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![[Post New]](/s/i/i.gif) 2011/07/07 04:37:52
Subject: Pre-Heresy Thousand Sons
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2011/07/07 05:11:13
Subject: Pre-Heresy Thousand Sons
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Using Inks and Washes
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i love that sceme!
when you play them what do they count as?
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![[Post New]](/s/i/i.gif) 2011/07/07 05:14:39
Subject: Re:Pre-Heresy Thousand Sons
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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The most heretical of heretical, and the final push to make the choice: Space Wolves  I just couldn't resist having 4 Sorcerers as well as being able to have lots of robots (Counts as Lone Wolf, Thunder Wolves, etc).
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2011/07/07 05:21:51
Subject: Pre-Heresy Thousand Sons
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Using Inks and Washes
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the irony, that is simply wonderfull
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![[Post New]](/s/i/i.gif) 2011/07/27 00:30:12
Subject: Re:Pre-Heresy Thousand Sons
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2011/07/27 19:25:59
Subject: Re:Pre-Heresy Thousand Sons
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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I know some have noticed the 'wrong' armor, what I did was paint any winged torsos black like raven wings. So they fit in with the Cordivae now
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2011/07/27 19:28:28
Subject: Pre-Heresy Thousand Sons
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Decrepit Dakkanaut
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Very Iron Man-esque... and very well done.
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![[Post New]](/s/i/i.gif) 2011/07/27 20:20:04
Subject: Pre-Heresy Thousand Sons
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Regular Dakkanaut
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I like it. More please
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![[Post New]](/s/i/i.gif) 2011/07/27 20:25:51
Subject: Pre-Heresy Thousand Sons
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Elite Tyranid Warrior
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I like it. Simple yet extremely effective.
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I play:
Imperial Fists - 9000 pts
Tyranids - 1500 pts
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2011/07/27 23:37:57
Subject: Pre-Heresy Thousand Sons
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Veteran Inquisitorial Tyranid Xenokiller
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Looks incredible. I like the color scheme.
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