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Made in us
Regular Dakkanaut





Could people please share there load outs for Nobz (regular and bikers)
I would love to see exactly what you all take and why. i'm an experienced ork player, but I've always been daunted by Nobz for some reason. I am considering a 6 nob biker squad, or a unit of 10 foot nobz probably in a wagon. I've also considered a simple 3 nob bike unit intended to aim a PK at weak armored vehicles, a bit like min sized warbikers unit, but tougher, and scoring with my Warboss.
   
Made in au
Fresh-Faced New User




It would really depend on the size of your army and what else you have taken. But I play with nobz a lot. They are good value. If your going to run 10 nobz on foot, consider taking them in a trukk, but if your going to do that you'll want a couple of other trukks in your army too. It will generally get shot down more often than not but even if it does, if you take a painboy (ALWAYS TAKE A PAINBOY!), and give everyone cybork bodies they'll still get to the other side, almost fully intact and do some major killing, especialy if you have a few other fast things in your army for them to worry about, once the trukk is down the nobz will go on the bottom of the list for things to worry about in the mean time if you have two other trukks, some kopta's, stormboyz, ect ect for them to worry about also. Don't take kombi rokkits. Biggest waste of points, you get one shot and will generally not hit and if you do manage to hit will generally not have the desired effect. Kombi Skorcha's are good but you may not want to kit them all up with them as you want to have some advantage of the wound alocation system. Twin linked shoota's are ok, but I generally just run with the slugga for free as I rarely shoot with them anyway, I run. Always give them either a big choppa or a pk but try to get a good mix, once again for the wound alocation system.

Nob bikers are probably one of the strongest squads in 40k, but also one of the most expensive. Follow the same idea for wound alocation ect above, and remember they always have a 4+ cover. They are hard to kill, fast, and ded choppy. People will hate you for taking them, but you will just laugh as you watch their army burn...

This message was edited 1 time. Last update was at 2011/09/07 05:01:30


 
   
Made in us
Member of a Lodge? I Can't Say




WI

Nobs are pretty simple actually...

General rule for Nobz are this... different equipment for each one. If they are all different, you can allocate who gets the wounds and this allows you to spread out the damage some, specially since they are two wound figs. The equipment really doesn't matter, but this is why now and then you will see a naked Nob to throw those Str 8+ weapon wounds on since he is different from the others and your not really losing anything if he does die from that one shot.

After that, Cybork is indeed a must if possible, Whaaag Banner is a good buy, but it is equipment.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in au
Fresh-Faced New User




Bah, forgot about the Waaagh! Banner, good call. Definitely a must have in any nob squad.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I have a combi skorcha fetish for mine. In small games (1k and under) Ill run 6 or 7, and then go from there.

Nob/pk
nob/pk/BP
nob/BC(big choppa)
nob/BC/WAAAAGH! banner
Nob/BC/Combi Skorcha
Nob/BC/combi skorcha/BP
Painboy/Cyborks on all

Then when games get higher in points

Nob
Nob/combi skorcha
the last nob if I hit 10 will usually be another PK with combi skorcha


So thats potentially 4 flame templates before they assault, and normally Ill use them on their first assault, helps make them last longer, as usually I catch a fair few in the templates and can drop numbers rather nicely


Automatically Appended Next Post:
I never run Nob Bikers. Too pricey, and too easy to ID those guys.

This message was edited 1 time. Last update was at 2011/09/07 11:40:27


 
   
Made in us
Fresh-Faced New User







i see you guys are taking just 2 power klaws.
is it just overkill to take more?

here's my loadout:
painboy (cyborks all around)
pk/waagh!
pk/bp
pk
pk/skorcha
2 vanilla
2 big choppas

i have 2 of those squads. I haven't run them in a game yet tho. just got them built yesterday. i'll probably only be able to take both in a list if it's a 2000> pt game tho. one squad is about 400 pts before a trukk to carry them.
   
Made in au
Fresh-Faced New User




Nope, not at all, I have more in my nob squads, they're just trying to get the most out of the wound allocation rules.

With Nobs, just do what you feel like mate, there is really no wrong answer. They're tough enough to deal with most things. I've watched one of my nob squads take a full tau army worth of shooting for two turns and still manage to hit them hard enough to wipe a heap of them out. The two main things are the Waaagh! Banner and the painboy with his cybork body upgrade and feel no pain rule. From there go nuts.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Waaagh! Ironklaw wrote:Nope, not at all, I have more in my nob squads, they're just trying to get the most out of the wound allocation rules.

With Nobs, just do what you feel like mate, there is really no wrong answer. They're tough enough to deal with most things. I've watched one of my nob squads take a full tau army worth of shooting for two turns and still manage to hit them hard enough to wipe a heap of them out. The two main things are the Waaagh! Banner and the painboy with his cybork body upgrade and feel no pain rule. From there go nuts.


Not quite true, you should avoid ever having more than two or three powerklaws in any mob. If the mob is still intact, you get more attacks at I4, which might save you a wound or two from killing an enemy(especially powerfists) before they can insta-gib one of your guys. There is literally no unit in the game that will survive 12 powerklaw attacks(+(big) choppa attacks), but won't survive 24 pk attacks. When a unit of nobz charges any given units, there are really only three possible outcomes:
1) The three PKs kill the unit and/or make them lose big, in addition to any wounds from big choppa and slugga/choppa nobz. You don't need to kill them any more.
2) The enemy relies on good invul saves(demons, storm shields) or tarpits them with big stubborn units. In either case, addition PKs don't add to their damage output, even decrease it compared to slugga/choppa nobz
3) The enemy unit kills a huge chunk of your squad before they strike at I1. Paladins, TWC, dreads and some MCs and and MC-like characters are good examples of this. You shouldn't be in close combat with those units anyways, but PKs won't help you either if you happen to end up there. Same applies to units with a big amount of power fists or equivalents, if you you strike at the same time as them, you are unable to kill some to prevent them from one-hitting a nob.

In addition, ten nobz is a total waste of points. Some might say eight, but seven has always been enough for me. If you look at the combat results above, you'll only find that additional nobz only increase their performance in 2), which is a place where boyz should be, rather than nobz.

My nobz:
1) PK, Waargh! banner
2) PK, boss pole
3) PK
4) BC, boss pole "Manslaughter"
5) BC, combi-scorcha
6) BC
7) Painboy, (Orderly if points to waste), Cybork for everyone
[8) Slugga+Choppa]

When I built my nobz, I had no idea what I was doing, and just glued them together to look awesome. I haven't changed my squad since, I guess I am a natural.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

victorman wrote:i see you guys are taking just 2 power klaws.
is it just overkill to take more?

here's my loadout:
painboy (cyborks all around)
pk/waagh!
pk/bp
pk
pk/skorcha
2 vanilla
2 big choppas

i have 2 of those squads. I haven't run them in a game yet tho. just got them built yesterday. i'll probably only be able to take both in a list if it's a 2000> pt game tho. one squad is about 400 pts before a trukk to carry them.




Not to mention that taking 4 PK is 100pts in just upgrades. If your playing an APOC game or something with HIGH points then maybe I could see 4, but 90% of the time, Ill only have 2 PKs in my nobz mob, that right there saves me 50pts over yours.
   
 
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