Switch Theme:

Online battle report : 1500 brets vs brets  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Regular Dakkanaut




Note : The red dot on the maps are markers for the comet, the yellow cross is to count the number of markers for the comet(never went beyond 1 anyway).

White brets //EagleEye

9 KOTR
2x 8 KOTR
25 men at arms
26 men at arms
1 treb
2 level 1 mages //beast and life, curse and regrowth
2 paladins, one a BSB
3 pegasus knighs

Blue brets //me

2x 11 KOTR
40 men at arms
2 trebs
3 pegasus knights
1 level 4, dispel scroll //heavens, blizzard, harmonic, comet and thunderbolt
1 paladin BSB, magic shield, +1 str sword



Turn 1 blue

Blue wins first turn and vanguard. Blue pegasus doesnt move, white pegasus moves right.

All units advance except trebs.

Pegasus turns right.
[img]
http://www.dakkadakka.com/s/i/at/at2/2011/7/16/204ccd0439943b941a3edc5a6c9052e6_45776.jpg[/img]

Magic

4 PD, 3 dispel.

4 dice comet, fail to dispel.

Shooting

Treb 1 lands square on, kills 1 pegasus.

Treb 2 misses.

Pegasus passes panic test.

Turn 1 white

Knights moved up on the right

Left men at arms moved backwards

Right men at arms moved upwards



Magic

Comet lands but misses with 4 radius.

10 PD, 6 dispel

4 to heal pegasus, fails by 1.

6 to cast curse on right knights, 6 to dispel, success.

Shooting

Treb fires on left knights, misses.

Turn 2 blue



Magic

9 PD, 5 dispel dice

4 dice thunderbolt on pegasus, IF, 1 wound.

Miscast : All models in base contact take a s10 hit. 4 knights die. 5 PD lost. Im starting to love the lore of heavens now.

Shooting

2 trebs fire on the pegasus knights, causes 1 wound.

Turn 2 white

Mage men at arms charge the knights, fails, moves 6 inches towards the knights.

Pegasus charge pegasus, 17 inches away, suceeds.



Magic

2 power dice, 1 dispel dice.

Cast curse on top knights, fail.

Shooting

Treb misfires, can shoot next turn

Combat

Pegasus challenges, forced to accept

No wounds by either side, stuck in.

Turn 3 blue

Bottom knights charge men at arms, mysterious forest is a venom thicket



Magic

9 PD, 5 dispel dice

3 dice harmonic on bottom knights, pass

2 dice blizzard on pegasus, 4 dice to dispel, fail

4 dice comet, triple 6s, s10 small template on wizard. Wizard takes a wound, 3 more knights die.

Shooting

Trebs on bottom men at arms, one misses, one kills 16.

Men at arms panics, flees 9 inches towards rear edge.

Combat

The pegasus knights are stuck in combat waving s3 hand weapons around, tied...

BSB kills two men at arms. Lances kill 6, horses kill another 6. No casaulties.

Men at arms panic, flee 8 inches, knights pursue 5 inches.

Turn 3 white

Both men at arms rally



Magic

Comet lands, 8 inches radius, s5 hits.

Top knights take 9 hits, 4 knights die.

Mage on foot takes 9 hits, dies.

Bottom knights with no paladin take 9 hits, 2 die.

3 PD, 2 dispel dice

3 dice to heal pegs, fail to meet boosted CL

Shooting

Treb misfires again, cant fire this turn

Combat

Pegasus still flailing around at each other pointlessly.



Turn 4 blue

Bottom knights swift remove and move, DT check due to venom thicket, 1 knight dies.

Top knights and men at arms move backwards.

Magic

6 PD, 4 dispel

5 dice comet, 4 dice fails to dispel

Shooting

Treb 1 fire on bottom left knights(no paladin), kills 4.

Treb 2 on bottom right knight with paladin, misses

Combat

Pegasi still flailing around like blind mice...

Turn 4 white

Rolls exceptionally well, paladin knights manages to charge bottom knights.



Magic

Comet lands, fails to hit anything

Shooting

Treb misfires again, cant shoot this turn

Combat

Pegasi still flailing around blindly

BSB kills 1. Knights and horses kills 2 from the bottom and 1 from the right. 4 casaulties. Lose combat by 3, flees and is caught.

Turn 5 blue

Top knights charge top knights



Magic

9 PD, 1 PD from channel, 5 dispel dice.

2 dice blizzard on top knights, pass

3 dice harmonic on top knights, pass

5 dice comet, dispelled with 5 dice

Shooting

Treb on bottom knights, kills 4.

Second treb on same knights, nothing

Combat

Blue pegasi inflicts one wound, still stuck in combat.

Blue knights kill two, no casaulties. White knights win combat by 1 due to 2 standards, magic standard and virtue of duty. Stuck in combat.

Turn 5 white



Magic

8 PD, 5 dispel dice

6 dice to cast curse on men at arms, 5 to dispel, success.

