns are simply not fit to serve with the imperial guard. Ogryn Terrorizers 95pts + Transport
Wargear: Big close combat weapon, Flak vest, Frag grenades, 'Slaught
Options:
May take a further 5 terrorizers for 35 points a model.
One model per 3 may exchange their Big close combat weapon for a power Big Power Weapon at 20pts.
Must take either a chimera or a Junker for the associated cost. The chimera may instead come from the car pool if you wish.
Special rules: 'Slaught combat stimms, Ogryn
'Slaught combat stimms: at any point in the game you may activate 'slaught. The Terrorizers gain the fleet special rule. In addition they gain +d6 attacks on the charge instead of the normal +1. However if a 6 is rolled a Terrorizer is removed, Naturally after you resolve the attacks!
Heavy support Need something else ogre-ey here any ideas?
Options: May take up to a further 5 demo men at 40pts a model. Any model may take melta bombs at 5pts a model
Any model may take an Ogryn missile toob for 10 points.
Special rules: Ogryn
Imperial guard Veteran squad See codex imperial guard, may not utilise the dedicated transport option.
Imperial guard artillery contingent: Composition: 1 tank from the following list: Leman Russ variants: See codex imperial guard Chimera chassis variants: Basilisk, Griffon, Manticore, Medusa, Hydra; see codex imperial guard.
This message was edited 9 times. Last update was at 2011/06/23 00:40:43
Mary Sue wrote: Perkustin is even more awesome than me!
Looks funny to play against. I take it this is meant more as a comedy codex?
Kinda skimmed though it and didn't see one but maybe add an Ogryn Psycher? I think that'd be very unique. Give him some zaney powers and maybe give him a special rule re-roll on the Psychic Test since his Ld will be pretty terrible.
Also I love that the Ogryns kill the attached commissar....
Yeah it's far from competitive but one has to be careful going too zaney as the orks have it covered. Saying that making an army fun to play against is my aim.
Cheers for reading though!
This message was edited 1 time. Last update was at 2011/06/21 23:58:54
Mary Sue wrote: Perkustin is even more awesome than me!
New Units: !Warning! may include an ogryn on a quad bike! and a Giant.....
HEAVY SUPPORT
Spoiler:
It is not known if these humungous creatures are even of human ancestry. Regardless, Ogryns seem to share a certain affinity with these giants.
Hurrr 165pts
Hurrr: ws4 bs2 s8 t6 w5 i1 a5 ld4 sv5+
Type: Monstrous creature, unique Composition: 1 Hurr Wargear: Big hands, Big feet.
Options: May take an extra barrel of rations for free.... Or else......
May take a Valkyrie Sky talon for the associated cost (see imperial armour volume 8)
Special rules: Fearless, Throw, Feel no pain, Air freight
Throw: As long as Hurr is in base contact with terrain/combat and kills at least one enemy model (or destroys a tank!) he may throw the model in question. He immediately makes a shooting attack with the following profile: r20 sX ApX Ordnance small blast.
The strength is the toughness of the model (or majority toughness of squad) killed, the Ap is the armour save of the enemy model. Tanks always have a strength of 7 and an Ap of 3, they also scatter even if a 'hit' is rolled. Terrain has a strength of 5 and an Ap of 5
Air freight: If a valkyrie sky talon is taken Hurr and the sky talon may deploy via deep strike. Hurr is deployed first then the sky talon must be deployed within 12" of Hurr.
FAST ATTACK
Spoiler:
An ogryn is to a human what a Mutt is to a commissar's genofixed Dobermann purebreed.
(Do not count towards your maximum Fast Attack slots)
I have another idea for a Heavy Support Ogryn. No idea on the name, but maybe an Ogryn that decided to grab 2 Autocannons, or Heavy Bolters, or whatever. Removes the Relentless USR, but lets him fire a lot more shots.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
How about some sort of Berzeker type unit, has a Power Fist and another CC-based rule? Bionics giving a 5++ would also be cool. Or alternatively, you could try a "Cybogryn", a huge suit of armour giving a 3+ or 2+ save, SnP and a Guard heavy weapon such as an Autocannon or Multilaser. Sounds like a good Codex, looking forward to the final product!
This message was edited 1 time. Last update was at 2011/06/22 22:55:09
A cyber-ogryn heavy weapon specialist (combining both of aboves ideas) could be very cool. Will put some thought into it. Perhaps base it on the Praetorian battle servitor?
Thanks for the input!
Mary Sue wrote: Perkustin is even more awesome than me!
Hey was thinking of a couple special characters, bear with me..
How about Nork Deddogs brother 'Ernesto' Deddog.
He went through a radical brain transplant from a mystery donor now he is like a revolutionary (hence 'Ernesto' ). He would not allow humans to be in the force but allow elites to be taken as troops or something similar.
Too tacky having him as Deddogs brother? I think i could live with it...
Rules to follow for: Praetorian Battle servitors and 2 special characters/a unique unit
Mary Sue wrote: Perkustin is even more awesome than me!