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Best bet for a mobile / sneaky / alpha-strike-y type GK strategy?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





I know Mordrak is not thought of highly, especially in a super competitive environment, but I wonder, can a decent list be made with him? At 1500? At 1750?

My idea would be to have a TDA psycannon Inquisitor come along with him and his Ghosts. That way the squad can get some psycannon shots in when they touch down with their no-scatter trick. The Insquisitor could also have Psychic Communion to help bring the reserves in extra early. Beyond that Interceptors seem like an obvious choice, by either Scouting them up, or hiding them behind LOS blocking terrain and shunting them up first turn. Dreadknights I am not too sure about. Sure they can get a teleporter too, but they are so damn expensive with one. As for troops, luckily both of them can deepstrike.


Anyone have any success with this kind of tactic with Grey Knights?
   
Made in us
Regular Dakkanaut





Surely someone out there has experience with a strategy like this?


I wonder if a cheaper idea for a dreadknight would be to have it deep strike on turn 2, sans teleporter. Sure, you wouldn't get that first turn threat, but you'd save 75 points, or 150 if you use two of these guys. But then again, it is not like their guns are impressive, they're more made for smacking something in the face, which would be harder to do with a regular 6 inch move....
   
Made in us
Fixture of Dakka





San Jose, CA

While I haven't used Mordrack at 1.5K, I did use him at 2K once. The trick is to overload your opponent so that Mordrack's unit isn't the only threat to them on turn 1.

This was what I brought (battle report can be found here):

Mordrack
5x Ghost Knights
Librarian - Shrouding, The Summoning, Warp Rift, Teleport Homer

10x Strike Squads - 2x Psycannons, Psybolt Ammo
5x Strike Squads - 1x Psycannon

10x Interceptors - 2x Psycannons, Psybolt Ammo
10x Interceptors - 2x Psycannons, Psybolt Ammo

Dreadknight - Heavy Incinerator, Personal Teleporter
Dreadknight - Heavy Incinerator, Personal Teleporter


On turn 1, basically everything could be right in your opponent's face. Then next turn, if you need to, you can summon the strikers there as well. It's not really a balanced list, but it's fun as heck to play.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut





Cool, thanks man. How effective did you find the Dreadknights? Worth their, what 230-ish points?
   
Made in us
Fixture of Dakka





San Jose, CA

Nah, 1 died on turn 1 and the other died on turn 2. However, they did take out the pathfinder unit and drew a lot of Tau AP1/2 fire that would have otherwise gone against the rest of my army.

But then, that was their goal...take out pathfinders and draw enemy fire. It they got lucky, maybe they could've taken out another squad as well. I didn't expect them to live long.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut





I just am not sold on those dreadknights yet, which is weird because I think the idea of them is cool. At 1500 I can't fit two full Interceptor squads and a dreadknight, and from what I can figure, it seems like a 10 man Interceptor Squad is a better use of points, even at 50 more points than a PT / HI kitted Dreadknight. Sure, I won't have the magic incinerator, but I'll have 8 stormbolters and 2 psycannons.....


Who knows....
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I'm having good luck with a ghostwing at 1750pts.

Mordrak + 4 ghosts + Librarium w/ Homer, skulls, powers

2x 10-man GKT w/ 2 cannans, 2 hammers, halbards (for wound allecation)

1x 10-man GKIS w/ 2 cannans, 2 hammers

Functionally, you play this entire list in you opponents deployment zone by first dropping Mordrak into cover/out of LoS/next to an enemy unit you need to kill/tar-pit 1st turn, then start bringing in the troops on turn 2. Interceptors are there for objective grabbing and tank-hunting, while the GKT are there to buff Mordrak with added firepower and bodies.

For the Libby, I like Warp Rift (which makes up for the loss of psycannons when you take ghosts), shrouding (protects your GKT), and Sanctuary/Quicksilver (melee). Might is nice, but with Hammerhand stacking, there's a certain point when you just have enough strength more really makes no difference. I don't use summoning, its too randome for my tastes.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Regular Dakkanaut





That list looks pretty good, and seems easily scalable down to 1500 - remove 5 termies from one squad and you are almost there.

I was leaning towards and Inquisitor for the second HQ, mostly because he is cheaper (119 for TDA, Psychic Communion, Psycannon and 3 skulls) and secondly for the ranged psycannon attack, but every keeps talking about the Librarian so maybe I should reconsider.
   
Made in us
Regular Dakkanaut




The list with 2 dreadknightd actually seems playable, it is a 1 trick pony but it is kinda cool.
   
 
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