Shooting

Treb on men at arms, kills 11.

Combat

Pegasi flail about uselessly

White BSB challenges, blue champion accepts. No wounds.

Blue knights kill 1, no casaulties. Lose combat by 2, but steadfast.

Turn 6 blue

Men at arms charge top knights, but cant attack because the only model in base to base is in a challenge.

Magic

8 PD, 6 dispel

2 dice blizzard on white knights, 3 dice to dispel, fail.

2 dice harmonic on top knights, 3 to dispel, success

4 dice comet, pass

Shooting

Treb misfires, suffers a wound, cant shoot

Treb on 3 man knights unit, no wounds.

Combat

Blue pegasi kill white pegasi

Blue knights kill white knight champion, no casaulties. Blue wins by 3, white rolls double 1.



Turn 6 white

3 man knights charge men at arms in the rear.

Magic

Comet fails to come down, so we call it at this point.

Some thoughts :

-Knights are VERY bad at killing anything with a decent armor save. Then they are stuck waving s3 handweapons and hoping for lucky rolls. Actually they are pretty bad at killing anything, period.

-Trebs cant kill knights worth a damn. Generally speaking brets have no particularly reliable way of killing high armor save units(s5 lances is just -2...), nor do they have the attacks to grind down hordes.

-The men at arms rallying instead of fleeing off the board was game changing, so was the mage men at arms unit outrunning the knights. This put the blue BSB with hostile units facing them from 3 directions, then they got charged on a double 6 by a full unit of knights, in the rear.

-Miscasts are horribly bad on mounted bret wizards surrounded by expensive knight models

-Lore of heavens is worthless unless you get insanely lucky with comet

-Pegasi knights are a expensive unit, but flying lets them block units from wheeling

-Weak characters + being forced to accept challenges is a MAJOR weakness for brets that can be easily exploited to either drag a combat out or allow a tooled up lord/hero to overkill a champion at little risk to himself

-A BSB contributing +3 CR by himself is pretty useful at dragging a combat out

-You can actually use challenges to block an entire unit from fighting...

-If the white treb hadnt misfired for 3 turns in a row, i would probably have lost the men at arms

-I pretty much screwed up with the pegasi knights, i was trying to use them to protect my trebs (my shooting advantage), but they got charged and tied up in a challenge forever.

-If you want to play brets, wait till their book comes out or use empire.
[Thumb - Deployment.jpg]
Deployment

[Thumb - turn 1 blue movement.jpg]
Turn 1 blue movement

[Thumb - turn 1 white movement.jpg]
Turn 1 white movement

[Thumb - turn 2 blue movement.jpg]
Turn 2 blue movement

[Thumb - turn 2 white movement.jpg]
Turn 2 white movement

[Thumb - turn 3 blue movement.jpg]
Turn 3 blue movement

[Thumb - turn 3 combat.jpg]
Turn 3 combat

[Thumb - turn 4 blue movement.jpg]
Turn 4 blue movement

[Thumb - turn 4 combat.jpg]
Turn 4 combat

[Thumb - turn 5 blue movement.jpg]
Turn 5 blue movement

[Thumb - turn 5 white movement.jpg]
Turn 5 white movement

[Thumb - turn 6 combat.jpg]
Turn 6 combat

This message was edited 3 times. Last update was at 2011/07/16 15:22:28


Play warhammer fantasy online : www.universalbattle.com 
   
Made in au
Regular Dakkanaut




I like this battle report. Really detailed (and I was the opposite player ).

Some of my thoughts:

The peg knights are a really good buy, sadly for this game they did little but flail at each other.

The single challenge to tie up a unit is a really sneaky way to play. Its not very realistic, and probably needs a review in the rules.

Lore of beasts is the weaker magic to support brets - Life is good, but on a weaker wizard you're unlikely to get the magic off. To counter this you have to roll with plenty of dice.

Big units of men at arms aren't effective, because once you commit them - that is it. I suggest two smaller ones. As Question pointed out, you can use one to bait, then the other can charge.

Bret vrs bret is a frustrating game. They are an opportunist army - and when the majority of the game is spent with both sides waiting for the other to make a mistake, it can be very frustrating.

Overall. I had alot of fun, but probably learnt alot more! Universal Battle is a great way to learn - you can do it in the comfort of your home, surrounded by rule and army books and take notes. It doesn't give you the 'social' factor, but a tournament player should really get an account.

To Question - dude, I had alot of fun despite the hard work it is to vrs the same army as you are playing. Again some time?

Eagle

Eagle 
   
Made in cn
Yeoman Warden with a Longbow




Harbin, China

I want to play Brets and you recommended waiting for the new book to come out. When is that likely to happen?
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

No one's sure, but as one of the older books, they're due soon (along with Wood Elves). Perhaps next year some time?

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in cn
Yeoman Warden with a Longbow




Harbin, China

Hmm thanks, don't think I'm gonna wait a whole year though lol
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: