IcyCool wrote:Not trying to discourage you, but you can already do that quite well, for free, with Megamek.
Still, a 3D version would be nice. Not $100 nice, mind you, but nice.
I personally thought it was way past time for a better version of MegaMek...
Also, the tentative $100 price tag is only for the development kit, for Unity programmers who want to take my engine and build on it.
If I do follow through with the Battletech implementation, it will likely have to be freeware, due to licensing issues.
I do have plans to do my own game with this engine, working title "Under Steel Skies". This game, when released, will be reasonably priced, in the range of $10-$20...
The premise is that in the distant future, Earth has been abandoned, due to the final atomic holocaust; the space colonies are the only survivors.
Matter transmutation and nano-manufacturing are the usual means of production; modern science can transmute almost any material into a similar weight of most any other material.
But there is one thing that cannot be transmuted: radioactive isotopes.
You control a mining and factory ship that has to land on the old planet, Earth, and gather radioactives from the ruined, blasted cities of Old Earth.
One thing stands in your way: a rival ship has followed you down.
The goal is to be the first to reach your mining quota and get back off the planet.
The thing that makes this tricky is that you build out of the same pool that you are building your quota from.
Build too much, and your opponent will beat you to the the quota. Build too little, and he might just overrun you.
I plan to have an interesting and versatile "bot lab", where you drag and drop components onto chassis to design your bot.