Waaagh! Ironklaw wrote:Nope, not at all, I have more in my nob squads, they're just trying to get the most out of the wound allocation rules.
With Nobs, just do what you feel like mate, there is really no wrong answer. They're tough enough to deal with most things. I've watched one of my nob squads take a full tau army worth of shooting for two turns and still manage to hit them hard enough to wipe a heap of them out. The two main things are the Waaagh! Banner and the painboy with his cybork body upgrade and feel no pain rule. From there go nuts.
Not quite true, you should avoid ever having more than two or three powerklaws in any mob. If the mob is still intact, you get more attacks at I4, which might save you a wound or two from killing an enemy(especially powerfists) before they can insta-gib one of your guys. There is literally no unit in the game that will survive 12 powerklaw attacks(+(big) choppa attacks), but won't survive 24
pk attacks. When a unit of nobz charges any given units, there are really only three possible outcomes:
1) The three
PKs kill the unit and/or make them lose big, in addition to any wounds from big choppa and slugga/choppa nobz. You don't need to kill them any more.
2) The enemy relies on good invul saves(demons, storm shields) or tarpits them with big stubborn units. In either case, addition
PKs don't add to their damage output, even decrease it compared to slugga/choppa nobz
3) The enemy unit kills a huge chunk of your squad before they strike at I1. Paladins,
TWC, dreads and some
MCs and and
MC-like characters are good examples of this. You shouldn't be in close combat with those units anyways, but
PKs won't help you either if you happen to end up there. Same applies to units with a big amount of power fists or equivalents, if you you strike at the same time as them, you are unable to kill some to prevent them from one-hitting a nob.
In addition, ten nobz is a total waste of points. Some might say eight, but seven has always been enough for me. If you look at the combat results above, you'll only find that additional nobz only increase their performance in 2), which is a place where boyz should be, rather than nobz.
My nobz:
1)
PK, Waargh! banner
2)
PK, boss pole
3)
PK
4)
BC, boss pole "Manslaughter"
5)
BC, combi-scorcha
6)
BC
7) Painboy, (Orderly if points to waste), Cybork for everyone
[8) Slugga+Choppa]
When I built my nobz, I had no idea what I was doing, and just glued them together to look awesome. I haven't changed my squad since, I guess I am a natural.