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Made in au
Yellin' Yoof




Brisbane

I had a blast at a recent tournament, run by my friendly local games workshop store. There were three games all from the battle missions report. 1500 points

This is battle report is from the first game of the day. Can’t really remember the name of the mission, but it is in the Tau section. The Tau are supposed to be defending a table half which is divided equally. There are three objectives one on the edge of the half, one in the corner of the table, and the third objective is placed firmly in the centre of the two. All defender units have the hit and run special rule. The attacker gets to go first and all walk on from their edge of the table.

I got to be the defender:

My list was:
War Boss: Power Klaw, Eavy Armour, Cyborg body & Twin Linked Shoota
Troops 1: 30 X Slugga Boys including a Nob with a power klaw and a boss pole.
Troops 2: 30 X Shoota boys including 3 big shootas and a nob with a power Klaw and a boss pole.
Elite: 4 X Lootas and a Mek
Elite taken as troop Choice: 5 X Nobz and a Boy. 4 X nobs have big choppers, one nob has a power claw and combi scorcha. All have Eavy armour.
Heavy Support: 3 X Killa Kans, one with a rokkit launcha, one with a scorcha, and one with a grotzooka
Fast Attack: 20 X Stormboys including a nob with a power klaw
Fast Attack: 5 X Def Koptas with twin rokkit launchas

My Opponent runs Daemons. He also came second in the comp.

His list was pretty full on: 2X 20 Blood letters, 2 X 6 Fiends, 3 Flamers and a Fateweaver. His army was very well painted and he plays them extremely well.

I had never played daemons before and I had no idea what I was in for.

My first mistake was in my deployment, I was too occupied in hiding my Koptas, that I didn’t realise that he could walk straight up to them on the first go and assault them with fiends. There were other mistakes but that was mainly put down to me not knowing his army. Oh well you live and learn.
Daemons Turn 1:
As the attacker, Daemons get to go first. All troops walk on except the flamers. One on the Fiends charges into the Def Koptas, and before I can say “well that was a stupid deployment” the fiend kills em all.

The flamers deep strike and fire at the nobs and kill one.

Orks Turn 1:
Because I had all objectives covered, I didn’t move anything except the Stormboys. I turned by Kans round to face the flamers and killed then with my scorcha. The Lootas fired at the fate weaver and missed.

Daemons turn 2:
The other squad of fiends charge into the Kans and wipe them out (ouch). The Fateweaver charge into the slugga boys and kill 2 boys.

Orks turn 2:
The Lootas fire at the blood letters and don’t do a thing.

The Stormboys charge into one squad of blood letters (another big mistake) and they all DIE . The only small mercy was that my nobs successfully managed to kill the fiends which killed my Kans. Oh and my Shoota boys got a couple of friends from the other squad.

Daemons turn 3:
One squad of blood letters and three remaining fiends join the fate weaver in assaulting the slugga boys; needless to say it didn’t go well for the boys as they all die.

Orks turn 3:
The Lootas manage some hits onto the Fateweaver but he shrugs them off. The Nobs tried to charge through terrain to get at the Fateweaver but they fail. Not really a mistake, just bad luck.

Daemons turn 4:
The Fateweaver, one squad of blood letters charge the knobs and warboss and kill them all. The other bloodletter squad take on the Shoota boys and kills them as well.

Orks turn 4:
By this time all I have on the table is my Lootas. The Lootas aim at the fate weaver. I was trying to kill the general and try to get an extra point. I was hoping that my luck might change by now. It didn’t, the Lootas miss.

Daemons turn 5:

The Fateweaver comes closer to the Lootas. Fire into them and kill two, forcing the Lootas to run.

Orks turn: 5
Since they were close to the Fateweaver I couldn’t regroup, so I ran off the table.

DAEMONS WIN THE DAY

Although devastating, this game was really enjoyable. It was my inexperience which let me down, so I am going to chalk this one down as a lesson I needed to have. I have now changed my list so I have more knobs and they all have cyborg bodies this might help in attacking bloodletters, oh and I plan to hit any bloodletters with more than one squad.

http://3mpecee2.wordpress.com/

Stuff is good

4000 Orks and climbing

Wins: 9
Draws: 6
Lost: 10 
   
Made in us
Widowmaker





Virginia

I don't think Daemons are ever allowed to walk onto the table. I thought they always deep strike.

