Close to being finalized, to be used in
this codex.
Celestian Squad Points: 85
Celestian Statline:
WS 4,
BS 4, S 3, T 3, W 1, I 4, A 1,
LD 9,
SV 3+
Celestian Statline:
WS 4,
BS 4, S 3, T 3, W 1, I 4, A 2,
LD 10,
SV 3+
Type: Infantry
Comosition: 1 Sister Superior, 4-9 Celestians
Wargear: Power Armor, Bolt Pistol,
CCW Bolter w/Sarissa, Frag/Krak Grenades
Special Rules: Holy Hatred, Adepta Sororitas
Transport: Rhino, Repressor, Immolator, Dropship
* May add up to 5 more squad members at 14 pts each
* Entire squad may exchange their chainswords for Bolters w/Sarissas for free.
* Up to two Celestians may replace their basic weapon (
CCW or bolter) with:
* * Bolt Pistol and Brazier of Holy Flame: +10 pts
* * Bolt Pistol and Power Weapon: +10 pts
* * Inferno Pistol and Chainsword: +15 pts
* * Plasma Pistol and Chainsword: +15 pts
* * Power Spear: +10 pts
* * Combiflamer w/Sarissa: +10 pts
* * Combimelta w/Sarissa: +15 pts
* * Combistake-launcher w/Sarissa: +10 pts
* * Flamer: +5 pts
* * Meltagun: +10 pts
* * Storm Bolter w/Blessed Ammunition
* One Celestian may additionally replace her basic weapon (
CCW or bolter) with:
* * Eviscerator: +20 pts
* * Heavy Bolter: +10 pts
* * Heavy Flamer: +10 pts
* * Multi-Melta: +15 pts
* * Neural Whips: +15 pts
* * Power Spear: +10 pts
* The Celestian Superior may replace Bolt Pistol,
CCW, and/or Bolter w/Sarissas with the following:
* * Bolter: Free
* * Brazier of Holy Fire: +10 pts
* * Combi-Flamer: +10 pts
* * Combi-Melta: +15 pts
* * Combi-Plasma: +15 pts
* * Combi-Stake Launcher: +15 pts
* * Eviscerator: +20 pts
* * Inferno Pistol: +15 pts
* * Plasma Pistol: +10 pts
* * Power Spear: +15 pts
* * Power Stake: +20 pts
* * Power Weapon: +10 pts
* * Storm Bolter w/Blessed Ammunition: +10 pts
* The Celestian Superior may purchase Meltabombs for +5 pts.
* The Celestian Superior may purchase Digital Weapons for +5 pts.
* The Squad may purchase Meltabombs for +5 pts per model.
* One member with a basic weapon (chainsword or bolter) may upgrade to be an Imagifier for 20 pts
For reference:
Sarissa: Attaches to a boltgun, lets one re-roll wounds.
Power Spear: Two-handed power weapon. Grants +1 to strength in close combat. The user strikes first upon receiving a charge. Against other units which always strike first, this model strikes at the same time as them.
Power Stake:
Still a work in progress. I am open for ideas on how to do this, but essentially it's a daemon and psyker killing spear which upon hitting a psyker literally injects burning holy promethium into the target. Two-handed weapon. At the beginning of the assault, the player chooses wether the weapon will ignore normal saves or invulnerable saves. If a Psyker fails its save against a wound caused by the Power Stake, roll a
D6. On a 3+, the psyker model is removed from the game regardless of how many wounds it still has remaining. For the purpose of this weapon, all Daemons are considered psykers.
Stake Launcher: As the secondary attack of the combi-stake launcher in C:
WH, except it isn't one-shot.