Tomb kings //me
Level 4 // 5+ward, +1 attack,
DT, -1s and t
23 archers, musician
50 skeletons, full command
4 necropolis knights, standard
2 scorps
1 catapault
1 casket
Empire //BrinK
Level 4 //Life, thrones, regrowth, dwellers and flesh to stone
Hellblaster
5 knights with lances
Captain on horse
20 greatswords
WP
2x 20 halbrediers
5 outriders
10 handgunners
10 handgunner detachment
10 halbrediers detachment
Turn 1
TK
Magic
12 PD 7 PD
Casket on outriders, dispelled
+1 attack on archers, 4 dice IF, wizard level drops by 2, forgets +1 attack and -1s and t
Shooting
Archers inflict 1 wound on wizard //He suddenly tells me the wizard is mounted with light armor and a 4+ ward save...
Catapault scatters, nothing
Turn 1 empire
Magic
2 PD 1
DD
He stores 1 dice in rod of power, fails to heal mage
Turn 2
TK
All ambushers arrive, 1 scorp scatters off board, destroyed
Magic
11 PD 7+1
DD
5 dice
DT on greatswords, 4 dice fails to dispel
6 dice casket on outriders, 4 dice fials to dispel, outriders wiped out
Greatswords fail
LD check, flee 3 inches past the halbreds, 8 die to
DT tests
Shooting
Archers do nothing
Catapault misfires, cannot fire next turn
Turn 2 empire
Left halbreds and detachment charge scorp
Greatswords rally, champ dies to
DT
//He doesnt even reform the right halbreds to face me, i have no idea what hes doing...
[img]http://www.dakkadakka.com/s/i/at/at2/2011/8/29/6ee48d84adb92b79e07a28b5050cb617_45776.jpg/img]
Magic
5 PD 2
DD
Tries to cast thrones on 1 dice, fail to cast //An observer joins and helps me translate, turns out hes new
Stores 2 dice in rod of power
Shooting
Apparently his captain has the dragon bow, shoots at catapault, fails to hit
Combat
Halbreds fail fear check, Scorp kills 1, halbreds inflict 1 wound, scorp auto dies due to unstable //Seriously? A s5 t5 monster automatically dies due to unstable facing a cheap 20 block of fodder?
Turn 3
TK
Magic
5 PD 4+2
DD
DT on knights, dispelled
1 dice saved in rod of power
Combat
Knights cause 9 wounds
Steadfast, stuck
Turn 3 empire
Tries to do a 20 inch charge with the knights, claims he has a standard that gives him +1d6 charge range, rolls
4d6. When i point out the empire steel standard is 1d3, he says its from the main rulebook. When i point out no such standard exists, he decides to use the +d3 standard from the empire book. I tell him to roll it seperately, he fails to charge and ragequits.
Comments :
Terrible game, terrible player. At least gave me a chance to test a ambusher heavy list. Funny, this is the 3rd time ive played a european with bad english whom tried to pull stunts on me...
First turn IF pretty much screwed me over.
Skeletons out of position didnt help much.
His wizard lord was surprisingly resistant against ranged fire...although i just realised his setup was illegal (4+ ward, armor of tarkus AND rod of power is over 100 pts)
I dont know what scorps are for when a 20 man halbredier unit auto kills it due to unstable rule.
I dont know what necropolis knights are for when a 20 man halbredier unit tarpits it for 2 combat phases.
Catapault was worthless.
Im not sure where else to go with this list...neither scorps nor knights seem to provide enough killing power.