2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

no they cant walk on the field, he has to split his army into two halfs, roll to see which he gets, then deep strike that half 1st turn. the others deep strike in as reserves...

if he walked on he table with them, you got cheated. thats not a player mistake, thats a blatant cheat.

5000+ 
   
Made in au
Yellin' Yoof




Brisbane

NARH he wasn't cheating, we were playing a game out of the battle missions book. For this tourney the battle missions rules, took precident over codex rules.

Because he was attacking he could go first and walk on, and because I was defending all my units could use the hit and run rule. That's Orks Hit and running, just imagine that.

We did check this before we played.


http://3mpecee2.wordpress.com/

Stuff is good

4000 Orks and climbing

Wins: 9
Draws: 6
Lost: 10 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Daemons are unbalanced if they don't have to deepstrike ... that's one of the reasons they divide the army in half ...

Sometimes GW stores are the dumbest when it comes to rules

   
Made in us
Sinewy Scourge





Lodi CA

Yeah I've played some games from planetstrike, battle missions, etc where my Daemons either deployed normally or walked on from board edge. It didn't feel right lol.










 
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

I find a good way to take out daemons as orks, is to stay inside my transports, and then jump out and charge them, rather than be charged by a large amount of bloodletters, its difficult for a bloodletter squad to take out a battlewagon, so just deff roll then send the nob squad in, after 3 assault phases a 10 strong nob squad should have killed both bloodletter squads, and as for the fiends.....get as much boyz as possible multi-charging them and the bloodletters However against 2 great unclean ones its difficult, as daemons are very very OP D: imho

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

IF you read most of the Battle Missions from the book Daemon get an exception in the deployment rules saying they must DS as normal. I do not have my Battle Missions book with me, but I am inclined to think it is there.

Even if it isn't, when Daemons walk on it is like playing against 2000 points instead of 1500. They are costed with the understanding that they will have to eat shooting before they can do any damage.

I would never ever try to beat Bloodletters in assault if I could help it. Putting expensive troops against them is even worse. Shoot them and run or put a pair of 30 man mobs into them. Nobz are a terrible choice to take them, their 4+ is wasted and a 5+ puts them on par with the 'letters save.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Fresh-Faced New User




Delaware

Cover..cover..Stay in cover than flog them in CC..staying mech'ed up is a good pointer as well.

Enough Boyz can bring down anything.

Shoot and scoot..mass amount of wounds is the key.
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

calypso2ts wrote:IF you read most of the Battle Missions from the book Daemon get an exception in the deployment rules saying they must DS as normal. I do not have my Battle Missions book with me, but I am inclined to think it is there.

Even if it isn't, when Daemons walk on it is like playing against 2000 points instead of 1500. They are costed with the understanding that they will have to eat shooting before they can do any damage.

I would never ever try to beat Bloodletters in assault if I could help it. Putting expensive troops against them is even worse. Shoot them and run or put a pair of 30 man mobs into them. Nobz are a terrible choice to take them, their 4+ is wasted and a 5+ puts them on par with the 'letters save.



I recently played against a daemons army, and my 10 man nob squad with 3 power klaws and 7 BC butchered 2 bloodletter squads in a multicharge, lucky rolls i guess? Cant reemember the initiative of the bloodlettters, i either won with I4, struck at same time, (i did lose 2 nobz), or they had very little attacsk because they were charged, eitherway i find they are easy to handle with nobz being the best if not one of the best cc units in the game if fielded right

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Good point a single example is conclusive. I definitely like to charge WS 5, S4, I4 A3 Power Weapon wielding troops as often as possible.

Daemons Blog - The Mandulian Chapel 
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Is that A3 on the charge? and waagh banner they're hitting on 4s instead of 3's, its quite easy to butcher bloodletters as nobz i find ;p

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Going to have to agree with the others...Nobs are wasted on Bloodletters. No point in risking an expensive unit in CC when you can easily (and safely) shoot 'letters apart at range.
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Guess i was lucky then, deff rollin them is a good idea!

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Indeed it is!
   
 
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